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agenttransformgroupweight

See Transform Groups for more information.

float  agenttransformgroupweight(<geometry>geometry, int prim, int transformgroup, int transform)

Returns the transform’s weight if it is a member of the specified transform group, and zero otherwise.

<geometry>

When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.

Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.

prim

The primitive number.

transformgroup

Index of a transform group in the agent’s definition. A transform group’s index can be obtained via agentfindtransformgroup.

transform

Index of a transform in the agent’s rig.