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getlocalcurvature

Context(s)shading

vector  getlocalcurvature(float s, float t)

Returns 0 vector if the object does not have subdivision enabled, or has no displacement shader assigned. Otherwise, the measured convexity and concavity will be returned in x and y components respectively.

s

Parametric S shading value. This should be passed from the s global variable.

t

Parametric shading value. This should be passed from the t global variable.