Skip to content

agenttransformtolocal

int  agenttransformtolocal(<geometry>geometry, int prim, matrix &transforms[])

Returns -1 if len(transforms) does not match the number of transforms in the agent’s rig, prim is out of range, or prim is not an agent primitive.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

transforms

The transforms to convert from world space to local space.