Skip to content

setagentworldtransforms

void  setagentworldtransforms(int geohandle, int prim, matrix transforms[])

When modifying a single transform, using setagentworldtransform instead can be significantly faster.

geohandle

Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.

prim

The primitive number.

transforms

The new transform (in world space) of each bone in the agent’s rig.