Skip to content

limport

Context(s)displace fog shadow surface

Note This function is only valid inside an illuminance loop.

int  limport(string name, <type>&value)

name

The name of the shader variable to read.

&value

If the named variable is defined and exported, the function overwrites this variable with the variable’s value.

Returns

Returns 1 if the shader variable is defined and exported, or 0 otherwise.