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agentfindlayer

int  agentfindlayer(<geometry>geometry, int prim, string layername)

Returns the index of a layer in the agent’s definition. Returns -1 if prim is out of range, prim is not an agent primitive, or the layer does not exist.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

layername

Name of a layer in the agent’s definition.