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aegp 套件函数大全

AEGP Suites

如前所述,AEGP 通过套件完成所有工作。以下套件由所有类型的 AEGP 使用,并且可以从任何挂钩函数中调用(RegisterSuite 除外,它必须在 AEGP 的入口函数中使用)。以下是每个套件中每个函数的描述,以及使用这些函数的适当细节。

Suite描述
Memory Suite管理内存资源。使用此套件!每当遇到与内存相关的错误时,After Effects 都可以为您报告错误。
Command Suite管理您的 AEGP 菜单项。与 Register Suite 一起使用。
Register SuiteCommand Suite 一起使用,为菜单命令添加功能。
AEIO 和 Artisans 必须使用此套件的功能向 After Effects 表明他们想要接收适当的消息流。
您可以使用此套件替换一些 After Effects 命令。
Project Suite读取和修改项目数据。
Item Suite管理工程或合成里的项目
文件夹、合成、实体和素材都是项目。
Collection Suite查询当前选中的项目,并创建您自己的选择集。
“通常,选择您的AEGP修改过的所有项目是一个不错的UI操作,这样可以让用户大致了解您所做的更改。”
Composition Suite“管理(并创建)项目中的合成,以及特定于合成的项目,如实体。”
Footage SuiteManages footage.
Layer Suite提供有关合成中图层的信息,以及源时间和图层时间之间的关系。
固体、文本、绘画、摄像机、灯光、图像以及图像序列都可以成为图层。
Effect Suite提供对应用于图层的效果的访问。
使用Stream套件获取效果关键帧信息。
Use AEGP_EffectCallGeneric() (in AEGP_EffectSuite4) to communicate with effects that you setup ahead of time to respond to your AEGP.
Stream Suite用于访问图层关键帧属性的值。
Dynamic Stream Suite用于访问与图层关联的动态流的特性。
Keyframe Suite用于访问和操作所有关键帧数据。
Marker SuiteUsed to manipulate markers. Use AEGP_GetNewCompMarkerStream() (in AEGP_CompSuite11) to get the composition marker stream.
Mask Suite提供访问以检索有关图层蒙版的信息。
Mask Outline Suite与Stream Suite结合使用时,此套件提供了关于渲染路径以创建图层蒙版的详细信息。
Text Document Suite用于访问文本图层上的实际文本。
Text Layer Suite用于访问构成文本图层轮廓的路径。
Utility Suite提供错误消息处理、AEGP版本检查以及对After Effects撤销堆栈的访问。
Persistent Data Suite查询和管理所有持久性数据(即偏好设置文件)。
AEGPs 还可以将自己的数据添加到首选项中。
Color Settings Suite获取有关After Effects当前色彩管理设置的信息。
Render Suite从AEGP中获取渲染的帧(和音频样本)。
World Suite分配、处置和查询AEGP_Worlds。
还提供了一种将 PF_EffectWorld转换为 AEGP_World的方法,以便与效果插件一起使用。
Composite Suite揭示了After Effects的合成功能,包括传输模式、轨道遮罩以及传统的位复制技术。
Sound Data Suite用于管理和访问声音数据的功能。
Render Queue Suite在渲染队列中添加和移除项目。
Render Queue Item Suite查询和修改渲染队列中的项目。
Render Options Suite“查询和管理渲染队列项选项对话框中公开的所有项目。”
Output Module Suite查询和修改附加到渲染队列中项目的输出模块。
PF Interface Suite“此套件中的函数,虽然技术上属于AEGP API的一部分,但专供效果使用。”
AEGP Iterate Suite为AEGP提供了一种方式,使其能够在任何或所有可用处理器上运行具有所需签名的函数。
File Import Manager Suite将AEGP文件和项目导入器注册为After Effects文件处理的一部分。

优雅地处理失败

如果某个套件不存在,应尽一切努力优雅地处理失败。向用户显示一条消息,说明问题的性质。尝试获取并使用同一套件的早期版本。

由于AEGP与After Effects深度集成,确保用户知道是谁或什么遇到了特定问题。

表明身份!尽可能为用户提供支持和/或帮助信息。


处理句柄

使用AEGP内存套件来管理AEGP使用的内存。每当遇到与内存相关的错误时,After Effects可以为你报告错误,以便你及早发现。

AEGP_MemHandle是一个结构体,它不仅包含引用的内存。因此不应直接解引用它。使用 AEGP_LockMemHandle来获取由 AEGP_MemHandle引用的内存的指针。

当然,完成后记得解锁它。

AEGP_MemorySuite1

FunctionPurpose
AEGP_NewMemHandleCreate a new memory handle. This memory is guaranteed to be 16-byte aligned.
plugin_id is the ID passed in through the main Entry Point, or alternatively what you obtained from AEGP_RegisterWithAEGP() (from AEGP_UtilitySuite6).
Use whatZ to identify the memory you are asking for. After Effects uses the string to display any related error messages.
<pre lang="cpp">AEGP_NewMemHandle(AEGP_PluginID \*plugin_id, const A_char *whatZ,AEGP_MemSize size, AEGP_MemFlag flags,“ AEGP_MemHandle *memPH);</pre>
AEGP_FreeMemHandleRelease a handle you allocated using AEGP_NewMemHandle().
<pre lang="cpp">AEGP_FreeMemHandle(“ AEGP_MemHandle memH);</pre>
AEGP_LockMemHandleLocks the handle into memory (cannot be moved by OS). Use this function prior to using memory allocated by AEGP_NewMemHandle(). Can be nested.
<pre lang="cpp">AEGP_LockMemHandle(AEGP_MemHandle memH, void *ptr_to_ptr);</pre>
AEGP_UnlockMemHandleAllows OS to move the referenced memory. Always balance lock calls with unlocks.
<pre lang="cpp">AEGP_UnlockMemHandle(“ AEGP_MemHandle memH);</pre>
AEGP_GetMemHandleSizeReturns the allocated size of the handle.
<pre lang="cpp">AEGP_GetMemHandleSize AEGP_MemHandle memH,“ AEGP_MemSize *sizeP);</pre>
AEGP_ResizeMemHandleChanges the allocated size of the handle.
<pre lang="cpp">AEGP_ResizeMemHandle(const char \*whatZ, AEGP_MemSize new_size,“ AEGP_MemHandle memH);</pre>
AEGP_SetMemReportingOnIf After Effects runs into problems with the memory handling, the error should be reported to the user.
Make use of this during development!
Only memory allocated and then leaked using this suite is reported using this call, so for example memory allocated usingPF_HandleSuite1 will not be reported.
<pre lang="cpp">AEGP_SetMemReportingOn(“ A_Boolean turn_OnB);</pre>
AEGP_GetMemStatsObtain information about the number of currently allocated handles and their total size.
Only memory allocated using this suite is tracked and reported using this call, so for example memory allocated usingPF_HandleSuite1 will not be reported here.
<pre lang="cpp">AEGP_GetMemStats(AEGP_MemID mem_id, A_long *countPL,“ A_long *sizePL);</pre>

管理菜单项

命令套件允许您创建和处理任何菜单事件。

要添加您自己的菜单命令,您还必须使用注册套件来为菜单事件分配处理程序。

AEGP_CommandSuite1

功能用途
AEGP_GetUniqueCommandObtain a unique command identifier. Use theRegister Suite to register a handler for the command.
<pre lang="cpp">AEGP_GetUniqueCommand(“ AEGP_Command *unique_commandP);</pre>
Note: On occasion After Effects will send command 0 (zero), so don’t use that as part of your command handling logic.
AEGP_InsertMenuCommandAdd a new menu command. Using nameZ = "-" will insert a separator.
menu_ID can be:
-AEGP_Menu_NONE
-AEGP_Menu_APPLE
-AEGP_Menu_FILE
-AEGP_Menu_EDIT
-AEGP_Menu_COMPOSITION
-AEGP_Menu_LAYER
-AEGP_Menu_EFFECT
-AEGP_Menu_WINDOW
-AEGP_Menu_FLOATERS
-AEGP_Menu_KF_ASSIST
-AEGP_Menu_IMPORT
-AEGP_Menu_SAVE_FRAME_AS
-AEGP_Menu_PREFS
-AEGP_Menu_EXPORT
-AEGP_Menu_ANIMATION
-AEGP_Menu_PURGE
-AEGP_Menu_NEW - Supported in CC and later
Locations can be set to a specific location in the menu or can be one assigned by After Effects:
-AEGP_MENU_INSERT_SORTED
-AEGP_MENU_INSERT_AT_BOTTOM
-AEGP_MENU_INSERT_AT_TOP
For AEGP_Menu_WINDOW, the BOTTOM and TOP options haven’t been supported since CS4 and will return an error. We recommend SORTED.
<pre lang="cpp">AEGP_InsertMenuCommand(AEGP_Command command, const A_char *nameZ,AEGP_MenuID menu_id, A_long after_itemL);</pre>
AEGP_RemoveMenuCommandRemove a menu command. If you were so motivated, you could remove ALL of the After Effects menu items.
<pre lang="cpp">AEGP_RemoveMenuCommand(“ AEGP_Command command);</pre>
AEGP_SetCommandNameSet menu name of a command.
<pre lang="cpp">AEGP_SetCommandName(AEGP_Command command, const A_char *nameZ);</pre>
AEGP_EnableCommandEnable a menu command.
<pre lang="cpp">AEGP_EnableCommand(“ AEGP_Command command);</pre>
AEGP_DisableCommandDisable a menu command.
<pre lang="cpp">AEGP_DisableCommand(“ AEGP_Command command);</pre>
AEGP_CheckMarkMenuCommandAfter Effects will draw a check mark next to the menu command.
<pre lang="cpp">AEGP_CheckMarkMenuCommand(AEGP_Command command, A_Boolean checkB);</pre>
AEGP_DoCommandCall the handler for a specified menu command. Every After Effects menu item has an associated command.
Note that we make no guarantees that command IDs will be consistent from version to version.
<pre lang="cpp">AEGP_DoCommand(“ AEGP_Command command);</pre>
Having given the disclaimer above, here are a few command numbers that have been supplied to other developers, and may be of interest:
-3061 - Open selection, ignoring any modifier keys.
-10314 - Play/Stop (valid in 13.5 and later)
-2285 - RAM Preview (valid prior to 13.5)
-2415 - Play (spacebar) (valid prior to 13.5)
-2997 - Crop composition to region of interest.
-2372 - Edit > Purge > Image Caches
If your AEGP needs to call some other After Effects menu item, there’s a fairly easy way to find out most commands you want, using scripting:
<pre lang="js">cmd = app.findMenuCommandId(text); // e.g. text = “Open Project…”“alert(cmd);</pre>
With AE running, just open up Adobe ExtendScript Toolkit CC, copy the above script in, and in the app drop-down choose the version of After Effects you have running. Then hit the Play button to run the script in AE. Otherwise, contactAPI Engineering for the command number.

注册到After Effects

为After Effects的使用注册功能。

AEGP_RegisterSuites5

FunctionPurpose
AEGP_RegisterCommandHookRegister a hook (command handler) function with After Effects.
If you are replacing a function which After Effects also handles,AEGP_HookPriority determines whether your plug-in gets it first.
-AEGP_HP_BeforeAE
-AEGP_HP_AfterAE
For each menu item you add, obtain your own AEGP_Command using AEGP_GetUniqueCommand() (from AEGP_CommandSuite1) prior registering a single command_hook_func.
Determine which command was sent within this hook function, and act accordingly.
Currently,AEGP_HookPriority is ignored.
<pre lang="cpp">AEGP_RegisterCommandHook(AEGP_PluginID aegp_plugin_id, AEGP_HookPriority hook_priority,AEGP_Command command, AEGP_CommandHook command_hook_func“ void *refconPV);</pre>
AEGP_RegisterUpdateMenuHookRegister your menu update function (which determines whether or not items are active), called every time any menu is to be drawn.
This hook function handles updates for all menus.
<pre lang="cpp">AEGP_RegisterUpdateMenuHook(AEGP_PluginID aegp_plugin_id, AEGP_UpdateMenuHook update_menu_hook_func,“ void *refconPV);</pre>
AEGP_RegisterDeathHookRegister your termination function. Called when the application quits.
<pre lang="cpp">AEGP_RegisterDeathHook(AEGP_PluginID aegp_plugin_id, AEGP_DeathHook death_hook_func,“ void *refconPV);</pre>
AEGP_RegisterVersionHookCurrently not called.
AEGP_RegisterAboutStringHookCurrently not called.
AEGP_RegisterAboutHookCurrently not called.
AEGP_RegisterArtisanRegister your Artisan. SeeArtisans for more details.
<pre lang="cpp">AEGP_RegisterArtisan(A_Version api_version, A_Version Artisan_version,long aegp_plugin_id, void *aegp_refconPV,const A_char \*match_nameZ, const A_char *Artisan_nameZ,“ PR_ArtisanEntryPoints *entry_funcsP);</pre>
AEGP_RegisterIORegister your AEIO plug-in. SeeAEIOs for more details.
<pre lang="cpp">AEGP_RegisterIO (AEGP_PluginID aegp_plugin_id, AEGP_IORefcon aegp_refconP,const AEIO_ModuleInfo \*io_infoP, const AEIO_FunctionBlock4 *aeio_fcn_blockP);</pre>
AEGP_RegisterIdleHookRegister your IdleHook function. After Effects will call the function sporadically, while the user makes difficult artistic decisions (or while they’re getting more coffee).
<pre lang="cpp">AEGP_RegisterIdleHook(AEGP_PluginID aegp_plugin_id, AEGP_IdleHook idle_hook_func,“ AEGP_IdleRefcon refconP);</pre>
AEGP_RegisterInteractiveArtisanRegisters your AEGP as an interactive artisan, for use in previewing and rendering all layers in a given composition.
<pre lang="cpp">AEGP_RegisterInteractiveArtisan (A_Version api_version, A_Version artisan_version,AEGP_PluginID aegp_plugin_id, void *aegp_refconPV,const A_char \*match_nameZ, const A_char *artisan_nameZ,“ PR_ArtisanEntryPoints *entry_funcsP);</pre>
AEGP_RegisterPresetLocalizationStringCall this to register as many strings as you like for name-replacement when presets are loaded.
Any time a Property name is found, or referred to in an expression, and it starts with an ASCII tab character (‘t’), followed by one of the English names, it will be replaced with the localized name.
(In English the tab character will simply be removed).
<pre lang="cpp">AEGP_RegisterPresetLocalizationString(const A_char \*english_nameZ, const A_char *localized_nameZ);</pre>

管理项目

这些功能用于访问和修改项目数据。为了为未来的扩展做准备,支持多项目管理; 目前,After Effects 遵循单一项目模型。

要在 After Effects 的首选项(即项目本身之外)中保存特定于项目的数据,请使用 持久数据套件

请注意:打开和创建项目的函数在被调用时不会保存当前打开的项目的更改!

