vertexprim
int vertexprim(<geometry>geometry, int linearvertex)
Note To convert the linear index into a primitive number and primitive vertex number, use vertexprim and vertexprimindex.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo
) to read from. When running inside Houdini, this can be an op:/path/to/sop
reference.
linearvertex
The linear index of a vertex. If you have a point number and point vertex number, you can use vertexindex to convert them to a linear index.
Returns
The primitive number of the primitive containing the vertex,
or -1
if the vertex has no primitive.
Examples
examples
int pt;
// Get the primitive of vertex 3pt = vertexprim("defgeo.bgeo", 3);