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agentcliplength

float  agentcliplength(<geometry>geometry, int prim, string clipname)

float  agentcliplength(<geometry>geometry, int prim, int clipindex)

Returns 0 if prim is out of range or is not an agent primitive, or if clipname is not one of the agent’s animation clips.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

clipname

The name of the animation clip.

clipindex

Index of a clip in the agent’s definition. A clip’s index can be obtained via agentfindclip.