AEGP_ProjSuite6

FunctionPurpose
AEGP_NumProjectsCurrently will never return more than 1. After Effects can have only one project open at a time.
<pre lang="cpp">AEGP_GetNumProjects(“ A_long *num_projPL)</pre>
AEGP_GetIndProjectRetrieves a specific project by index.
<pre lang="cpp">AEGP_GetProjectProjectByIndex(A_long proj_indexL, AEGP_ProjectH *projPH);</pre>
AEGP_GetProjectNameGet the project name (up to AEGP_MAX_PROJ_NAME_LEN + 1) in length.
<pre lang="cpp">AEGP_GetProjectName(AEGP_ProjectH projH, A_char *nameZ);</pre>
AEGP_GetProjectPathGet the path of the project (empty string the project hasn’t been saved yet).
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetProjectPath(AEGP_ProjectH projH, AEGP_MemHandle *unicode_pathPH)</pre>
AEGP_GetProjectRootFolderGet the root of the project, which After Effects also treats as a folder.
<pre lang="cpp">AEGP_GetProjectRootFolder(AEGP_ProjectH projH, AEGP_ItemH *root_folderPH)</pre>
AEGP_SaveProjectToPathSaves the entire project to the specified full path.
The file path is a NULL-terminated UTF-16 string with platform separators.
<pre lang="cpp">AEGP_SaveProjectToPath(AEGP_ProjectH projH, const A_UTF16Char *pathZ);</pre>
AEGP_GetProjectTimeDisplayRetrieves the current time display settings.
<pre lang="cpp">AEGP_GetProjectTimeDisplay(AEGP_ProjectH projH, AEGP_TimeDisplay3 *time_displayP);typedef struct { AEGP_TimeDisplayMode display_mode;AEGP_SourceTimecodeDisplayMode footage_display_mode; A_Boolean display_dropframeB;A_Boolean use_feet_framesB; A_char timebaseC;A_char frames_per_footC; AEGP_FramesDisplayMode frames_display_mode;} AEGP_TimeDisplay3;enum {AEGP_TimeDisplay_TIMECODE = 0, AEGP_TimeDisplay_FRAMES };typedef char AEGP_TimeDisplayMode;“typedef char AEGP_FramesDisplayMode;</pre>
AEGP_SetProjectTimeDisplaySpecified the settings to be used for displaying time.
<pre lang="cpp">AEGP_SetProjectTimeDisplay(AEGP_ProjectH projH, const AEGP_TimeDisplay3 *time_displayP);</pre>
AEGP_ProjectIsDirtyReturns TRUE if the project has been modified since it was opened.
<pre lang="cpp">AEGP_ProjectIsDirty(AEGP_ProjectH projH, A_Boolean *is_dirtyPB);</pre>
AEGP_SaveProjectAsSaves the project to the specified path.
The file path is a NULL-terminated UTF-16 string with platform separators.
NOTE: This will overwrite an existing file.
<pre lang="cpp">AEGP_SaveProjectAs(AEGP_ProjectH projH, const A_UTF16Char *pathZ);</pre>
AEGP_NewProjectCreates a new project. NOTE: Will close the current project without saving it first!
<pre lang="cpp">AEGP_NewProject(“ AEGP_ProjectH *new_projectPH);</pre>
AEGP_OpenProjectFromPathOpens a project from the supplied path, and returns its AEGP_ProjectH.
The file path is a NULL-terminated UTF-16 string with platform separators.
NOTE: Will close the current project without saving it first!
<pre lang="cpp">AEGP_OpenProjectFromPath(const A_UTF16Char \*pathZ, AEGP_ProjectH *projectPH);</pre>
AEGP_GetProjectBitDepthRetrieves the project bit depth.
<pre lang="cpp">AEGP_GetProjectBitDepth(AEGP_Projec tH projectH, AEGP_ProjBitDepth *bit_depthP);</pre>
AEGP_ProjBitDepth will be one of the following:
-AEGP_ProjBitDepth_8
-AEGP_ProjBitDepth_16
-AEGP_ProjBitDepth_32
AEGP_SetProjectBitDepthSets the project bit depth. Undoable.
<pre lang="cpp">AEGP_SetProjectBitDepth(AEGP_ProjectH projectH, AEGP_ProjBitDepth bit_depth);</pre>

AEGP_TimeDisplay2

MemberDescrpition
AEGP_TimeDisplayType type;One of the following:
-AEGP_TimeDisplayType_TIMECODE
-AEGP_TimeDisplayType_FRAMES
-AEGP_TimeDisplayType_FEET_AND_FRAMES
A_char timebaseC;0 - 100. Only used for AEGP_TimeDisplayType_TIMECODE.
A_Boolean non_drop_30B;When the timebase is 30 and the item’s framerate is 29.97, determines whether to display as non-drop frame.
A_char frames_per_footC;Only used for AEGP_TimeDisplayType_FEET_AND_FRAMES.
A_long starting_frameL;Usually 0 or 1. Not used when type is usually 0 or 1, not used for AEGP_TimeDisplayType_TIMECODE.
A_Boolean auto_timecode_baseB;If TRUE, the project timecode display setting is set to auto.

控制项目内的项

访问和修改项目或合成中的项。

项目箱中的任何内容都是一个 AEGP_Item。请注意,摄像机没有源,因此没有 AEGP_ItemH

除非您使用的函数需要更多的具体性,否则请尽可能保持抽象;大多数函数将 AEGP_Comps 作为 AEGP_Items 传递和返回。

AEGP_ItemSuite9

FunctionPurpose
AEGP_GetFirstProjItemRetrieves the first item in a given project.
<pre lang="cpp">AEGP_GetFirstProjItem(AEGP_ProjectH projectH, AEGP_ItemH *itemPH);</pre>
AEGP_GetNextProjItemRetrieves the next project item;*next_itemPH will be NULL after the last item.
<pre lang="cpp">AEGP_GetNextProjItem(AEGP_ProjectH projectH, AEGP_ItemH itemH,“ AEGP_ItemH *next_itemPH);</pre>
AEGP_GetActiveItemIf the Project window is active, the active item is the selected item (if only one item is selected).
If a Composition, Timeline, or Footage window is active, returns the parent of the layer associated with the front-most tab in the window.
Returns NULL if no item is active.
<pre lang="cpp">AEGP_GetActiveItem(“ AEGP_ItemH *itemPH,</pre>
AEGP_IsItemSelectedReturns true if the Project window is active and the item is selected.
<pre lang="cpp">AEGP_IsItemSelected(AEGP_ItemH itemH, A_Boolean *selectedPB)</pre>
AEGP_SelectItemToggles the selection state of the item, and (depending on deselect_othersB) can deselect other items. This call selects items in the Project panel.
To make selections in the Composition panel, use AEGP_SetSelection from AEGP_CompSuite11.
<pre lang="cpp">AEGP_SelectItem(AEGP_ItemH itemH, A_Boolean selectB,“ A_Boolean deselect_othersB);</pre>
AEGP_GetItemTypeGets type of an item. Note: solids don’t appear in the project, but can be the source to a layer.
<pre lang="cpp">AEGP_GetItemType(AEGP_ItemH itemH, AEGP_ItemType *item_typeP);</pre>
Items are one of the following types:
-AEGP_ItemType_NONE
-AEGP_ItemType_FOLDER
-AEGP_ItemType_COMP
-AEGP_ItemType_SOLID
-AEGP_ItemType_FOOTAGE
AEGP_GetTypeNameGet name of type. (name length up to AEGP_MAX_TYPE_NAME_LEN + 1).
<pre lang="cpp">AEGP_GetTypeName(AEGP_ItemType item_type, A_char *nameZ);</pre>
AEGP_GetItemNameGet item name. (name length has no limit).
unicode_namePH points to A_UTF16Char (contains null terminated UTF16 string).
It must be disposed with AEGP_FreeMemHandle .
<pre lang="cpp">AEGP_GetItemName(AEGP_PluginID pluginID, AEGP_ItemH itemH,“ AEGP_MemHandle *unicode_namePH);</pre>
AEGP_SetItemNameSpecifies the name of the AEGP_ItemH. (name length has no limit). Undoable.
<pre lang="cpp">AEGP_SetItemName(AEGP_ItemH itemH, const A_UTF16Char *nameZ);</pre>
AEGP_GetItemIDReturns the item’s unique ID, which persists across saves and loads of the project.
<pre lang="cpp">AEGP_GetItemID(AEGP_ItemH itemH, A_long *item_idPL);</pre>
AEGP_GetItemFlagsGet properties of an item.
<pre lang="cpp">AEGP_GetItemFlags(AEGP_ItemH itemH, AEGP_ItemFlags *item_flagsP);</pre>
Flag values (may be OR’d together):
-AEGP_ItemFlag_MISSING
-AEGP_ItemFlag_HAS_PROXY
-AEGP_ItemFlag_USING_PROXY
-AEGP_ItemFlag_MISSING_PROXY
-AEGP_ItemFlag_HAS_VIDEO
-AEGP_ItemFlag_HAS_AUDIO
-AEGP_ItemFlag_STILL
-AEGP_ItemFlag_HAS_ACTIVE_AUDIO
Unlike the HAS_AUDIO flag, this bit flag will set only if the comp has at least one layer where audio is actually on.
AEGP_SetItemUseProxyToggle item’s proxy usage. Undoable.
<pre lang="cpp">AEGP_SetItemUseProxy(AEGP_ItemH itemH, A_Boolean use_proxyB);</pre>
AEGP_GetItemParentFolderGet folder containing item.
<pre lang="cpp">AEGP_GetItemParentFolder(AEGP_ItemH itemH, AEGP_ItemH *parent_itemPH);</pre>
AEGP_SetItemParentFolderSets an item’s parent folder. Undoable.
<pre lang="cpp">AEGP_SetItemParentFolder(AEGP_ItemH itemH, AEGP_ItemH parent_folderH);</pre>
AEGP_GetItemDurationGet duration of item, in seconds.
<pre lang="cpp">AEGP_GetItemDuration(AEGP_ItemH itemH, A_Time *durationPT);</pre>
AEGP_GetItemCurrentTimeGet current time within item. Not updated while rendering.
<pre lang="cpp">AEGP_GetItemCurrentTime(AEGP_ItemH itemH, A_long *curr_timePT);</pre>
AEGP_GetItemDimensionsGet width and height of item.
<pre lang="cpp">AEGP_GetItemDimensions(AEGP_ItemH itemH, A_long *widthPL)“ A_long *heightPL);</pre>
AEGP_GetItemPixelAspectRatioGet the width of a pixel, assuming its height is 1.0, as numerator over denominator.
<pre lang="cpp">AEGP_GetItemPixelAspectRatio(AEGP_ItemH itemH, A_Ratio *ratioPRt);</pre>
AEGP_DeleteItemRemoves item from all compositions. Undo-able.
Do not use the AEGP_ItemH after calling this function.
<pre lang="cpp">AEGP_DeleteItem(“ AEGP_ItemH itemH);</pre>
AEGP_GetItemSolidColorRemoved in AEGP_ItemSuite4. See AEGP_GetSolidFootageColor from AEGP_FootageSuite5
Given a solid item, return its color.
<pre lang="cpp">AEGP_GetItemSolidColor(AEGP_ItemH itemH, PF_Pixel *PF_Pixel);</pre>
AEGP_SetSolidColorRemoved in AEGP_ItemSuite4. See AEGP_SetSolidFootageColor from AEGP_FootageSuite5.
Sets the color of an existing solid (error if itemH is not a solid).
<pre lang="cpp">AEGP_SetSolidColor(AEGP_ItemH itemH, AEGP_ColorVal color);</pre>
AEGP_SetSolidDimensionsRemoved in AEGP_ItemSuite4. See AEGP_SetSolidFootageDimensions from AEGP_FootageSuite5.
Sets the dimensions of an existing solid (error if itemH is not a solid).
<pre lang="cpp">AEGP_SetSolidDimensions(AEGP_ItemH itemH, A_short widthS,“ A_short heightS);</pre>
AEGP_CreateNewFolderCreates a new folder in the project. The newly created folder is allocated and owned by After Effects.
Passing NULL for parent_folderH0 creates the folder at the project’s root.
<pre lang="cpp">AEGP_CreateNewFolder(const A_UTF16Char \*nameZ, AEGP_ProjectH projH),AEGP_ItemH parentH0), AEGP_ItemH *new_folderPH);</pre>
AEGP_SetItemCurrentTimeSets the current time within a given itemH.
<pre lang="cpp">AEGP_SetItemCurrentTime(AEGP_ItemH itemH, const A_Time *new_timePT);</pre>
AEGP_GetItemCommentLengthRemoved in ItemSuite9. Retrieves the length (in characters) of the itemH's comment.
<pre lang="cpp">AEGP_GetItemCommentLength(AEGP_ItemH itemH, A_u_long *buf_sizePLu);</pre>
AEGP_GetItemCommentUpdated to support Unicode in ItemSuite9, available in 14.1. Retrieves the itemH's comment.
<pre lang="cpp">AEGP_GetItemComment(AEGP_ItemH itemH, AEGP_MemHandle *unicode_namePH);</pre>
AEGP_SetItemCommentUpdated to support Unicode in ItemSuite9, available in 14.1. Sets the itemH's comment.
<pre lang="cpp">AEGP_SetItemComment(AEGP_ItemH itemH, const A_UTF16Char *commentZ);</pre>
AEGP_GetItemLabelRetrieves an item’s label.
<pre lang="cpp">AEGP_GetItemLabel(AEGP_ItemH itemH, AEGP_LabelID *labelP);</pre>
AEGP_SetItemLabelSets an item’s label.
<pre lang="cpp">AEGP_SetItemLabel(AEGP_ItemH itemH, AEGP_LabelID label);</pre>
AEGP_GetItemMRUViewGets an item’s most recently used view. The view can be used with two calls in the AEGP_ColorSettingsSuite, to perform a color transform on a pixel buffer from working to view color space.
<pre lang="cpp">AEGP_GetItemMRUView(AEGP_ItemH itemH, AEGP_ItemViewP *mru_viewP);</pre>

Managing Selections

“此套件管理选择状态,反映了C++标准模板库中向量所提供的功能。

在After Effects中,可以同时选择多种类型的项目;AEGP_CollectionItems是图层、遮罩、效果、流、遮罩顶点和关键帧项目的联合体。

首先获取当前集合,然后遍历其成员以确保您的AEGP所做的操作适用于每个项目。

我们添加了 AEGP_Collection2HAEGP_CollectionItemV2,以便可以使用 AEGP_CollectionSuite处理选定的动态流。”

AEGP_CollectionSuite2

FunctionPurpose
AEGP_NewCollectionCreates and returns a new, empty collection.
To obtain the current composition’s selection as a collection, use AEGP_GetNewCollectionFromCompSelection.
<pre lang="cpp">AEGP_NewCollection(AEGP_PluginID plugin_id, AEGP_Collection2H *collectionPH);</pre>
AEGP_DisposeCollectionDisposes of a collection.
<pre lang="cpp">AEGP_DisposeCollection(“ AEGP_Collection2H collectionH);</pre>
AEGP_GetCollectionNumItemsReturns the number of items contained in the given collection.
<pre lang="cpp">AEGP_GetCollectionNumItems(AEGP_Collection2H collectionH, A_u_long *num_itemsPL);</pre>
AEGP_GetCollectionItemByIndexRetrieves (creates and populates) the index’d collection item.
<pre lang="cpp">AEGP_GetCollectionItemByIndex(AEGP_Collection2H collectionH, A_u_long indexL,“ AEGP_CollectionItemV2 *itemP);</pre>
AEGP_CollectionPushBackAdds an item to the given collection.
<pre lang="cpp">AEGP_CollectionPushBack(AEGP_Collection2H collectionH, const AEGP_CollectionItemV2 *itemP);</pre>
AEGP_CollectionEraseRemoves an index’d item (or items) from a given collection. NOTE: this range is exclusive, like STL iterators. To erase the first item, you would pass 0 and 1, respectively.
<pre lang="cpp">AEGP_CollectionErase(AEGP_Collection2H collectionH, A_u_long index_firstL,“ A_u_long index_lastL);</pre>

