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solvecurve

Since17.5

vector [] solvecurve(float lengths[], int closed, int orienttonormal, vector tangent, vector points[], vector normals[])

matrix3 [] solvecurve(float lengths[], int closed, int orienttonormal, vector tangent, vector points[], vector normals[])

vector [] solvecurve(float &outlength, vector &outpos, float lengths[], int closed, int orienttonormal, int normalmode, vector tangent, vector points[], vector normals[])

matrix3 [] solvecurve(float &outlength, vector &outpos, float lengths[], int closed, int orienttonormal, int normalmode, vector tangent, vector points[], vector normals[])

vector [] solvecurve(float &outlength, vector &outpos, float lengths[], int closed, int orienttonormal, int normalmode, vector tangent, vector points[], vector normals[], float twists[], float initialtwists[], int fmt, int order, float lod)

matrix3 [] solvecurve(float &outlength, vector &outpos, float lengths[], int closed, int orienttonormal, int normalmode, vector tangent, vector points[], vector normals[], float twists[], float initialtwists[], int fmt, int order, float lod)

vector [] solvecurve(string op, float lengths[], int closed, int orienttonormal, vector tangent, int normalcalcmethod, matrix relmat)

matrix3 [] solvecurve(string op, float lengths[], int closed, int orienttonormal, vector tangent, int normalcalcmethod, matrix relmat)

vector [] solvecurve(string op, float lengths[], int closed, int orienttonormal, vector tangent, int normalcalcmethod, matrix relmat, int primnum, float lod)

matrix3 [] solvecurve(string op, float lengths[], int closed, int orienttonormal, vector tangent, int normalcalcmethod, matrix relmat, int primnum, float lod)

Returns a array of vectors or matrix3 representing local bone rotations. Angles are in degrees.

op

The SOP path to a curve to evaluate.

outlength

Return the length of the curve where the solution ends. This is different than the sum of all lengths array.

outpos

Return the computed position of the last joint.

lengths

The lengths of all the bones to solve.

closed

Close the curve.

orienttonormal

Use the normals from the curve to orient the bones.

normalmode

Define how the normals/twists are computed from the control points.

Use the constants defined in $HH/vex/include/math.h.

tangent

A tangent vector to orient the end tip of the curve.

points

An array of vectors to use as points to define the curve.

normals

An array of vectors to use as normals to define the curve.

twists

An optional array of floats to use as twist angles in degree to define the curve.

initialtwists

An optional array of floats to use as initial twist angles in degree define the curve.

normalcalcmethod

A normal calculation method when evaluating using a SOP. (0 default, 1 none, 2 interpolate with quaternions, 3 interpolate with twist angles in 0,180 range, 4 interpolate with twist angles in any range.)

relmat

A relative matrix used to transform the points, normals and tangent relative to the origin. This is normally the invert matrix of the root of the chain.

fmt

The curve type to create. Use constants defined in $HH/vex/include/math.h, or 0 to create a polygon curve, 1 to create a bezier curve or 2 to create a NURBS curve.

order

The curve order for NURBS or Bezier curves. This is ignored for polygon curves.