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setagentchannelvalues

Since18.0

void  setagentchannelvalues(int geohandle, int prim, float values[])

When modifying a single channel, using setagentchannelvalue instead can be significantly faster.

geohandle

Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.

prim

The primitive number.

values

The new value of each channel in the agent’s rig.