集合项的所有权

AEGP_StreamRefHs 被插入到集合中时,它们会被集合所拥有;不要释放它们。

另一方面,AEGP_EffectRefHs 不会被集合拥有,必须由调用的 AEGP 来释放。


操作合成

提供项目中合成的信息,并创建摄像机、灯光和实体。

AEGP_CompSuite11

FunctionPurpose
AEGP_GetCompFromItemRetrieves the handle to the composition, given an item handle.
Returns NULL if itemH is not an AEGP_CompH.
<pre lang="cpp">AEGP_GetCompFromItem(AEGP_ItemH itemH, AEGP_CompH *compPH);</pre>
AEGP_GetItemFromCompUsed to get the item handle, given a composition handle.
<pre lang="cpp">AEGP_GetItemFromComp(AEGP_CompH compH, AEGP_ItemH *itemPH);</pre>
AEGP_GetCompDownsampleFactorReturns current downsample factor. Measured in pixels X by Y.
Users can choose a custom downsample factor with independent X and Y.
<pre lang="cpp">AEGP_GetCompDownsampleFactor(AEGP_CompH compH, AEGP_DownsampleFactor *dsfP);</pre>
AEGP_SetCompDownsampleFactorSets the composition’s downsample factor.
<pre lang="cpp">AEGP_SetCompDownsampleFactor(AEGP_CompH compH, AEGP_DownsampleFactor *dsfP);</pre>
AEGP_GetCompBGColorReturns the composition background color.
<pre lang="cpp">AEGP_GetCompBGColor(AEGP_CompH compH, AEGP_ColorVal *bg_colorP);</pre>
AEGP_SetCompBGColorSets a composition’s background color.
<pre lang="cpp">AEGP_SetCompBGColor(AEGP_CompH compH, const AEGP_ColorVal *bg_colorP);</pre>
AEGP_GetCompFlagsReturns composition flags, or’d together.
<pre lang="cpp">AEGP_GetCompFlags(AEGP_CompH compH, AEGP_CompFlags *AEGP_CompFlags);</pre>
-AEGP_CompFlag_SHOW_ALL_SHY
-AEGP_CompFlag_ENABLE_MOTION_BLUR
-AEGP_CompFlag_ENABLE_TIME_FILTER
-AEGP_CompFlag_GRID_TO_FRAME
-AEGP_CompFlag_GRID_TO_FIELDS
-AEGP_CompFlag_USE_LOCAL_DSF
-AEGP_CompFlag_DRAFT_3D
-AEGP_CompFlag_SHOW_GRAPH
AEGP_GetShowLayerNameOrSourceNameNew in CC. Passes back true if the Comp’s timeline shows layer names, false if source names. This will open the comp as a side effect.
<pre lang="cpp">AEGP_GetShowLayerNameOrSourceName(AEGP_CompH compH, A_Boolean *layer_names_shownPB);</pre>
AEGP_SetShowLayerNameOrSourceNameNew in CC. Pass in true to have the Comp’s timeline show layer names, false for source names. This will open the comp as a side effect.
<pre lang="cpp">AEGP_SetShowLayerNameOrSourceName(AEGP_CompH compH, A_Boolean *layer_names_shownPB);</pre>
AEGP_GetShowBlendModesNew in CC. Passes back true if the Comp’s timeline shows blend modes column, false if hidden. This will open the comp as a side effect.
<pre lang="cpp">AEGP_GetShowBlendModes(AEGP_CompH compH, A_Boolean *blend_modes_shownPB);</pre>
AEGP_SetShowBlendModesNew in CC. Pass in true to have the Comp’s timeline show the blend modes column, false to hide it. This will open the comp as a side effect.
<pre lang="cpp">AEGP_GetCompFlags(AEGP_CompH compH, A_Boolean show_blend_modesB);</pre>
AEGP_GetCompFramerateReturns the composition’s frames per second.
<pre lang="cpp">AEGP_GetCompFramerate(AEGP_CompH compH, A_FpLong *fpsPF);</pre>
AEGP_SetCompFramerateSets the composition’s frames per second.
<pre lang="cpp">AEGP_SetCompFramerate(AEGP_CompH compH, A_FpLong *fpsPF);</pre>
AEGP_GetCompShutterAnglePhaseThe composition shutter angle and phase.
<pre lang="cpp">AEGP_GetCompShutterAnglePhase(AEGP_CompH compH, A_Ratio *angle,“ A_Ratio *phase);</pre>
AEGP_GetCompShutterFrameRangeThe duration of the shutter frame, in seconds.
<pre lang="cpp">AEGP_GetCompShutterFrameRange(AEGP_CompH compH, const A_Time *comp_timeP);</pre>
AEGP_GetCompSuggestedMotionBlurSamplesRetrieves the number of motion blur samples After Effects will perform in the given composition.
<pre lang="cpp">AEGP_GetCompSuggestedMotionBlurSamples(AEGP_CompH compH, A_long *samplesPL)</pre>
AEGP_SetCompSuggestedMotionBlurSamplesSpecifies the number of motion blur samples After Effects will perform in the given composition. Undoable.
<pre lang="cpp">AEGP_SetCompSuggestedMotionBlurSamples(AEGP_CompH compH, A_long samplesL);</pre>
AEGP_GetCompMotionBlurAdaptiveSampleLimitNew in CC. Retrieves the motion blur adaptive sample limit for the given composition.
As of CC, a new comp defaults to 128.
<pre lang="cpp">AEGP_GetCompMotionBlurAdaptiveSampleLimit(AEGP_CompH compH, A_long *samplesPL)</pre>
AEGP_SetCompMotionBlurAdaptiveSampleLimitNew in CC. Specifies the motion blur adaptive sample limit for the given composition.
As of CC, both the limit and the suggested values are clamped to [2,256] range and the limit value will not be allowed less than the suggested value.
Undoable.
<pre lang="cpp">AEGP_SetCompMotionBlurAdaptiveSampleLimit(AEGP_CompH compH, A_long samplesL);</pre>
AEGP_GetCompWorkAreaStartGet the time where the current work area starts.
<pre lang="cpp">AEGP_GetCompWorkAreaStart(AEGP_CompH compH, A_Time *startPT);</pre>
AEGP_GetCompWorkAreaDurationGet the duration of a composition’s current work area, in seconds.
<pre lang="cpp">AEGP_GetCompWorkAreaDuration(AEGP_CompH compH, A_Time *durationPT);</pre>
AEGP_SetCompWorkAreaStartAndDurationSet the work area start and duration, in seconds. Undo-able.
One call to this function is sufficient to set the layer’s in point and duration; it’s not necessary to call it twice, once for each timespace.
<pre lang="cpp">AEGP_SetCompWorkAreaStartAndDuration(AEGP_CompH compH, const A_Time *startPT)“ const A_Time *durationPT);</pre>
AEGP_CreateSolidInCompCreates a new solid with a specified width, height, color, and duration in the composition. Undo-able.
If you pass NULL for the duration, After Effects uses its preference for the duration of a new still. If you pass NULL, or an invalid time scale, duration is set to the length of the composition.
<pre lang="cpp">AEGP_CreateSolidInComp(const A_UTF16Char \*utf_nameZ, A_Long widthL,A_Long heightL, const PF_Pixel *color,AEGP_CompH parent_compH, const A_Time *durationPT0,“ AEGP_LayerH *new_solidPH);</pre>
AEGP_CreateCameraInCompCreates and adds a camera to the specified composition. Once created, you can manipulate the camera’s parameter streams using the AEGPStream Suite.
To specify a two-node camera, use AEGP_SetLayerFlag from AEGP_LayerSuite9 to set AEGP_LayerFlag_LOOK_AT_POI.
<pre lang="cpp">AEGP_CreateCameraInComp(const A_UTF16Char \*utf_nameZ, A_FloatPoint center_point,AEGP_CompH parent_compH, AEGP_LayerH *new_cameraPH);</pre>
AEGP_CreateLightInCompCreates and adds a light to the specified composition. Once created, you can manipulate the light’s parameter streams using the AEGPStream Suite.
<pre lang="cpp">AEGP_CreateLightInComp(const A_UTF16Char \*utf_nameZ, A_FloatPoint center_point,AEGP_CompH parent_compH, AEGP_LayerH *new_lightPH);</pre>
AEGP_CreateCompCreates a new composition for the project. If you don’t provide a parent folder, the composition will be at the root level of the project. Undo-able.
<pre lang="cpp">AEGP_CreateComp(AEGP_ItemH parent_folderHO, const A_UTF16Char *utf_nameZ,A_Long widthL, A_Long heightL,const A_Ratio \*pixel_aspect_ratioPRt, const A_Time *durationPT,const A_Ratio \*frameratePRt, AEGP_CompH *new_compPH);</pre>
AEGP_GetNewCollectionFromCompSelectionCreates a new AEGP_Collection2H from the items selected in the given composition.
The plug-in is responsible for disposing of the AEGP_Collection2H.
<pre lang="cpp">AEGP_GetNewCollectionFromCompSelection(AEGP_PluginID plugin_id, AEGP_CompH compH,“ AEGP_Collection2H *collectionPH);</pre>
AEGP_SetSelectionSets the selection within the given composition to the given AEGP_Collection2H.
Will return an error if members of the AEGP_Collection2H are not available. Don’t assume that a composition hasn’t changed between operations; always use a fresh AEGP_Collection2H.
<pre lang="cpp">AEGP_SetSelection(AEGP_CompH compH, AEGP_Collection2H collectionH);</pre>
AEGP_GetCompDisplayStartTimeGets the displayed start time of a composition.
<pre lang="cpp">AEGP_GetCompDisplayStartTime(AEGP_CompH compH, const A_Time *start_timePT);</pre>
AEGP_SetCompDisplayStartTimeNot undo-able. Sets the displayed start time of a composition (has no effect on the duration of the composition).
<pre lang="cpp">AEGP_SetCompDisplayStartTime(AEGP_CompH compH, const A_Time *start_timePT);</pre>
AEGP_SetCompDurationUndoable. Sets the duration of the given composition.
<pre lang="cpp">AEGP_SetCompDuration(AEGP_CompH compH, const A_Time *durationPT);</pre>
AEGP_CreateNullInCompCreates a “null object” in the composition (useful for translating projects from 3D applications into After Effects).
If you pass NULL for the duration, After Effects uses its preference for the duration of a new still. If you pass 0, or an invalid time scale, duration is set to the length of the composition.
<pre lang="cpp">AEGP_CreateNullInComp(const A_UTF16Char \*utf_nameZ, AEGP_CompH parent_compH,const A_Time \*durationPT0, AEGP_LayerH *new_null_solidPH);</pre>
AEGP_SetCompPixelAspectRatioSets the pixel aspect ratio of a composition.
<pre lang="cpp">AEGP_SetCompPixelAspectRatio(AEGP_CompH compH, const A_Ratio *parPRt);</pre>
AEGP_CreateTextLayerInCompUpdated in CS6. Creates a text layer in the composition, and returns its AEGP_LayerH.
<pre lang="cpp">AEGP_CreateTextLayerInComp(AEGP_CompH parent_compH, A_Boolean select_new_layerB,“ AEGP_LayerH *new_text_lyrPH);</pre>
AEGP_CreateBoxTextLayerInCompUpdated in CS6. Creates a new box text layer, and returns its AEGP_LayerH.
<pre lang="cpp">AEGP_CreateBoxTextLayerInComp(AEGP_CompH parent_compH, A_Boolean select_new_layerB,A_FloatPoint box_dimensions, AEGP_LayerH *new_text_layerPH);</pre>
AEGP_SetCompDimensionsSets the dimensions of the composition. Undoable.
<pre lang="cpp">AEGP_SetCompDimensions(AEGP_CompH compH, A_long widthL,“ A_long heightL);</pre>
AEGP_DuplicateCompDuplicates the composition. Undoable.
<pre lang="cpp">AEGP_DuplicateComp(AEGP_CompH compH, AEGP_CompH *new_compPH);</pre>
AEGP_GetCompFrameDurationRetrieves the duration of a frame in a composition.
<pre lang="cpp">AEGP_GetCompFrameDuration(AEGP_CompH compH, A_Time *timeP);</pre>
AEGP_GetMostRecentlyUsedCompReturns the most-recently-used composition.
<pre lang="cpp">AEGP_GetMostRecentlyUsedComp(“ AEGP_CompH *compPH);</pre>
AEGP_CreateVectorLayerInCompCreates and returns a handle to a new vector layer.
<pre lang="cpp">AEGP_CreateVectorLayerInComp(AEGP_CompH parent_compH, AEGP_LayerH *new_vec_layerPH);</pre>
AEGP_GetNewCompMarkerStreamReturns an AEGP_StreamRefH to the composition’s marker stream. Must be disposed by caller.
<pre lang="cpp">AEGP_GetNewCompMarkerStream(AEGP_PluginID aegp_plugin_id, AEGP_CompH parent_compH,“ AEGP_StreamRefH *streamPH);</pre>
AEGP_GetCompDisplayDropFramePasses back a boolean that indicates whether the specified comp uses drop-frame timecode or not.
<pre lang="cpp">AEGP_GetCompDisplayDropFrame(AEGP_CompH compH, A_Boolean *dropFramePB);</pre>
AEGP_SetCompDisplayDropFrameSets the dropness of the timecode in the specified composition.
<pre lang="cpp">AEGP_SetCompDisplayDropFrame(AEGP_CompH compH, A_Boolean dropFrameB);</pre>
AEGP_ReorderCompSelectionMove the selection to a certain layer index. Use along with AEGP_SetSelection().
<pre lang="cpp">AEGP_SetCompDisplayDropFrame(AEGP_CompH compH, A_long index);</pre>

处理素材

提供有关项目或合成中素材或项目的信息。在获取和设置素材的解释时,可能会指定不兼容的选项。

如果在开发过程中遇到警告和错误,请确保以原子方式完成所有相关更改,并重新评估您正在执行的操作的逻辑。

例如,除非素材的本机帧率和转换后的帧率之间存在差异,否则更改素材的下拉解释将不起作用。

根据您试图实现的目标,此时中止所有操作并向用户报告遇到的问题可能是合理的。

AEGP_FootageSuite5

FunctionPurpose
AEGP_GetMainFootageFromItemReturns an error if item isn’t a footage item. Used to convert an item handle to a footage handle.
<pre lang="cpp">AEGP_GetMainFootageFromItem(AEGP_ItemH itemH, AEGP_FootageH *footagePH);</pre>
AEGP_GetProxyFootageFromItemReturns an error if item has no proxy. Returns the proxy footage handle.
Note: a composition can have a proxy.
<pre lang="cpp">AEGP_GetProxyFootageFromItem(AEGP_ItemH itemH, AEGP_FootageH *proxy_ftgPH);</pre>
AEGP_GetFootageNumFilesReturns the number of data (RGBA or audio) files, and the number of files per frame (may be greater than one if the footage has auxiliary channels).
<pre lang="cpp">AEGP_GetFootageNumFiles(AEGP_FootageH footageH, A_long *num_filesPL0,“ A_long *files_per_frmPL0);</pre>
AEGP_GetFootagePathGet fully realized path to footage source file. Retrieves the footage path for a piece of footage (or for the specified frame of a footage sequence).
frame_numL ranges from 0 to num_main_files, as obtained using AEGP_GetFootageNumFiles from AEGP_FootageSuite5.
AEGP_FOOTAGE_MAIN_FILE_INDEX is the main file.
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetFootagePath(AEGP_FootageH footageH, A_long frame_numL,A_long file_indexL, AEGP_MemHandle *unicode_pathPH);</pre>
AEGP_GetFootageSignatureRetrieves the footage signature of specified footage.
<pre lang="cpp">AEGP_GetFootageSignature(AEGP_FootageH footageH, AEGP_FootageSignature *sigP);</pre>
The signature will be one of the following:
-AEGP_FootageSignature_NONE
-AEGP_FootageSignature_MISSING
-AEGP_FootageSignature_SOLID
AEGP_NewFootageCreates a new footage item. The file path is a NULL-terminated UTF-16 string with platform separators.
Note that footage filenames with colons are not allowed, since colons are used as path separators in the HFS+ file system.
<pre lang="cpp">AEGP_NewFootage(AEGP_PluginID aegp_plugin_id, const A_UTF16Char *pathZ,const AEGP_FootageLayerKey \*layer_infoP0, const AEGP_FileSequenceImportOptions *sequence_optionsP0,AEGP_InterpretationStyle interp_style, void *reserved,“ AEGP_FootageH *footagePH);</pre>
Note the optional params. If allow_interpretation_dialogB is FALSE, After Effects will guess the alpha interpretation.
<pre lang="cpp">typedef struct {A_long layer_idL; A_long layer_indexL char \*nameAC; AEGP_LayerDrawStyle draw_style;“} AEGP_FootageLayerKey;</pre>
AEGP_LayerDrawStyle can be:
-AEGP_LayerDrawStyle_LAYER_BOUNDS
-AEGP_LayerDrawStyle_DOCUMENT_BOUNDS
AEGP_InterpretationStyle can be:
-AEGP_InterpretationStyle_NO_DIALOG_GUESS Will guess alpha interpretation even if file contains unknown alpha interpretation and user pref says to ask user.
-AEGP_InterpretationStyle_DIALOG_OK Optionally can show a dialog.
-AEGP_InterpretationStyle_NO_DIALOG_NO_GUESS Used for replace footage implementation.
AEGP_AddFootageToProjectAdds a footage item to a project. Footage will be adopted by the project, and may be added only once.
This is Undo-able; do not dispose of the returned added item if it’s undone.
<pre lang="cpp">AEGP_AddFootageToProject(AEGP_FootageH footageH, AEGP_ItemH folderH,“ AEGP_ItemH *add_itemPH0);</pre>
AEGP_SetItemProxyFootageSets footage as the proxy for an item. Will be adopted by the project.
This is Undo-able; do not dispose of the returned added item if it’s undone.
<pre lang="cpp">AEGP_SetItemProxyFootage(AEGP_FootageH footageH, AEGP_ItemH itemH);</pre>
AEGP_ReplaceItemMainFootageReplaces footage for an item. The item will replace the main footage for this item.
This is Undo-able; do not dispose of the returned added item if it’s undone.
<pre lang="cpp">AEGP_ReplaceItemMainFootage(AEGP_FootageH footageH, AEGP_ItemH itemH);</pre>
AEGP_DisposeFootageDeletes a footage item. Do not dispose of footage you did not create, or that has been added to the project.
<pre lang="cpp">AEGP_DisposeFootage(“ AEGP_FootageH footageH);</pre>
AEGP_GetFootageInterpretationPopulates an AEGP_FootageInterp describing the settings of the AEGP_FootageH.
There is no way to create a valid AEGP_FootageInterp other than by using this function.
<pre lang="cpp">AEGP_GetFootageInterpretation(const AEGP_ItemH itemH, A_Boolean proxyB,“ AEGP_FootageInterp *interpP);</pre>
If proxyB is TRUE, the proxy footage’s settings are retrieved.
AEGP_SetFootageInterpretationApply the settings in the AEGP_FootageInterp to the AEGP_FootageH. Undo-able.
<pre lang="cpp">AEGP_SetFootageInterpreta tion(const AEGP_ItemH itemH, A_Boolean proxyB,“ const AEGP_FootageInterp *interpP);</pre>
If proxyB is TRUE, the proxy footage’s settings are modified.
AEGP_GetFootageLayerKeyPopulates an AEGP_FootageLayerKey describing the footage.
<pre lang="cpp">AEGP_GetFootageLayerKey(AEGP_FootageH footageH, AEGP_FootageLayerKey* layerKeyP);</pre>
AEGP_NewPlaceholderFootageDeprecated. Adds a new placeholder footage item to the project.
Using this function for missing footage will cause the user to search for each individual missing file, regardless of whether or not they’re all in the same directory.
Undo-able.
<pre lang="cpp">AEGP_NewPlaceholderFootage(AEGP_PluginID plugin_id, const A_char *nameZ,A_long width, A_long height,const A_Time \*durationPT, AEGP_FootageH *footagePH);</pre>
AEGP_NewPlaceholderFootageWithPathThis is the hip new way to add references to footage that can’t be found right this moment.
The file path is a NULL-terminated UTF-16 string with platform separators.
In CS6 and earlier, file_type was ignored and we previously recommendedsetting it to AEIO_FileType_NONE.
Starting in CC,AEIO_FileType_NONE is now a warning condition.
If you pass AEIO_FileType_ANY, then path MUST exist.
If the path may not exist, pass AEIO_FileType_DIR for folder, or AEIO_FileType_GENERIC for a file.
<pre lang="cpp">AEGP_NewPlaceholderFootageWithPath(AEGP_PluginID plugin_id, const A_UTF16Char *pathZ,AEGP_Platform path_platform, AEIO_FileType file_type,A_long widthL, A_long heightL,const A_Time \*durationPT, AEGP_FootageH *footagePH);</pre>
AEGP_NewSolidFootageThis is the way to add a solid.
Until the footage is added to the project, the caller owns the AEGP_FootageH (and must dispose of it if, and only if, it isn’t added to the project).
<pre lang="cpp">AEGP_NewSolidFootage(const A_char \*nameZ, A_long width,A_long height, const AEGP_ColorVal *colorP,“ AEGP_FootageH *footagePH);</pre>
AEGP_GetSolidFootageColorReturns the color of a given solid. Returns an error if the AEGP_ItemH is not a solid.
<pre lang="cpp">AEGP_GetSolidFootageColor(AEGP_ItemH itemH, A_Boolean proxyB,“ AEGP_ColorVal *colorP);</pre>
If proxyB is TRUE, the proxy solid’s color is retrieved.
AEGP_SetSolidFootageColorSets the color of a solid. Undo-able.
<pre lang="cpp">AEGP_SetSolidFootageColor(AEGP_ItemH itemH, A_Boolean proxyB,“ AEGP_ColorVal *colorP);</pre>
If proxyB is TRUE, the proxy solid’s color is set.
AEGP_SetSolidFootageDimensionsSets the dimensions of a solid. Undo-able.
<pre lang="cpp">AEGP_SetSolidFootageDimensions(AEGP_ItemH itemH, A_Boolean proxyB,A_long widthL, A_long heightL);</pre>
If proxyB is TRUE, the proxy solid’s dimensions are modified. Returns an error if the item isn’t a solid.
AEGP_GetFootageSoundDataFormatRetrieves information about the audio data in the footage item (by populating the AEGP_SoundDataFormat you passed in).
<pre lang="cpp">AEGP_GetFootageSoundDataFormat(AEGP_FootageH footageH, AEGP_SoundDataFormat *formatP);</pre>
AEGP_GetFootageSequenceImportOptionsPopulates and returns a AEGP_FileSequenceImportOptions describing the given AEGP_FootageH.
<pre lang="cpp">AEGP_GetFootageSequenceImportOptions(AEGP_FootageH footageH, AEGP_FileSequenceImportOptions *optionsP);</pre>

