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usd_localtransform

Since17.5

matrix  usd_localtransform(<stage>stage, string primpath)

matrix  usd_localtransform(<stage>stage, string primpath, float timecode)

This function returns primitive’s local transform.

<stage>

When running in the context of a node (such as a wrangle LOP), this argument can be an integer representing the input number (starting at 0) to read the stage from. The integer is equivalent to the string form referencing a particular input, e.g., “opinput:0”.

You can also use this argument to refer to a USD file (e.g., “/path/to/file.usd”), or to another LOP node’s cooked stage using the op: as the path prefix (e.g., “op:/stage/lop_node”).

primpath

The path to the primitive.

timecode

The USD time code at which to evaluate the attribute. A USD time code roughly corresponds to a frame in Houdini. If not given, the time code corresponding to the current frame is used.

Returns

The primitive’s local transform.

Examples

examples

// Get the cube's local transform.
matrix cube_local_xform = usd_localtransform(0, "/src/cube");