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detail

<type> detail(<geometry>geometry, string attribute_name, int ignored=0)

<type>[] detail(<geometry>geometry, string attribute_name, int ignored=0)

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

attribute_name

The name of the attribute (or intrinsic) to read.

ignored

The last argument is always ignored. It is just there so you can change a prim/point/vertex call (which each have an element number argument) to a detail call by changing the name without having to change the arguments as well.

Returns

0 if importing the attribute failed, or the value of the attribute on success.