AEGP_FootageInterp Structure

MemberPurpose
AEGP_InterlaceLabel il;The interlace settings for the footage item.
<pre lang="cpp">A_u_long signature; // ‘FIEL’A_short version;FIEL_Type type;FIEL_Order order;A_u_long reserved;</pre>
FIEL_Type is one of the following:
-FIEL_Type_FRAME_RENDERED
-FIEL_Type_INTERLACED
-FIEL_Type_HALF_HEIGHT
-FIEL_Type_FIELD_DOUBLED (60 full-sized field doubled frames per second.)
FIEL_Order is either:
-FIEL_Order_UPPER_FIRST
-FIEL_Order_LOWER_FIRST
AEGP_AlphaLabel al;<pre lang="cpp">AEGP_AlphaFlag flags;A_u_char redCu;A_u_char greenCu;“A_u_char blueCu;</pre>
AEGP_AlphaFlags is one or more of the following, OR’d together:
-AEGP_AlphaPremul
-AEGP_AlphaInverted (indicates that higher values are transparent, instead of lower)
-AEGP_AlphaIgnore
If AEGP_AlphaPremul is not set, straight alpha is assumed.
AEGP_PulldownPhase pd;Indicates the phase for use in 3:2 pulldown. One of the following:
-AEGP_PulldownPhase_NO_PULLDOWN
-AEGP_PulldownPhase_WSSWW
-AEGP_PulldownPhase_SSWWW
-AEGP_PulldownPhase_SWWWS
-AEGP_PulldownPhase_WWWSS
-AEGP_PulldownPhase_WWSSW
-AEGP_PulldownPhase_WWWSW
-AEGP_PulldownPhase_WWSWW
-AEGP_PulldownPhase_WSWWW
-AEGP_PulldownPhase_SWWWW
-AEGP_PulldownPhase_WWWWS
AEGP_LoopBehavior loop;Indicates the number of times the footage should loop.
<pre lang="cpp">A_long loops;“A_long reserved;</pre>
A_Ratio pix_aspect_ratio;Expresses the pixel aspect ratio of the footage (x over y).
A_FpLong native_fpsF;The original framerate (in frames per second) of the footage item.
A_FpLong conform_fpsF;The framerate being used for the footage item.
A_long depthL;The pixel depth of the footage. One of the following:
-AEGP_Footage_Depth_1
-AEGP_Footage_Depth_2
-AEGP_Footage_Depth_4
-AEGP_Footage_Depth_8
-AEGP_Footage_Depth_16
-AEGP_Footage_Depth_24
-AEGP_Footage_Depth_30
-AEGP_Footage_Depth_32
-AEGP_Footage_Depth_GRAY_2
-AEGP_Footage_Depth_GRAY_4
-AEGP_Footage_Depth_GRAY_8
-AEGP_Footage_Depth_48
-AEGP_Footage_Depth_64
-AEGP_Footage_Depth_GRAY_16
A_Boolean motion_dB;Indicates whether motion de-interlacing is being applied to the footage item.

管理图层

AEGP_LayerSuite 提供了关于合成中图层的信息,以及源时间和图层时间之间的关系。

由于大多数 After Effects 的使用最终都归结为图层的操作,因此这是我们的 API 中最大的功能套件之一。

AEGP_LayerSuite9

FunctionPurpose
AEGP_GetCompNumLayersObtains the number of layers in a composition.
<pre lang="cpp">AEGP_GetCompNumLayers(AEGP_CompH compH, A_long *num_layersPL);</pre>
AEGP_GetCompLayerByIndexGet a AEGP_LayerH from a composition. Zero is the foremost layer.
<pre lang="cpp">AEGP_GetCompLayerByIndex(AEGP_CompH compH, A_long layer_indexL,“ AEGP_LayerH *layerPH);</pre>
AEGP_GetActiveLayerGet the active layer. If a Layer or effect controls palette is active, the active layer is that associated with the front-most tab in the window.
If a composition or timeline window is active, the active layer is the selected layer (if only one is selected; otherwise NULL is returned).
<pre lang="cpp">AEGP_GetActiveLayer(“ AEGP_LayerH *layerPH);</pre>
AEGP_GetLayerIndexGet the index of the layer (0 is the topmost layer in the composition).
<pre lang="cpp">AEGP_GetLayerIndex(AEGP_LayerH layerH, A_long *layer_indexPL);</pre>
AEGP_GetLayerSourceItemGet the AEGP_ItemH of the layer’s source item.
<pre lang="cpp">AEGP_GetLayerSourceItem(AEGP_LayerH layerH, AEGP_ItemH *source_itemPH);</pre>
AEGP_GetLayerSourceItemIDRetrieves the ID of the given AEGP_LayerH. This is useful when hunting for a specific layer’s ID in an AEGP_StreamVal.
<pre lang="cpp">AEGP_GetLayerSourceItemID(AEGP_LayerH layerH, A_long *source_idPL);</pre>
AEGP_GetLayerParentCompGet the AEGP_CompH of the composition containing the layer.
<pre lang="cpp">AEGP_GetLayerParentComp(AEGP_LayerH layerH, AEGP_CompH *compPH);</pre>
AEGP_GetLayerNameGet the name of a layer.
Both utf_layer_namePH0 and utf_source_namePH0 point to null terminated UTF-16 strings. They must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetLayerName(AEGP_PluginID pluginID, AEGP_LayerH layerH,AEGP_MemHandle \*utf_layer_namePH0, AEGP_MemHandle *utf_source_namePH0);</pre>
AEGP_GetLayerQualityGet the quality of a layer.
<pre lang="cpp">AEGP_GetLayerQuality(AEGP_LayerH layerH, AEGP_LayerQuality *qualityP);</pre>
Layer quality is one of the following flags:
-AEGP_LayerQual_NONE
-AEGP_LayerQual_WIREFRAME
-AEGP_LayerQual_DRAFT
-AEGP_LayerQual_BEST
AEGP_SetLayerQualitySets the quality of a layer (see flag values above). Undoable.
<pre lang="cpp">AEGP_SetLayerQuality(AEGP_LayerH layerH, AEGP_LayerQuality quality);</pre>
AEGP_GetLayerFlagsGet flags for a layer.
<pre lang="cpp">AEGP_GetLayerFlags(AEGP_LayerH layerH, AEGP_LayerFlags *layer_flagsP);</pre>
-AEGP_LayerFlag_NONE
-AEGP_LayerFlag_VIDEO_ACTIVE
-AEGP_LayerFlag_AUDIO_ACTIVE
-AEGP_LayerFlag_EFFECTS_ACTIVE
-AEGP_LayerFlag_MOTION_BLUR
-AEGP_LayerFlag_FRAME_BLENDING
-AEGP_LayerFlag_LOCKED
-AEGP_LayerFlag_SHY
-AEGP_LayerFlag_COLLAPSE
-AEGP_LayerFlag_AUTO_ORIENT_ROTATION
-AEGP_LayerFlag_ADJUSTMENT_LAYER
-AEGP_LayerFlag_TIME_REMAPPING
-AEGP_LayerFlag_LAYER_IS_3D
-AEGP_LayerFlag_LOOK_AT_CAMERA
-AEGP_LayerFlag_LOOK_AT_POI
-AEGP_LayerFlag_SOLO
-AEGP_LayerFlag_MARKERS_LOCKED
-AEGP_LayerFlag_NULL_LAYER
-AEGP_LayerFlag_HIDE_LOCKED_MASKS
-AEGP_LayerFlag_GUIDE_LAYER
-AEGP_LayerFlag_ENVIRONMENT_LAYER
-AEGP_LayerFlag_ADVANCED_FRAME_BLENDING, True only if pixel motion frame blending is on for the layer.
-AEGP_LayerFlag_SUBLAYERS_RENDER_SEPARATELY, Used to get/set the state of per-character 3D enablement on a text layer.
-AEGP_LayerFlag_ENVIRONMENT_LAYER, New in CS6.
AEGP_SetLayerFlagSets one layer flag at a time. Undoable.
<pre lang="cpp">AEGP_SetLayerFlag(AEGP_LayerH layerH, AEGP_LayerFlags single_flag,“ A_Boolean valueB);</pre>
AEGP_IsLayerVideoReallyOnDetermines whether the layer’s video is visible. This is necessary to account for ‘solo’ status of other layers in the composition; non-solo’d layers are still on.
<pre lang="cpp">AEGP_IsLayerVideoReallyOn(AEGP_LayerH layerH, A_Boolean *onPB);</pre>
AEGP_IsLayerAudioReallyOnAccounts for solo status of other layers in the composition.
<pre lang="cpp">AEGP_IsLayerAudioReallyOn(AEGP_LayerH layerH, A_Boolean *onPB);</pre>
AEGP_GetLayerCurrentTimeGet current time, in layer or composition timespace. This value is not updated during rendering.
NOTE: If a layer starts at other than time 0 or is time-stretched other than 100%, layer time and composition time are distinct.
<pre lang="cpp">AEGP_GetLayerCurrentTime(AEGP_LayerH layerH, AEGP_LTimeMode time_mode,“ A_Time *curr_timePT);</pre>
AEGP_GetLayerInPointGet time of first visible frame in composition or layer time. In layer time, the in_pointPT is always 0.
<pre lang="cpp">AEGP_GetLayerInPoint(AEGP_LayerH layerH, AEGP_LTimeMode time_mode,“ A_Time *in_pointPT);</pre>
AEGP_GetLayerDurationGet duration of layer, in composition or layer time, in seconds.
<pre lang="cpp">AEGP_GetLayerDuration(AEGP_LayerH layerH, AEGP_LTimeMode time_mode,“ A_Time *durationPT);</pre>
AEGP_SetLayerInPointAndDurationSet duration and in point of layer in composition or layer time. Undo-able.
<pre lang="cpp">AEGP_SetLayerInPointAndDuration(AEGP_LayerH layerH, AEGP_LTimeMode time_mode,const A_Time \*in_pointPT, const A_Time *durationPT);</pre>
AEGP_GetLayerOffsetGet the offset from the start of the composition to layer time 0, in composition time.
<pre lang="cpp">AEGP_GetLayerOffset(AEGP_LayerH layerH, A_Time *offsetPT);</pre>
AEGP_SetLayerOffsetSet the offset from the start of the composition to the first frame of the layer, in composition time. Undoable.
<pre lang="cpp">AEGP_SetLayerOffset(AEGP_LayerH layerH, A_Time *offsetPT);</pre>
AEGP_GetLayerStretchGet stretch factor of a layer.
<pre lang="cpp">AEGP_GetLayerStretch(AEGP_LayerH layerH, A_Ratio *stretchPRt);</pre>
AEGP_SetLayerStretchSet stretch factor of a layer.
<pre lang="cpp">AEGP_SetLayerStretch(AEGP_LayerH layerH, A_Ratio *stretchPRt);</pre>
AEGP_GetLayerTransferModeGet transfer mode of a layer.
<pre lang="cpp">AEGP_GetLayerTransferMode(AEGP_LayerH layerH, AEGP_LayerTransferMode *modeP);</pre>
AEGP_SetLayerTransferModeSet transfer mode of a layer. Undoable.
<pre lang="cpp">AEGPSetLayerTransferMode(AEGP_LayerH layerH, AEGP_LayerTransferMode *modeP);</pre>
As of 23.0, when you make a layer a track matte, the layer being matted will be disabled, as when you do this via the interface.
AEGP_IsAddLayerValidTests whether it’s currently valid to add a given item to a composition.
A composition cannot be added to itself, or to any compositions which it contains; other conditions can preclude successful adding too.
Adding a layer without first using this function will produce undefined results.
<pre lang="cpp">AEGP_IsAddLayerValid(AEGP_ItemH item_to_addH, AEGP_CompH into_compH,“ A_Boolean *validPB);</pre>
AEGP_AddLayerAdd an item to the composition, above all other layers. Undo-able.
Use AEGP_IsAddLayerValid() first, to confirm that it’s possible.
<pre lang="cpp">AEGP_AddLayer(AEGP_ItemH item_to_addH, AEGP_CompH into_compH,“ A_Boolean *added_layerPH0);</pre>
AEGP_ReorderLayerChange the order of layers. Undoable.
<pre lang="cpp">AEGP_ReorderLayer(AEGP_LayerH layerH, A_long layer_indexL);</pre>
To add a layer to the end of the composition, to use layer_indexL = AEGP_REORDER_LAYER_TO_END
AEGP_GetLayerMaskedBoundsGiven a layer’s handle and a time, returns the bounds of area visible with masks applied.
<pre lang="cpp">AEGP_GetLayerMaskedBounds(AEGP_LayerH layerH, const A_Time *comp_timePT,“ A_FloatRect *boundsPR);</pre>
AEGP_GetLayerObjectTypeReturns a layer’s object type.
<pre lang="cpp">AEGP_GetLayerObjectType(AEGP_LayerH layerH, AEGP_ObjectType *object_type);</pre>
-AEGP_ObjectType_AV
-AEGP_ObjectType_LIGHT
-AEGP_ObjectType_CAMERA
-AEGP_ObjectType_TEXT
-AEGP_ObjectType_3D_MODEL, New in 24.4.
AEGP_IsLayer3DIs the footage item a 3D layer. All AV layers are either 2D or 3D.
<pre lang="cpp">AEGP_IsLayer3D(AEGP_LayerH layerH, A_Boolean *is_3DPB);</pre>
AEGP_IsLayer2DIs the footage item a 2D layer. All AV layers are either 2D or 3D.
<pre lang="cpp">AEGP_IsLayer2D(AEGP_LayerH layerH, A_Boolean *is_2DPB);</pre>
AEGP_IsVideoActiveGiven composition time and a layer, see if the layer will render.
Time mode is either AEGP_LTimeMode_LayerTime or AEGP_LTimeMode_CompTime.
<pre lang="cpp">AEGP_IsVideoActive(AEGP_LayerH layerH, AEGP_LTimeMode time_mode,A_Time \*comp_timePT, A_Boolean *is_activePB);</pre>
AEGP_IsLayerUsedAsTrackMatteIs the layer used as a track matte?
<pre lang="cpp">AEGP_IsLayerUsedAsTrackMatte(AEGP_LayerH layerH, A_Boolean fill_must_be_activeB,“ A_Boolean *is_track_mattePB);</pre>
AEGP_DoesLayerHaveTrackMatteDoes this layer have a Track Matte?
<pre lang="cpp">AEGP_DoesLayerHaveTrackMatte(AEGP_LayerH layerH, A_Boolean *has_track_mattePB);</pre>
AEGP_ConvertCompToLayerTimeGiven a time in composition space, returns the time relative to the layer source footage.
<pre lang="cpp">AEGP_ConvertCompToLayerTime(AEGP_LayerH layerH, const A_Time *comp_timeP,“ A_Time *layer_timeP);</pre>
AEGP_ConvertLayerToCompTimeGiven a time in layer space, find the corresponding time in composition space.
<pre lang="cpp">AEGP_ConvertLayerToCompTime(AEGP_LayerH layerH, const A_Time *layer_timePT,“ A_Time *comp_timePT);</pre>
AEGP_GetLayerDancingRandValueUsed by the dancing dissolve transfer function.
<pre lang="cpp">AEGP_GetLayerDancingRandValue(AEGP_LayerH layerH, const A_Time *comp_timePT,“ A_long *rand_valuePL);</pre>
AEGP_GetLayerIDSupplies the layer’s unique ID. This ID never changes during the lifetime of the project.
<pre lang="cpp">AEGP_GetLayerID(AEGP_LayerH layerH, AEGP_LayerIDVal *id_valP);</pre>
AEGP_GetLayerToWorldXformGiven a layer handle and time, returns the layer-to-world transformation matrix.
<pre lang="cpp">AEGP_GetLayerToWorldXform(AEGP_LayerH aegp_layerH, const A_Time *comp_timeP,“ A_Matrix4 *transform);</pre>
AEGP_GetLayerToWorldXformFromViewGiven a layer handle, the current (composition) time, and the requested view time, returns the translation between the user’s view and the layer, corrected for the composition’s current aspect ratio.
<pre lang="cpp">AEGP_GetLayerToWorldXformFromView(AEGP_LayerH aegp_layerH, const A_Time *view_timeP,const A_Time \*comp_timeP, A_Matrix4 *transform);</pre>
AEGP_SetLayerNameSets the name of a layer. Undo-able. new_nameZ points to a null terminated UTF-16 string.
<pre lang="cpp">AEGP_SetLayerName(AEGP_LayerH aegp_layerH, const A_UTF16Char *new_nameZ);</pre>
AEGP_GetLayerParentRetrieves the handle to a layer’s parent (none if not parented).
<pre lang="cpp">AEGP_GetLayerParent(AEGP_LayerH layerH, AEGP_LayerH *parent_layerPH);</pre>
AEGP_SetLayerParentSets a layer’s parent layer.
<pre lang="cpp">AEGP_SetLayerParent(AEGP_LayerH layerH, const AEGP_LayerH parent_layerH);</pre>
AEGP_DeleteLayerDeletes a layer. Can you believe it took us three suite versions to add a delete function? Neither can we.
<pre lang="cpp">AEGP_DeleteLayer(“ AEGP_LayerH layerH);</pre>
AEGP_DuplicateLayerDuplicates the layer. Undoable.
<pre lang="cpp">AEGP_DuplicateLayer(AEGP_LayerH orig_layerH, AEGP_LayerH *dupe_layerPH);</pre>
AEGP_GetLayerFromLayerIDRetrieves the AEGP_LayerH associated with a given AEGP_LayerIDVal (which is what you get when accessing an effect’s layer parameter stream).
<pre lang="cpp">AEGP_GetLayerFromLayerID(AEGP_CompH parent_compH, AEGP_LayerIDVal id,“ AEGP_LayerH *layerPH);</pre>
AEGP_GetLayerLabelGets a layer’s AEGP_LabelID.
<pre lang="cpp">AEGP_GetLayerLabel(AEGP_LayerH layerH, AEGP_LabelID *labelP);</pre>
AEGP_SetLayerLabelSets a layer’s AEGP_LabelID. Undoable.
<pre lang="cpp">AEGP_SetLayerLabel(AEGP_LayerH layerH, AEGP_LabelID label);</pre>
AEGP_GetLayerSamplingQualityNew in CC. Get the sampling quality of a layer.
<pre lang="cpp">AEGP_GetLayerSamplingQuality(AEGP_LayerH layerH, AEGP_LayerSamplingQuality *label);</pre>
Layer sampling quality is one of the following flags:
-AEGP_LayerSamplingQual_BILINEAR
-AEGP_LayerSamplingQual_BICUBIC
AEGP_SetLayerSamplingQualityNew in CC. Sets the sampling quality of a layer (see flag values above). Option is explicitly set on the layer independent of layer quality.
If you want to force it on you must also set the layer quality to AEGP_LayerQual_BEST with AEGP_SetLayerQuality Otherwise it will only be using the specified layer sampling quality whenever the layer quality is set to AEGP_LayerQual_BEST.
Undoable.
<pre lang="cpp">AEGP_SetLayerSamplingQuality(AEGP_LayerH layerH, AEGP_LayerSamplingQuality label);</pre>
AEGP_GetTrackMatteLayerNew in 23.0. Returns the track matte layer of layerH. Returns NULL if there is no track matte layer.
<pre lang="cpp">AEGP_GetTrackMatteLayer(const AEGP_LayerH layerH, AEGP_LayerH *track_matte_layerPH);</pre>
AEGP_SetTrackMatteNew in 23.0. Sets the track matte layer and track matte type of layerH.
Track Matte Types:
-AEGP_TrackMatte_NO_TRACK_MATTE
-AEGP_TrackMatte_ALPHA
-AEGP_TrackMatte_NOT_ALPHA
-AEGP_TrackMatte_LUMA
-AEGP_TrackMatte_NOT_LUMA
Setting the track matte type as AEGP_TrackMatte_NO_TRACK_MATTE removes track matte.
<pre lang="cpp">AEGP_SetTrackMatte(AEGP_LayerH layerH, const AEGP_LayerH track_matte_layerH0,“ const AEGP_TrackMatte track_matte_type);</pre>
AEGP_RemoveTrackMatteNew in 23.0. Removes the track matte layer of layerH.
<pre lang="cpp">AEGP_RemoveTrackMatte(“ AEGP_LayerH layerH);</pre>

