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blinnBRDF

float  blinnBRDF(vector L, vector N, vector V, float rough)

specularBRDF, phongBRDF, blinnBRDF, and diffuseBRDF return the computed BRDF for the different lighting models used in VEX shading. You can use them in custom illuminance loops to replicate the lighting models of the corresponding VEX lighting functions.

See specularBRDF for some example code.