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agentrigfind

int  agentrigfind(<geometry>geometry, int prim, string transformname)

Returns -1 if transformname was not found in the rig, prim is out of range, or prim is not an agent primitive.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

transformname

The name of a transform in the agent’s rig.

Examples

examples

Find the current local transform of a given bone.

int idx = agentrigfind(0, @primnum, "Hips");
if (idx >= 0) {
matrix local_xforms[] = agentlocaltransforms(0, @primnum);
matrix xform = local_xforms[idx];
}