图层创建注意事项

所有使用AEGP调用创建的图层将从合成时间0开始,并具有合成的持续时间。

请使用AEGP_LayerSuite9中的 AEGP_SetLayerOffset()AEGP_SetLayerInPointAndDuration()来正确设置图层的时间信息。

当图层的拉伸因子(自然是通过AEGP_LayerSuite9中的 AEGP_GetLayerStretch获取的)不是100%时,需要进行以下计算以得出正确的图层偏移量:

offset = compIn - stretch \* layerIn;

与图层效果的通信

访问应用于图层的效果。此套件提供了对所有参数数据流的访问权限。

使用流套件来处理这些数据流。

AEGP_Effect_RefH是对已应用效果的引用。AEGP_InstalledEffectKey是对已安装效果的引用,该效果可能当前并未应用于任何对象。

如果Foobarocity被两次应用到同一个图层上,将会有两个不同的 AEGP_Effect_RefHs,但它们都会返回相同的 AEGP_InstalledEffectKey

AEGP_EffectSuite4

FunctionPurpose
AEGP_GetLayerNumEffectsGet number of effects applied to a layer.
<pre lang="cpp">AEGP_GetLayerNumEffects(AEGP_LayerH layerH, A_long *num_effectsPL);</pre>
AEGP_GetLayerEffectByIndexRetrieves (by index) a reference to an effect applied to the layer.
<pre lang="cpp">AEGP_GetLayerEffectByIndex(AEGP_PluginID aegp_plugin_id, AEGP_LayerH layerH,AEGP_EffectIndex effect_indexL, AEGP_EffectRefH *effectPH);</pre>
AEGP_GetInstalledKeyFromLayerEffectGiven an AEGP_EffectRefH, retrieves its associated AEGP_InstalledEffectKey.
<pre lang="cpp">AEGP_GetInstalledKeyFromLayerEffect(AEGP_EffectRefH effect_refH, AEGP_InstalledEffectKey *installed_keyP);</pre>
AEGP_GetEffectParamUnionByIndexReturns description of effect parameter.
Do not use the value(s) in the ParamDef returned by this function (Use AEGP_GetNewStreamValue() instead); it’s provided so AEGPs can access parameter defaults, checkbox names, and pop-up strings.
Use AEGP_GetEffectNumParamStreams() from AEGP_StreamSuite5 to get the stream count, useful for determining the maximum param_index. The last parameter is optional.
<pre lang="cpp">AEGP_GetEffectParamUnionByIndex(AEGP_PluginID aegp_plugin_id, AEGP_EffectRefH effectH,PF_ParamIndex param_index, PF_ParamType *param_typeP“ PF_ParamDefUnion *uP0);</pre>
AEGP_GetEffectFlagsObtains the flags for the given AEGP_EffectRefH.
<pre lang="cpp">AEGP_GetEffectFlags(AEGP_EffectRefH effect_refH, AEGP_EffectFlags *effect_flagsP);</pre>
Flags will be a combination of the following:
-AEGP_EffectFlags_NONE
-AEGP_EffectFlags_ACTIVE
-AEGP_EffectFlags_AUDIO_ONLY
-AEGP_EffectFlags_AUDIO_TOO
-AEGP_EffectFlags_MISSING
AEGP_SetEffectFlagsSets the flags (enumerated above) for the given AEGP_EffectRefH, masked by a different set of effect flags.
<pre lang="cpp">AEGP_SetEffectFlags(AEGP_EffectRefH effect_refH, AEGP_EffectFlags mask,“ AEGP_EffectFlags effect_flags);</pre>
AEGP_ReorderEffectChange the order of applied effects (pass the requested index).
<pre lang="cpp">AEGP_ReorderEffect(AEGP_EffectRefH effect_refH, A_long effect_indexL);</pre>
AEGP_EffectCallGenericCall an effect plug-in, and pass it a pointer to any data you like; the effect can modify it. This is how AEGPs communicate with effects.
Pass PF_Cmd_COMPLETELY_GENERAL for effect_cmd.
<pre lang="cpp">AEGP_EffectCallGeneric(AEGP_PluginID aegp_plugin_id, AEGP_EffectRefH effectH,const A_Time \*timePT, PF_Cmd effect_cmd,“ void *extraPV);</pre>
AEGP_DisposeEffectDisposes of an AEGP_EffectRefH. Use this to dispose of any AEGP_EffectRefH returned by After Effects.
<pre lang="cpp">AEGP_DisposeEffect(“ AEGP_EffectRefH effectH);</pre>
AEGP_ApplyEffectApply an effect to a given layer. Returns the newly-created AEGP_EffectRefH.
<pre lang="cpp">AEGP_ApplyEffect(AEGP_PluginID aegp_plugin_id, AEGP_LayerH layerH,AEGP_InstalledEffectKey installed_key, AEGP_EffectRefH *effect_refPH);</pre>
AEGP_DeleteLayerEffectRemove an applied effect.
<pre lang="cpp">AEGP_DeleteLayerEffect(“ AEGP_EffectRefH effect_refH);</pre>
AEGP_GetNumInstalledEffectsReturns the count of effects installed in After Effects.
<pre lang="cpp">AEGP_GetNumInstalledEffects(“ A_long *num_installed_effectsPL);</pre>
AEGP_GetNextInstalledEffectReturns the AEGP_InstalledEffectKey of the next installed effect.
Pass AEGP_InstalledEffectKey_NONE as the first parameter to obtain the first AEGP_InstalledEffectKey.
<pre lang="cpp">AEGP_GetNextInstalledEffect(AEGP_InstalledEffectKey key, AEGP_InstalledEffectKey *next_keyPH);</pre>
AEGP_GetEffectNameGet name of the effect.nameZ can be up to AEGP_MAX_EFFECT_NAME_SIZE + 1 long.
<pre lang="cpp">AEGP_GetEffectName(AEGP_InstalledEffectKey installed_key, A_char *nameZ);</pre>
Note: use AEGP_SetStreamName to change the display name of an effect.
AEGP_GetEffectMatchNameGet match name of an effect (defined in PiPL).match_nameZ up to AEGP_MAX_EFFECT_MATCH_NAME_SIZE + 1 long.
<pre lang="cpp">AEGP_GetEffectMatchName(AEGP_InstalledEffectKey installed_key, A_char *match_nameZ);</pre>
Match names are in 7-bit ASCII. UI names are in the current application runtime encoding; for example, ISO 8859-1 for most languages on Windows.
AEGP_GetEffectCategoryMenu category of effect.categoryZ can be up to AEGP_MAX_EFFECT_CATEGORY_NAME_SIZE + 1 long.
<pre lang="cpp">AEGP_GetEffectCategory(AEGP_InstalledEffectKey installed_key, A_char *categoryZ);</pre>
AEGP_DuplicateEffectDuplicates a given AEGP_EffectRefH. Caller must dispose of duplicate when finished.
<pre lang="cpp">AEGP_DuplicateEffect(AEGP_EffectRefH orig_effect_refH, AEGP_EffectRefH *dupe_refPH);</pre>
AEGP_NumEffectMaskNew in CC 2014. How many masks are on this effect?
<pre lang="cpp">AEGP_NumEffectMask(AEGP_EffectRefH effect_refH, A_u_long *num_masksPL);</pre>
AEGP_GetEffectMaskIDNew in CC 2014. For a given mask_indexL, returns the corresponding AEGP_MaskIDVal for use in uniquely identifying the mask.
<pre lang="cpp">AEGP_GetEffectMaskID(AEGP_EffectRefH effect_refH, A_u_long mask_indexL,“ AEGP_MaskIDVal *id_valP);</pre>
AEGP_AddEffectMaskNew in CC 2014. Add an effect mask, which may be created using theMask Management.
Returns the local stream of the effect ref - useful if you want to add keyframes.
Caller must dispose of AEGP_StreamRefH when finished.
Undoable.
<pre lang="cpp">AEGP_AddEffectMask(AEGP_EffectRefH effect_refH, AEGP_MaskIDVal id_val,“ AEGP_StreamRefH streamPH0);</pre>
AEGP_RemoveEffectMaskNew in CC 2014. Remove an effect mask.
Undoable.
<pre lang="cpp">AEGP_RemoveEffectMask(AEGP_EffectRefH effect_refH, AEGP_MaskIDVal id_val);</pre>
AEGP_SetEffectMaskNew in CC 2014. Set an effect mask on an existing index.
Returns the local stream of the effect ref - useful if you want to add keyframes.
Caller must dispose of AEGP_StreamRefH when finished.
Undoable.
<pre lang="cpp">AEGP_SetEffectMask(AEGP_EffectRefH effect_refH, A_u_long mask_indexL,AEGP_MaskIDVal id_val, AEGP_StreamRefH *streamPH0);</pre>

利用效果UI行为来显得酷炫

即使你操作了一个图层的效果,其效果控件也不一定会变得可见。

然而,如果你应用然后立即移除一个效果,该图层的效果控件将会被设置为可见。

很狡猾吧?


