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usd_iprimvar

Since19.0

<type> usd_iprimvar(<stage>stage, string primpath, string name)

<type>[] usd_iprimvar(<stage>stage, string primpath, string name)

<type> usd_iprimvar(<stage>stage, string primpath, string name, float timecode)

<type>[] usd_iprimvar(<stage>stage, string primpath, string name, float timecode)

This function returns a value of a primvar on a given primitive or inherited from primitive’s ancestor.

<stage>

When running in the context of a node (such as a wrangle LOP), this argument can be an integer representing the input number (starting at 0) to read the stage from. The integer is equivalent to the string form referencing a particular input, e.g., “opinput:0”.

You can also use this argument to refer to a USD file (e.g., “/path/to/file.usd”), or to another LOP node’s cooked stage using the op: as the path prefix (e.g., “op:/stage/lop_node”).

primpath

The path to the primitive.

name

Primvar name (without namespace).

timecode

The USD time code at which to evaluate the attribute. A USD time code roughly corresponds to a frame in Houdini. If not given, the time code corresponding to the current frame is used.

Returns

The value of an existing primvar, or zero/empty value if the primvar does not exist. Use usd_isiprimvar if you want to check whether the primvar exists.

Examples

examples

// Get the value of some primvars on the cube primitive or cube's ancestor.
vector vec_value = usd_iprimvar(0, "/geo/cube", "vec_primvar_name");
float values[] = usd_iprimvar(0, "/geo/cube", "primvar_name");
float value = usd_iprimvar(0, "/geo/cube", "primvar_name", 3);
v[]@foo_at_current_frame = usd_iprimvar(0, "/geo/sphere", "foo");
v[]@foo_at_frame_8 = usd_iprimvar(0, "/geo/sphere", "foo", 8.0);