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usd_pointinstancetransform

Since18.0

matrix  usd_pointinstancetransform(<stage>stage, string primpath, int index)

matrix  usd_pointinstancetransform(<stage>stage, string primpath, int index, float timecode)

This function returns point instance transform.

<stage>

When running in the context of a node (such as a wrangle LOP), this argument can be an integer representing the input number (starting at 0) to read the stage from. The integer is equivalent to the string form referencing a particular input, e.g., “opinput:0”.

You can also use this argument to refer to a USD file (e.g., “/path/to/file.usd”), or to another LOP node’s cooked stage using the op: as the path prefix (e.g., “op:/stage/lop_node”).

primpath

The path to the primitive.

index

The index of the instance within the point instancer.

timecode

The USD time code at which to evaluate the attribute. A USD time code roughly corresponds to a frame in Houdini. If not given, the time code corresponding to the current frame is used.

Returns

The transform of the point instance.

Examples

examples

// Get the transform of the third instance.
matrix xform = usd_pointinstancetransform(0, "/src/instanced_cubes", 2);