StreamRefs与EffectRefs

如何获取效果的AEGP_StreamRef?首先通过调用 AEGP_GetNewEffectForEffect()获取效果的 AEGP_EffectRef

然后调用 AEGP_GetNewEffectStreamByIndex(),比如参数索引1,它会返回一个参数流。

接着调用 AEGP_GetNewParentStreamRef()——瞧!你的 AEGP_StreamRef就出现了!

如果你获取了效果流的引用,在完成对流的使用之前不要释放 AEGP_EffectRefH,否则会破坏After Effects的签出机制。同时记住,AEGP_StreamRefHs是不透明的;而 A E G P _ S t r e a m V a l u e 2 s 则并非完全如此(部分透明)。

要获取效果的实例名称(用户重命名后的),需先获得该效果本身的 A E G P _ S t r e a m R e f ,再调用 A E G P _ G e t S t r e a m N a m e


深入探索流(stream)

几乎 After Effects 中的所有内容都是流。特效参数、图层、遮罩和形状都在内部由流表示。通过 A E G P API ,可以访问几乎所有流的各个方面。

After Effects时间线可以包含多种对象类型;每个对象都支持一组称为流的参数。所有流无论附着于何种类型的对象上概念上都相似(并且由 After Effects类似处理)。但由于它们的包含关系不同访问每种类型的方式也有所差异.

一旦获得了某个 stream,它就代表着一个可能随时间变化而变化的值.并非所有 streams 都能随时间变化,而且特定 stream在访问时可能并不具备时间变异性.

有两种方法可以访问 stream值:如果该 stream有关键帧(keyframes),你可以使用Working With Keyframes.提供出来得数值不会反映表达式影响.注意:在任何表达式中当前关键帧数值总是作为变量 value可用.

你也可以从[A EGPSuite5](#a egpsuite5)使用’A EGPSetnewstreamvalue’,它会在特定时刻采样此 steam值对于没有表达式或关键帧得 steams来说时间参数无意义函数返回基本上就是此 steam常量值使用’A EGPSetsteamvalue’(不需要传入时间作为参数)设置这些 steams.

许多 SteamSuite功能填充 SteahmH完成后必须处置掉.AfterEffects分配并传递给你一份副本而非原始数据直接句柄.‘AGEPgetnewlayersteam()‘仅限于那些无需内存分配即可访问其值得 steams.


OK我刚刚得到了什么?

Steamvalue是一个大型联合体其中只有一个结构(取决于 steamtype)被填充注意到它与PFParamDef之间得相似性了吗?

typedef union {
AEGP_FourDVal four_d;
AEGP_ThreeDVal three_d;
AEGP_TwoDVal two_d;
AEGP_OneDVal one_d;
AEGP_ColorVal color;
AEGP_ArbBlockVal arbH;
AEGP_MarkerValP markerP;
AEGP_LayerIDVal layer_id;
AEGP_MaskIDVal mask_id;
AEGP_MaskOutlineValH mask;
AEGP_TextDocumentH text_documentH;
} AEGP_StreamVal2;

图层

AEGP_GetLayerStreamValue 用于访问几乎所有AE图层固有的参数,如锚点和位置。

使用 IsStreamLegal 可以确定该图层是否提供该流类型。


遮罩

由于一个图层可以有多个遮罩,因此可以使用 AEGP_MaskSuite6 中的 AEGP_GetLayerMaskByIndex 来访问这些遮罩。

遮罩不像图层那样有流;它们有自己的枚举。使用 AEGP_StreamSuite5 中的 AEGP_GetNewMaskStream 来访问它们的流。


效果

它们可以有可变数量的流/参数,并且在编写 AEGP时,它们的顺序和定义是未知的。

因此我们无法提供一个枚举来选择它们,而是必须通过索引获取它们,因此需要使用 AEGP_StreamSuite5中的 GetNewEffectStreamByIndex


Stream Suite(流套件)

访问和操作图层的流的数值。对于绘画和文本流,请改用 Dynamic Streams(动态流)

AEGP_StreamSuite5

FunctionPurpose
AEGP_IsStreamLegalDetermines if the given stream is appropriate for the given layer.
<pre lang="cpp">AEGP_IsStreamLegal(AEGP_LayerH layerH, AEGP_LayerStream which_stream,“ A_Boolean* is_legalP);</pre>
AEGP_CanVaryOverTimeGiven a stream, returns whether or not a stream is time-variant (and can be keyframed).
<pre lang="cpp">AEGP_CanVaryOverTime(AEGP_StreamRefH streamH, A_Boolean *can_varyPB);</pre>
AEGP_GetValidInterpolationsRetrieves an AEGP_KeyInterpolationMask indicating which interpolation types are valid for the AEGP_StreamRefH.
<pre lang="cpp">AEGP_GetValidInterpolations(AEGP_StreamRefH streamH, AEGP_KeyInterpolationMask *valid_interpP);</pre>
AEGP_KeyInterpolationMask will be a combination of the following:
-AEGP_KeyInterpMask_NONE
-AEGP_KeyInterpMask_LINEAR
-AEGP_KeyInterpMask_BEZIER
-AEGP_KeyInterpMask_HOLD
-AEGP_KeyInterpMask_CUSTOM
-AEGP_KeyInterpMask_ANY
AEGP_GetNewLayerStreamGet a layer’s data stream. Plug-in must dispose of streamPH. Note that this will not provide keyframe access; use the AEGP_KeyframeSuite instead.
<pre lang="cpp">AEGP_GetNewLayerStream(AEGP_PluginID id, AEGP_LayerH layerH,AEGP_LayerStream which_stream, AEGP_StreamRefH *streamPH);</pre>
-AEGP_LayerStream_ANCHORPOINT
-AEGP_LayerStream_POSITION
-AEGP_LayerStream_SCALE
-AEGP_LayerStream_ROTATION
-AEGP_LayerStream_ROTATE_Z
-AEGP_LayerStream_OPACITY
-AEGP_LayerStream_AUDIO
-AEGP_LayerStream_MARKER
-AEGP_LayerStream_TIME_REMAP
-AEGP_LayerStream_ROTATE_X
-AEGP_LayerStream_ROTATE_Y
-AEGP_LayerStream_ORIENTATION
Only valid for AEGP_ObjectType_CAMERA:
-AEGP_ObjectType_CAMERA
-AEGP_LayerStream_ZOOM
-AEGP_LayerStream_DEPTH_OF_FIELD
-AEGP_LayerStream_FOCUS_DISTANCE
-AEGP_LayerStream_APERTURE
-AEGP_LayerStream_BLUR_LEVEL
-AEGP_LayerStream_IRIS_SHAPE
-AEGP_LayerStream_IRIS_ROTATION
-AEGP_LayerStream_IRIS_ROUNDNESS
-AEGP_LayerStream_IRIS_ASPECT_RATIO
-AEGP_LayerStream_IRIS_DIFFRACTION_FRINGE
-AEGP_LayerStream_IRIS_HIGHLIGHT_GAIN
-AEGP_LayerStream_IRIS_HIGHLIGHT_THRESHOLD
-AEGP_LayerStream_IRIS_HIGHLIGHT_SATURATION
Only valid for AEGP_ObjectType_LIGHT:
-AEGP_LayerStream_INTENSITY
-AEGP_LayerStream_COLOR
-AEGP_LayerStream_CONE_ANGLE
-AEGP_LayerStream_CONE_FEATHER
-AEGP_LayerStream_SHADOW_DARKNESS
-AEGP_LayerStream_SHADOW_DIFFUSION
-AEGP_LayerStream_LIGHT_FALLOFF_TYPE
-AEGP_LayerStream_LIGHT_FALLOFF_START
-AEGP_LayerStream_LIGHT_FALLOFF_DISTANCE
Only valid for AEGP_ObjectType_AV:
-AEGP_LayerStream_ACCEPTS_SHADOWS
-AEGP_LayerStream_ACCEPTS_LIGHTS
-AEGP_LayerStream_AMBIENT_COEFF
-AEGP_LayerStream_DIFFUSE_COEFF
-AEGP_LayerStream_SPECULAR_INTENSITY
-AEGP_LayerStream_SPECULAR_SHININESS
-AEGP_LayerStream_METAL
-AEGP_LayerStream_LIGHT_TRANSMISSION
Only valid for AEGP_ObjectType_AV, new in CS6:
-AEGP_LayerStream_REFLECTION_INTENSITY
-AEGP_LayerStream_REFLECTION_SHARPNESS
-AEGP_LayerStream_REFLECTION_ROLLOFF
-AEGP_LayerStream_TRANSPARENCY_COEFF
-AEGP_LayerStream_TRANSPARENCY_ROLLOFF
-AEGP_LayerStream_INDEX_OF_REFRACTION
-AEGP_LayerStream_EXTRUSION_BEVEL_STYLE
-AEGP_LayerStream_EXTRUSION_BEVEL_DIRECTION
-AEGP_LayerStream_EXTRUSION_BEVEL_DEPTH
-AEGP_LayerStream_EXTRUSION_HOLE_BEVEL_DEPTH
-AEGP_LayerStream_EXTRUSION_DEPTH
-AEGP_LayerStream_PLANE_CURVATURE
-AEGP_LayerStream_PLANE_SUBDIVISION
Only valid for LIGHT and AV only:
-AEGP_LayerStream_CASTS_SHADOWS
-AEGP_LayerStream_SOURCE_TEXT
-AEGP_LayerStream_BEGIN = AEGP_LayerStream_ANCHORPOINT
-AEGP_LayerStream_END = AEGP_LayerStream_LIGHT_FALLOFF_DISTANCE + 1
<pre lang="cpp">enum {AEGP_LightFalloff_NONE = 0, AEGP_LightFalloff_SMOOTH,AEGP_LightFalloff_INVERSE_SQUARE_CLAMPED};“typedef A_u_long AEGP_LightFalloffType;</pre>
AEGP_GetEffectNumParamStreamsGet number of parameter streams associated with an effect.
<pre lang="cpp">AEGP_GetEffectNumParamStreams(AEGP_EffectRefH effect_refH, A_long *num_parmsPL);</pre>
AEGP_GetNewEffectStreamByIndexGet an effect’s parameter stream. Plug-in must dispose of streamPH.
<pre lang="cpp">AEGP_GetNewEffectStreamByIndex(AEGP_PluginID id, AEGP_EffectRefH effect_refH,PF_ParamIndex param_index, AEGP_StreamRefH *streamPH);</pre>
AEGP_GetNewMaskStreamGet a mask’s stream. The stream must be disposed.
Also see theAEGP_MaskSuite and AEGP_MaskOutlineSuite for additional Mask functions.
-AEGP_MaskStream_OUTLINE
-AEGP_MaskStream_OPACITY
-AEGP_MaskStream_FEATHER
-AEGP_MaskStream_EXPANSION
Useful for iteration:
-AEGP_MaskStream_BEGIN = AEGP_MaskStream_OUTLINE
-AEGP_MaskStream_END = AEGP_MaskStream_EXPANSION + 1
<pre lang="cpp">AEGP_GetNewMaskStream(AEGP_PluginID aegp_plugin_id, AEGP_MaskRefH mask_refH,AEGP_MaskStream which_stream, AEGP_StreamRefH *mask_strmPH);</pre>
AEGP_DisposeStreamDispose of a stream (do this with all streams passed to the plug-in by these functions).
<pre lang="cpp">AEGP_DisposeStream(“ AEGP_StreamRefH streamH);</pre>
AEGP_GetNewMaskOpacityGet the mask’s opacity stream. The stream must be disposed.
<pre lang="cpp">AEGP_GetNewMaskOpacity(AEGP_PluginID aegp_plugin_id, AEGP_MaskH maskH,PF_ParamIndex param_index, AEGP_StreamRefH *mask_opacity_streamPH);</pre>
AEGP_GetStreamNameGet name of the stream (localized or forced English). is handle of A_UTF16Char (contains null terminated UTF16 string); must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetStreamName(AEGP_PluginID pluginID, AEGP_StreamRefH streamH,A_Boolean force_englishB, AEGP_MemHandle *utf_stream_namePH);</pre>
NOTE: if force_englishB is TRUE, the default name will override any stream renaming which has been done (either programatically, or by the user).
AEGP_GetStreamUnitsTextGet stream units, formatted as text (localized or forced English);unitsZ up to AEGP_MAX_STREAM_NAME_LEN + 1 long.
<pre lang="cpp">AEGP_GetStreamUnitsText(AEGP_StreamRefH streamH, A_Boolean force_englishB,“ A_char *unitsZ);</pre>
AEGP_GetStreamPropertiesGet stream’s flags, as well as minimum and maximum values (as floats), if the streamhas mins and maxes.
StreamFlags values:
-AEGP_StreamFlag_NONE
-AEGP_StreamFlag_HAS_MIN
-AEGP_StreamFlag_HAS_MAX
<pre lang="cpp">AEGP_GetStreamProperties(AEGP_StreamRefH streamH, AEGP_StreamFlags *flagsP,A_FpLong \*minP0, A_FpLong *maxP0);</pre>
AEGP_IsStreamTimevaryingReturns whether or not the stream is affected by expressions.
<pre lang="cpp">AEGP_IsStreamTimevarying(AEGP_StreamRefH streamH, A_Boolean *is_timevaryPB);</pre>
AEGP_GetStreamTypeGet type (dimension) of a stream.
<pre lang="cpp">AEGP_GetStreamType(AEGP_StreamRefH streamH, AEGP_StreamType *stream_typeP);</pre>
-AEGP_StreamType_NO_DATA
-AEGP_StreamType_TwoD_SPATIAL
-AEGP_StreamType_TwoD
-AEGP_StreamType_ThreeD
-AEGP_StreamType_ThreeD_SPATIAL
-AEGP_StreamType_OneD
-AEGP_StreamType_COLOR
-AEGP_StreamType_ARB
-AEGP_StreamType_MARKER
-AEGP_StreamType_LAYER_ID
-AEGP_StreamType_MASK_ID
-AEGP_StreamType_MASK
-AEGP_StreamType_TEXT_DOCUMENT
NOTE: always returns ThreeD_Spatial for position, regardless of whether or not the layer is 3D.
AEGP_GetNewStreamValueGet value, at a time you specify, of stream.valueP must be disposed by the plug-in.
The AEGP_LTimeMode indicates whether the time is in compositions or layer time.
<pre lang="cpp">AEGP_GetNewStreamValue(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,AEGP_LTimeMode time_mode, const A_Time *timePT,A_Boolean pre_exprB, AEGP_StreamValue2 *valueP);</pre>
AEGP_DisposeStreamValueDispose of stream value. Always deallocate values passed to the plug-in.
<pre lang="cpp">AEGP_DisposeStreamValue(“ AEGP_StreamValue2 *valueP);</pre>
AEGP_SetStreamValueOnly legal when stream is not time-variant.
<pre lang="cpp">AEGP_SetStreamValue(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ AEGP_StreamValue2 *valueP);</pre>
AEGP_GetLayerStreamValueNOTE: This convenience function is only valid for streams with primitive data types, and not for AEGP_ArbBlockVal, AEGP_MarkerValH or AEGP_MaskOutlineValH. For these and other complex types, use AEGP_GetNewStreamValue, described above.
<pre lang="cpp">AEGP_GetLayerStreamValue(AEGP_LayerH layerH, AEGP_LayerStream which_stream,AEGP_LTimeMode time_mode, const A_Time *timePT,A_Boolean pre_expB, AEGP_StreamVal *stream_valP,“ AEGP_StreamType *strm_typeP0);</pre>
AEGP_GetExpressionStateDetermines whether expressions are enabled on the given AEGP_StreamRefH.
<pre lang="cpp">AEGP_GetExpressionState(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ A_Boolean *enabledPB);</pre>
AEGP_SetExpressionStateEnables and disables expressions on the given AEGP_StreamRefH.
<pre lang="cpp">AEGP_SetExpressionState(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ A_Boolean enabledB);</pre>
AEGP_GetExpressionObtains the expression’s text. Starting in suite version 5 (available in 15.0 and later), this now supports Unicode.
<pre lang="cpp">AEGP_GetExpression(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ AEGP_MemHandle *unicodeHZ);</pre>
AEGP_SetExpressionSets the expression’s text. Starting in suite version 5 (available in 15.0 and later), this now supports Unicode.
<pre lang="cpp">AEGP_SetExpression(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ const A_UTF16Char* expressionP);</pre>
AEGP_DuplicateStreamRefDuplicates a given AEGP_StreamRefH. Dispose of the duplicate.
<pre lang="cpp">AEGP_DuplicateStreamRef(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ AEGP_StreamRefH *dup_streamPH);</pre>

