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agentrestworldtransform

matrix  agentrestworldtransform(<geometry>geometry, int prim, int transform)

Returns an identity matrix if transform is out of range, prim is out of range, or prim is not an agent primitive.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

transform

Index of a transform in the agent’s rig.