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setagentlocaltransforms

void  setagentlocaltransforms(int geohandle, int prim, matrix transforms[])

When modifying a single transform, using setagentlocaltransform instead can be significantly faster.

geohandle

Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.

prim

The primitive number.

transforms

The new transform (in local space) of each bone in the agent’s rig.