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setpointtransform

Since18.5

int  setpointtransform(int geohandle, int pt, matrix transform)

int  setpointtransform(int geohandle, int pt, matrix transform, int constrain)

Sets the v@P and the 3@transform attributes on the given point from the given 4×4 matrix.

geohandle

A handle to the geometry to write to. Currently the only valid value is 0 or geoself, which means the current geometry in a node. (This argument may be used in the future to allow writing to other geometries.)

pt

The point index to modify.

transform

The 4×4 transform.

constrain

When True, update the children point transforms when modifying a point world transform. When False, the children points stay in place like when using Child Compensation on a transform handle. Defaults to True;