Dynamic Streams

动态流

AEGP_DynamicStreamSuite 用于访问和操作绘画和文本流。

在使用仅适用于特定流类型的函数之前,请使用 AEGP_GetStreamGroupingTypeAEGP_GetDynamicStreamFlags 来识别流。

另外请注意,通常情况下,您可以直接使用 Stream Suite 中的调用来处理动态流。另一方面,只有那些专门针对动态流的函数才包含在此套件中。

AEGP_DynamicStreamSuite4

FunctionPurpose
AEGP_GetNewStreamRefForLayerRetrieves the AEGP_StreamRefH corresponding to the layer. This function is used to initiate a recursive walk of the layer’s streams.
<pre lang="cpp">AEGP_GetNewStreamRefForLayer(AEGP_PluginID aegp_plugin_id, AEGP_LayerH layerH,“ AEGP_StreamRefH *streamPH);</pre>
AEGP_GetNewStreamRefForMaskRetrieves the AEGP_StreamRefH corresponding to the mask.
<pre lang="cpp">AEGP_GetNewStreamRefForMask(AEGP_PluginID aegp_plugin_id, AEGP_MaskRefH maskH,“ AEGP_StreamRefH *streamPH);</pre>
AEGP_GetStreamDepthRetrieves the number of sub-streams associated with the given AEGP_StreamRefH. The initial layer has a depth of 0.
<pre lang="cpp">AEGP_GetStreamDepth(AEGP_StreamRefH streamH, A_long *depthPL);</pre>
AEGP_GetStreamGroupingTypeRetrieves the grouping type for the given AEGP_StreamRefH.
<pre lang="cpp">AEGP_GetStreamGroupingType(AEGP_StreamRefH streamH, AEGP_StreamGroupingType *group_typeP);</pre>
AEGP_StreamGroupingType will be one of the following:
-AEGP_StreamGroupingType_NONE
-AEGP_StreamGroupingType_LEAF
-AEGP_StreamGroupingType_NAMED_GROUP
-AEGP_StreamGroupingType_INDEXED_GROUP
AEGP_GetNumStreamsInGroupRetrieves the number of streams associated with the given AEGP_StreamRefH.
This function will return an error if called with an AEGP_StreamRefH with type AEGP_StreamGroupingType_LEAF.
<pre lang="cpp">AEGP_GetNumStreamsInGroup(AEGP_StreamRefH streamH, A_long *num_streamsPL);</pre>
AEGP_GetDynamicStreamFlagsRetrieves the flags for a given AEGP_StreamRefH.
<pre lang="cpp">AEGP_GetDynamicStreamFlags(AEGP_StreamRefH streamH, AEGP_DynStreamFlags *flagsP);</pre>
AEGP_DynStreamFlags will be one of the following:
-AEGP_DynStreamFlag_ACTIVE_EYEBALL means that the stream is available for reading and writing.
-AEGP_DynStreamFlag_HIDDEN means that, while the stream is still readable/writable, it may not currently be visible in the UI.
-AEGP_DynStreamFlag_DISABLED A read-only flag. Indicates whether the AEGP_StreamRefH is grayed out in the UI.
- Note that as of CS5, this flag will not be returned if a parameter is disabled.
- Instead, check PF_PUI_DISABLED in Parameter UI Flags.
-AEGP_DynStreamFlag_ELIDED A read-only flag. Indicates that the AEGP_StreamRefH is read-only, the user never sees it. However, the children are still seen and not indented in the Timeline panel.
-AEGP_DynStreamFlag_SHOWN_WHEN_EMPTY New in CS6. A read-only flag. Indicates that this stream group should be shown when empty.
-AEGP_DynStreamFlag_SKIP_REVEAL_WHEN_UNHIDDEN New in CS6. A read-only flag. Indicates that this stream property will not be automatically revealed when un-hidden.
AEGP_SetDynamicStreamFlagSets the specified flag for the AEGP_StreamRefH.
Note: flags must be set individually. Undoable if undoableB is TRUE.
<pre lang="cpp">AEGP_SetDynamicStreamFlag(AEGP_StreamRefH streamH, AEGP_DynStreamFlags one_flag,A_Boolean undoableB, A_Boolean setB);</pre>
This call may be used to dynamically show or hide parameters, by setting and clearing AEGP_DynStreamFlag_HIDDEN. However, AEGP_DynStreamFlag_DISABLED may not be set.
AEGP_GetNewStreamRefByIndexRetrieves a sub-stream by index from a given AEGP_StreamRefH. Cannot be used on streams of type AEGP_StreamGroupingType_LEAF.
<pre lang="cpp">AEGP_GetNewStreamRefByIndex(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH parent_groupH,A_long indexL, AEGP_StreamRefH *streamPH);</pre>
AEGP_GetNewStreamRefByMatchnameRetrieves a sub-stream by match name from a given AEGP_StreamRefH. Only legal for AEGP_StreamGroupingType_NAMED_GROUP.
<pre lang="cpp">AEGP_GetNewStreamRefByMatchname(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH parent_groupH,const A_char \*match_nameZ, AEGP_StreamRefH *streamPH);</pre>
Here are some handy stream names, for which references may be retrieved:
-AEGP_StreamGroupName_MASK_PARADE
-AEGP_StreamGroupName_MASK_ATOM
-AEGP_StreamName_MASK_FEATHER
-AEGP_StreamName_MASK_OPACITY
-AEGP_StreamName_MASK_OFFSET
-AEGP_StreamGroupName_EFFECT_PARADE
-AEGP_StreamGroupName_LAYER
-AEGP_StreamGroupName_AV_LAYER
-AEGP_StreamGroupName_TEXT_LAYER
-AEGP_StreamGroupName_CAMERA_LAYER
-AEGP_StreamGroupName_LIGHT_LAYER
-AEGP_StreamGroupName_AUDIO
-AEGP_StreamGroupName_MATERIAL_OPTIONS
-AEGP_StreamGroupName_TRANSFORM
-AEGP_StreamGroupName_LIGHT_OPTIONS
-AEGP_StreamGroupName_CAMERA_OPTIONS
AEGP_DeleteStreamDeletes the specified stream from a stream grouping.
Note that the caller must still dispose of any AEGP_StreamRefH it’s already acquired (allocated) via the API. Undoable.
Only valid for children of type AEGP_StreamGroupingType_INDEXED_GROUP.
<pre lang="cpp">AEGP_DeleteStream(“ AEGP_StreamRefH streamH);</pre>
Note: as of 6.5, if a stream is deleted while it or any child stream is selected, the current composition selection will become NULL.
AEGP_ReorderStreamSets the new index of the specified AEGP_StreamRefH. Undoable.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
The AEGP_StreamRefH is updated to refer to the newly-ordered stream.
<pre lang="cpp">AEGP_ReorderStream(AEGP_StreamRefH streamH A_long new_indexL);</pre>
AEGP_DuplicateStreamDuplicates the specified stream and appends it to the stream group.
Undoable.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
<pre lang="cpp">AEGP_DuplicateStream(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH streamH,“ A_long *new_indexPL0);</pre>
AEGP_SetStreamNameSets the name of the given AEGP_StreamRefH. Undoable. nameZ points to a null terminated UTF-16 string.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
NOTE: If you retrieve the name with force_englishB set to TRUE, you will get the canonical, UNchanged name of the stream.
<pre lang="cpp">AEGP_SetStreamName(AEGP_StreamRefH streamH, const A_UTF16Char *nameZ);</pre>
Note: Use this on an effect stream’s group to change the display name of an effect.
AEGP_CanAddStreamReturns whether or not it is currently possible to add a stream through the API.
<pre lang="cpp">AEGP_CanAddStream(AEGP_StreamRefH group_streamH, const A_char *match_nameZ,“ A_Boolean *can_addPB);</pre>
AEGP_AddStreamAdds a stream to the specified stream group. Undoable. Only valid for AEGP_StreamGroupingType_INDEXED_GROUP.
<pre lang="cpp">AEGP_AddStream(AEGP_PluginID aegp_plugin_id, AEGP_StreamRefH indxd_grp_streamH,const A_char \*match_nameZ, AEGP_StreamRefH *streamPH0);</pre>
AEGP_GetMatchNameRetrieves the match name for the specified AEGP_StreamRefH.
Note that this may differ from the display name, which can be retrieves using AEGP_GetStreamName, in AEGP_StreamSuite5.
nameZ can be up to AEGP_MAX_STREAM_MATCH_NAME_SIZE in length.
<pre lang="cpp">AEGP_GetMatchName(AEGP_StreamRefH streamH, A_char *nameZ);</pre>
AEGP_GetNewParentStreamRefRetrieves an AEGP_StreamRefH for the parent of the specified AEGP_StreamRefH.
<pre lang="cpp">AEGP_GetNewParentStreamRef(AEGP_PluginID plugin_id, AEGP_StreamRefH streamH,“ AEGP_StreamRefH *parentPH);</pre>
AEGP_GetStreamIsModifiedReturns whether or not the specified AEGP_StreamRefH has been modified.
Note: the same result is available throught the After Effect user interface by typing “UU” with the composition selected.
<pre lang="cpp">AEGP_GetStreamIsModified(AEGP_StreamRefH streamH, A_Boolean *modifiedPB);</pre>
AEGP_GetStreamIndexInParentRetrieves the index of a given stream, relative to its parent stream.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP
<pre lang="cpp">AEGP_GetStreamIndexInParent(AEGP_StreamRefH streamH, A_long *indexPL);</pre>
!!! note
As mentionedelsewhere, AEGP_StreamRefHs don’t persist across function calls.
If streams are re-ordered, added or removed, all AEGP_StreamRefHs previously retrieved may be invalidated.
AEGP_IsSeparationLeaderValid on leaf streams only. Returns true if this stream is a multidimensional stream that can have its dimensions separated, though they may not be currently separated.
Terminology: A Leader is the stream that can be separated, a Follower is one of N automatic streams that correspond to the N dimensions of the Leader.
A Leader isn’t always separated, call AEGP_AreDimensionsSeparated to find out if it is. As of CS4, the only stream that is ever separarated is the layer’s Position property.
Pleasedo not write code assuming that, we anticipate allowing separation of more streams in the future.
<pre lang="cpp">AEGP_IsSeparationLeader(AEGP_StreamRefH streamH, A_Boolean *leaderPB);</pre>
AEGP_AreDimensionsSeparatedMethods such as AEGP_GetNewKeyframeValue that work on keyframe indices will most definitely not work on the Leader property, you will need to retrieve and operate on the Followers explicitly.
<pre lang="cpp">AEGP_AreDimensionsSeparated(AEGP_StreamRefH streamH, A_Boolean *separatedPB);</pre>
AEGP_SetDimensionsSeparatedValid only if AEGP_IsSeparationLeader() is true.
<pre lang="cpp">AEGP_AreDimensionsSeparated(AEGP_StreamRefH streamH, A_Boolean *separatedPB);</pre>
AEGP_GetSeparationFollowerRetrieve the Follower stream corresponding to a given dimension of the Leader stream.
dimS can range from 0 to AEGP_GetStreamValueDimensionality(lea der_streamH) - 1.
<pre lang="cpp">AEGP_GetSeparationFollower(AEGP_StreamRefH leader_streamH A_short dimS,“ AEGP_StreamRefH *follower_streamPH);</pre>
AEGP_IsSeparationFollowerValid on leaf streams only.
Returns true if this stream is a one dimensional property that represents one of the dimensions of a Leader.
You can retrieve stream from the Leader using AEGP_GetSeparationFollower().
<pre lang="cpp">AEGP_IsSeparationFollower(AEGP_StreamRefH streamH A_Boolean *followerPB);</pre>
AEGP_GetSeparationLeaderValid on separation Followers only, returns the Leader it is part of.
<pre lang="cpp">AEGP_GetSeparationLeader(AEGP_StreamRefH follower_streamH, AEGP_StreamRefH *leader_streamPH);</pre>
AEGP_GetSeparationDimensionValid on separation Followers only, returns which dimension of the Leader it corresponds to.
<pre lang="cpp">AEGP_GetSeparationDimension(AEGP_StreamRefH follower_streamH, A_short *dimPS);</pre>

Working With Keyframes

Keyframes make After Effects what it is. AEGPs (and…ssshh, don’t tell anyone…effects) can use this suite to add, manipulate and remove keyframes from any keyframe-able stream.

AEGP_KeyframeSuite3

FunctionPurpose
AEGP_GetStreamNumKFsRetrieves the number of keyframes on the given stream.
Returns AEGP_NumKF_NO_DATA if the stream is not keyframe-able.
Also, note that a stream without keyframes isn’t necessarily constant; it can be altered by expressions.
<pre lang="cpp">AEGP_GetStreamNumKFs(AEGP_StreamRefH streamH, A_long *num_kfsPL);</pre>
AEGP_GetKeyframeTimeRetrieves the time of the specified keyframe.
<pre lang="cpp">AEGP_GetKeyframeTime(AEGP_StreamRefH streamH, AEGP_KeyframeIndex index,AEGP_LTimeMode time_mode, A_Time *timePT);</pre>
AEGP_InsertKeyframeAdds a keyframe to the specified stream (at the specified composition or layer time).
Returns the new keyframe’s index.
All indexes greater than the new index are now invalid (but you knew that). If there is already a keyframe at that time, the values will be updated.
<pre lang="cpp">AEGP_InsertKeyframe(AEGP_StreamRefH streamH, AEGP_LTimeMode time_mode,const A_Time \*timePT, AEGP_KeyframeIndex *key_indexP);</pre>
AEGP_DeleteKeyframeDeletes the specified keyframe.
<pre lang="cpp">AEGP_DeleteKeyframe(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index);</pre>
AEGP_GetNewKeyframeValueCreates and populates an AEGP_StreamValue2 for the stream’s value at the time of the keyframe.
The returned AEGP_StreamValue2 must be disposed of using AEGP_DisposeStreamValue.
<pre lang="cpp">AEGP_GetNewKeyframeValue(AEGP_PluginID plugin_id, AEGP_StreamRefH streamH,AEGP_KeyframeIndex key_index, AEGP_StreamValue2 *valueP);</pre>
AEGP_SetKeyframeValueSets the stream’s value at the time of the keyframe.
<pre lang="cpp">AEGP_SetKeyframeValue(AEGP_StreamRefH streamH, AEGP_KeyframeIndex index,“ const AEGP_StreamValue2 *valP);</pre>
AEGP_GetStreamValueDimensionalityRetrieves the dimensionality of the stream’s value.
<pre lang="cpp">AEGP_GetStreamValueDimensionality(AEGP_StreamRefH streamH, A_short *value_dimPS);</pre>
AEGP_GetStreamTemporalDimensionalityRetrieves the temporal dimensionality of the stream.
<pre lang="cpp">AEGP_GetStreamTemporalDimensionality(AEGP_StreamRefH streamH, A_short *t_dimPS);</pre>
AEGP_GetNewKeyframeSpatialTangentsReturns the AEGP_StreamValue2s representing the stream’s tangential values at the time of the keyframe.
The returned AEGP_StreamValue2s must be disposed of using AEGP_DisposeStreamValue.
<pre lang="cpp">AEGP_GetNewKeyframeSpatialTangents(AEGP_PluginID plugin_id, AEGP_StreamRefH streamH,AEGP_KeyframeIndex key_index, AEGP_StreamValue2 *in_tanP0,“ AEGP_StreamValue2 *out_tanP0);</pre>
AEGP_SetKeyframeSpatialTangentsSpecifies the tangential AEGP_StreamValue2s to be used for the stream’s value at the time of the keyframe.
The AEGP_StreamValue2s passed for in and out tangents are not adopted by After Effects, and must be disposed of using AEGP_DisposeStreamValue.
<pre lang="cpp">AEGP_SetKeyframeSpatialTangents(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,const AEGP_StreamValue2 \*in_tP0, const AEGP_StreamValue2 *out_tP0);</pre>
NOTE: In AEGP_KeyframeSuite2 and prior versions, the values returned from this function were wrong when called on an effect point control stream or anchor point. They were not multiplied by the layer size. Now they are.
AEGP_GetKeyframeTemporalEaseRetrieves the AEGP_KeyframeEases associated with the specified dimension of the stream’s value at the time of the keyframe.
dimensionL ranges from 0 to (temporal_dimensionality -1).
<pre lang="cpp">AEGP_GetKeyframeTemporalEase(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,A_long dimensionL, AEGP_KeyframeEase *in_easeP0,“ AEGP_KeyframeEase *out_easeP0);</pre>
NOTE: the returned ease values must be multiplied by layer height to match the values displayed in the After Effects UI.
AEGP_SetKeyframeTemporalEaseSpecifies the AEGP_KeyframeEases to be used for the stream’s value at the time of the keyframe.
dimensionL ranges from 0 to (temporal_dimensionality -1).
The AEGP_KeyframeEases passed are not adopted by After Effects.
<pre lang="cpp">AEGP_SetKeyframeTemporalEase(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,A_long dimL, const AEGP_KeyframeEase *in_P0,“ const AEGP_KeyframeEase *outP0);</pre>
AEGP_GetKeyframeFlagsRetrieves the flags currently set for the keyframe.
<pre lang="cpp">AEGP_GetKeyframeFlags(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,“ AEGP_KeyframeFlags *flagsP);</pre>
*flagsP will be a combination of the following:
-AEGP_KeyframeFlag_NONE
-AEGP_KeyframeFlag_TEMPORAL_CONTINUOUS
-AEGP_KeyframeFlag_TEMPORAL_AUTOBEZIER
-AEGP_KeyframeFlag_SPATIAL_CONTINUOUS
-AEGP_KeyframeFlag_SPATIAL_AUTOBEZIER
-AEGP_KeyframeFlag_ROVING
AEGP_SetKeyframeFlagSets the specified flag for the keyframe. Flags must be set individually.
<pre lang="cpp">AEGP_SetKeyframeFlag(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,AEGP_KeyframeFlags flag, A_Boolean valueB);</pre>
AEGP_GetKeyframeInterpolationRetrieves the in and out AEGP_KeyframeInterpolationTypes for the specified keyframe.
<pre lang="cpp">AEGP_GetKeyframeInterpolation(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,AEGP_KeyframeInterpolationType \*inP0, AEGP_KeyframeInterpolationType *outP0);</pre>
AEGP_KeyframeInterpolationType is one of the following:
-AEGP_KeyInterp_NONE
-AEGP_KeyInterp_LINEAR
-AEGP_KeyInterp_BEZIER
-AEGP_KeyInterp_HOLD
AEGP_SetKeyframeInterpolationSpecifies the in and out AEGP_KeyframeInterpolationTypes to be used for the given keyframe.
<pre lang="cpp">AEGP_SetKeyframeInterpolation(AEGP_StreamRefH streamH, AEGP_KeyframeIndex key_index,AEGP_KeyframeInterpolationType in_interp, AEGP_KeyframeInterpolationType out_interp);</pre>
AEGP_StartAddKeyframesInforms After Effects that you’re going to be adding several keyframes to the specified stream. After Effects will return an allocated opaque AEGP_AddKeyframesInfoH, for use with the calls below.
<pre lang="cpp">AEGP_StartAddKeyframes(AEGP_StreamRefH streamH, AEGP_AddKeyframesInfoH *akPH);</pre>
AEGP_AddKeyframesAdds a keyframe to the specified stream at the specified (layer or composition) time.
Note: this doesn’t actually do anything to the stream’s value.
<pre lang="cpp">AEGP_AddKeyframes(AEGP_AddKeyframesInfoH akH, AEGP_LTimeMode time_mode,const A_Time \*timePT, A_long *indexPL);</pre>
AEGP_SetAddKeyframeSets the value of the specified keyframe.
<pre lang="cpp">AEGP_SetAddKeyframe(AEGP_AddKeyframesInfoH akH, A_long indexL,“ const AEGP_StreamValue2 *valueP);</pre>
AEGP_EndAddKeyframesTells After Effects you’re done adding keyframes.
<pre lang="cpp">AEGP_EndAddKeyframes(A_Boolean addB, AEGP_AddKeyframesInfoH akH);</pre>

