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setagentlocaltransform

int  setagentlocaltransform(int geohandle, int prim, matrix transform, int index)

geohandle

Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.

prim

The primitive number.

transform

The new transform (in local space) of the bone.

index

Index of a transform in the agent’s rig.