Skip to content

mask_bsdf

bsdf  mask_bsdf(bsdf b, int mask)

b

BSDF to mask.

mask

A bitmask indicating which types of shading component bounces to evaluate.

See bouncemask for information on component label bitmasks.

Examples

examples

// outF will have every component from inF except refraction
bsdf outF = mask_bsdf(inF, PBR_ALL_MASK & ~PBR_REFRACT_MASK);