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agentworldtransforms

matrix [] agentworldtransforms(<geometry>geometry, int prim)

If only a single transform is needed, using agentworldtransform instead can be significantly faster.

Returns an empty array if prim is out of range or is not an agent primitive.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.