getlight
Context(s) | displace fog light shadow surface |
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light getlight(int lid)
Given a integer light identifier (lid), you can get a reference to a light object representing the light (see details on the mantra specific type)
int[] lights = getlights();int nlights = len(lights);for (int i = 0; i < nlights; i++){light lp = getlight(i);lp->illuminate(...);}