Adding Multiple Keyframes

每次调用 AEGP_InsertKeyframe() 时,整个流都会被添加到撤销堆栈中。

如果你只是添加一两个关键帧,这并不是问题。然而,如果你正在编写一个关键帧生成器,你会希望以正确的方式处理。

在开始添加关键帧之前,调用(名字非常贴切的)AEGP_StartAddKeyframes,并传递一个不透明的 AEGP_AddKeyframesInfoH 给它。

对于每个要添加的关键帧,调用 AEGP_AddKeyframes 来设置要使用的时间(并获取新添加的关键帧的索引),然后调用 AEGP_SetAddKeyframe 来指定要使用的值。

完成后,调用 AEGP_EndAddKeyframes 让 After Effects 知道是时候将更改后的参数流添加到撤销堆栈中了

标记流

AEGP_MarkerSuite 允许直接操作标记数据。

AEGP_MarkerSuite2

FunctionPurpose
AEGP_NewMarkerCreates a new marker.
<pre lang="cpp">AEGP_NewMarker(“ AEGP_MarkerValP *markerPP);</pre>
AEGP_DisposeMarkerDisposes of a marker.
<pre lang="cpp">AEGP_DisposeMarker(“ AEGP_MarkerValP markerP);</pre>
AEGP_DuplicateMarkerDuplicates a marker (didn’t see*that* one coming, eh?).
<pre lang="cpp">AEGP_DuplicateMarker(AEGP_MarkerValP markerP, AEGP_MarkerValP *new_markerP);</pre>
AEGP_SetMarkerFlagSets a marker flag’s value.
<pre lang="cpp">AEGP_SetMarkerFlag(AEGP_MarkerValP markerP, AEGP_MarkerFlagType flagType,“ A_Boolean valueB);</pre>
Currently, AEGP_MarkerFlagType is one of the following:
-AEGP_MarkerFlag_NONE
-AEGP_MarkerFlag_NAVIGATION
AEGP_GetMarkerFlagGets the value (see above) of a given AEGP_MarkerFlagType.
<pre lang="cpp">AEGP_GetMarkerFlag(AEGP_ConstMarkerValP markerP, AEGP_MarkerFlagType flagType“ A_Boolean *valueBP);</pre>
AEGP_GetMarkerStringRetrieves the UTF-16, NULL-terminated string located in the specified marker field. Must be disposed of by caller using AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetMarkerString(AEGP_PluginID id, AEGP_ConstMarkerValP markerP,AEGP_MarkerStringType strType, AEGP_MemHandle *unicodePH);</pre>
AEGP_SetMarkerStringSets the specified field of a marker to the provided text.
<pre lang="cpp">AEGP_SetMarkerString(AEGP_MarkerValP markerP, AEGP_MarkerStringType strType,const A_u_short \*unicodeP, A_long lengthL);</pre>
AEGP_CountCuePointParamsReturns the number of cue point parameters.
<pre lang="cpp">AEGP_CountCuePointParams(AEGP_ConstMarkerValP markerP, A_long *paramsLP);</pre>
AEGP_GetIndCuePointParamReturns the cue point param at the specified index (which must be between 0 and (cue point params -1).
Returned handles are UTF-16, NULL-terminated strings, and must be disposed of by caller using AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetIndCuePointParam(AEGP_PluginID id, AEGP_ConstMarkerValP markerP,A_long param_indexL, AEGP_MemHandle *unicodeKeyPH,“ AEGP_MemHandle *uni_ValuePH);</pre>
AEGP_SetIndCuePointParamSet the value of an indexed cue point parameter to the specified value.
key_lengthL is “number of unicode characters”, and value_lenL is the length of the provided value.
unicode_KeyP and unicode_ValueP point to UTF-16 data.
<pre lang="cpp">AEGP_SetIndCuePointParam(AEGP_MarkerValP markerP, A_long param_idxL,const A_u_short \*unicode_KeyP, A_long key_lengthL,const A_u_short \*unicode_ValueP, A_long value_lengthL);</pre>
AEGP_InsertCuePointParamInserts a cue point parameter.
This call is following by AEGP_SetIndCuePointParam to actually set the data.
<pre lang="cpp">AEGP_InsertCuePointParam(AEGP_MarkerValP markerP, A_long param_idxL);</pre>
AEGP_DeleteIndCuePointParamDeletes the cue point param at the specified index.
<pre lang="cpp">AEGP_DeleteIndCuePointParam(AEGP_MarkerValP markerP, A_long param_idxL);</pre>
AEGP_SetMarkerDuration<pre lang="cpp">AEGP_SetMarkerDuration(AEGP_MarkerValP markerP, const A_Time *durationPT);</pre>
AEGP_GetMarkerDuration<pre lang="cpp">AEGP_GetMarkerDuration(AEGP_ConstMarkerValP markerP, A_Time *durationPT);</pre>

遮罩管理

访问、操作和删除图层的遮罩。

AEGP_MaskSuite6

FunctionPurpose
AEGP_GetLayerNumMasksCounts the masks applied to a layer,
<pre lang="cpp">AEGP_GetLayerNumMasks(AEGP_LayerH aegp_layerH, A_long *num_masksPL);</pre>
AEGP_GetLayerMaskByIndexGiven a layer handle and mask index, returns a pointer to the mask handle. You must destroy the mask handle by using AEGP_DisposeMask().
<pre lang="cpp">AEGP_GetLayerMaskByIndex(AEGP_LayerH aegp_layerH, A_long mask_indexL,“ AEGP_MaskRefH *maskPH);</pre>
AEGP_DisposeMaskDispose of a mask handle.
<pre lang="cpp">AEGP_DisposeMask(“ AEGP_MaskRefH maskH);</pre>
AEGP_GetMaskInvertGiven a mask handle, determines if the mask is inverted or not.
<pre lang="cpp">AEGP_GetMaskInvert(AEGP_MaskRefH maskH, A_Boolean *invertPB);</pre>
AEGP_SetMaskInvertSets the inversion state of a mask.
<pre lang="cpp">AEGP_SetMaskInvert(AEGP_MaskRefH mask_refH, A_Boolean invertB);</pre>
AEGP_GetMaskModeGiven a mask handle, returns the current mode of the mask.
PF_MaskMode_NONE does nothing, PF_MaskMode_ADD is the default behavior.
-PF_MaskMode_NONE
-PF_MaskMode_ADD
-PF_MaskMode_SUBTRACT
-PF_MaskMode_INTERSECT
-PF_MaskMode_LIGHTEN
-PF_MaskMode_DARKEN
-PF_MaskMode_DIFFERENCE
<pre lang="cpp">AEGP_GetMaskMode(AEGP_MaskRefH maskH, PF_MaskMode *modeP);</pre>
AEGP_SetMaskModeSets the mode of the given mask.
<pre lang="cpp">AEGP_SetMaskMode(AEGP_MaskRefH maskH, PF_MaskMode mode);</pre>
AEGP_GetMaskMotionBlurStateRetrieves the motion blur setting for the given mask.
<pre lang="cpp">AEGP_GetMaskMotionBlurState(AEGP_MaskRefH mask_refH, AEGP_MaskMBlur *blur_stateP);</pre>
AEGP_MaskMBlur will be one of the following:
-AEGP_MaskMBlur_SAME_AS_LAYER
-AEGP_MaskMBlur_OFF
-AEGP_MaskMBlur_ON
AEGP_SetMaskMotionBlurStateNew in CS6. Sets the motion blur setting for the given mask.
<pre lang="cpp">AEGP_SetMaskMotionBlurState(AEGP_MaskRefH mask_refH, AEGP_MaskMBlur blur_state);</pre>
AEGP_GetMaskFeatherFalloffNew in CS6. Gets the type of feather falloff for the given mask, either AEGP_MaskFeatherFalloff_SMOOTH or AEGP_MaskFeatherFalloff_LINEAR.
<pre lang="cpp">AEGP_SetMaskMotionBlurState(AEGP_MaskRefH mask_refH, AEGP_MaskFeatherFalloff *feather_falloffP);</pre>
AEGP_SetMaskFeatherFalloffSets the type of feather falloff for the given mask.
<pre lang="cpp">AEGP_SetMaskMotionBlurState(AEGP_MaskRefH mask_refH, AEGP_MaskFeatherFalloff feather_falloff);</pre>
AEGP_GetMaskNameRemoved in CS4. Use AEGP_GetNewStreamRefForMask and the name functions in the Dynamic Stream Suite instead.
AEGP_SetMaskName
AEGP_GetMaskIDRetrieves the AEGP_MaskIDVal for the given AEGP_MaskRefH, for use in uniquely identifying the mask.
<pre lang="cpp">AEGP_GetMaskID(AEGP_MaskRefH mask_refH, AEGP_MaskIDVal *id_valP);</pre>
AEGP_CreateNewMaskCreates a new mask on the referenced AEGP_LayerH, with zero nodes. The new mask’s index is returned.
<pre lang="cpp">AEGP_CreateNewMask(AEGP_LayerH layerH, AEGP_MaskRefH *mask_refPH,“ A_long *mask_indexPL0);</pre>
AEGP_DeleteMaskFromLayer<pre lang="cpp">AEGP_DeleteMaskFromLayer(“ AEGP_MaskRefH mask_refH);</pre>
NOTE: As of 6.5, if you delete a mask and it or a child stream is selected, the current selection within the composition will become NULL.
AEGP_GetMaskColorRetrieves the color of the specified mask.
<pre lang="cpp">AEGP_GetMaskColor(AEGP_MaskRefH mask_refH, AEGP_ColorVal *colorP);</pre>
AEGP_SetMaskColorSets the color of the specified mask.
<pre lang="cpp">AEGP_SetMaskColor(AEGP_MaskRefH mask_refH, const AEGP_ColorVal *colorP);</pre>
AEGP_GetMaskLockStateRetrieves the lock state of the specified mask.
<pre lang="cpp">AEGP_GetMaskLockState(AEGP_MaskRefH mask_refH, A_Boolean *is_lockedPB);</pre>
AEGP_SetMaskLockStateSets the lock state of the specified mask.
<pre lang="cpp">AEGP_SetMaskLockState(AEGP_MaskRefH mask_refH, A_Boolean lockB);</pre>
AEGP_GetMaskIsRotoBezierReturns whether or not the given mask is used as a rotobezier.
<pre lang="cpp">AEGP_GetMaskIsRotoBezier(AEGP_MaskRefH mask_refH, A_Boolean *is_roto_bezierPB);</pre>
AEGP_SetMaskIsRotoBezierSets whether a given mask is to be used as a rotobezier.
<pre lang="cpp">AEGP_SetMaskIsRotoBezier(AEGP_MaskRefH mask_refH, A_Boolean *is_roto_bezierPB);</pre>
AEGP_DuplicateMaskDuplicates a given AEGP_MaskRefH. Caller must dispose of duplicate.
<pre lang="cpp">AEGP_DuplicateMask(AEGP_MaskRefH orig_mask_refH, AEGP_MaskRefH *dupe_mask_refPH);</pre>

遮罩轮廓

上述的遮罩套件向插件提供了图层上遮罩的信息,但并未涉及这些遮罩的具体细节。

这是因为要获取这些信息,After Effects需要进行处理;这些信息并非现成可得。

插件通过使用此遮罩轮廓套件来访问那些信息。

AEGP_MaskOutlineSuite3

FunctionPurpose
AEGP_IsMaskOutlineOpenGiven an mask outline pointer (obtainable through theStream Suite), determines if the mask path is open or closed.
<pre lang="cpp">AEGP_IsMaskOutlineOpen(AEGP_MaskOutlineVal \*mask_outlineP, A_Boolean *openPB);</pre>
AEGP_SetMaskOutlineOpenSets the open state of the given mask outline.
<pre lang="cpp">AEGP_SetMaskOutlineOpen(AEGP_MaskOutlineValH mask_outlineH, A_Boolean openB);</pre>
AEGP_GetMaskOutlineNumSegmentsGiven a mask outline pointer, returns the number of segments in the path.
num_segmentsPL is the total number of segments [0...N-1].
<pre lang="cpp">AEGP_GetMaskOutlineNumSegments(AEGP_MaskOutlineVal \*mask_outlineP, A_long *num_segmentsPL);</pre>
AEGP_GetMaskOutlineVertexInfoGiven a mask outline pointer and a point between 0 and the total number of segments.
For closed mask paths,vertex[0] is the same as vertex[num_segments].
<pre lang="cpp">AEGP_GetMaskOutlineVertexInfo(AEGP_MaskOutlineVal \*mask_outlineP, A_long which_pointL,“ AEGP_MaskVertex *vertexP);</pre>
AEGP_SetMaskOutlineVertexInfoSets the vertex information for a given index.
Setting vertex 0 is special; its in tangent will actually set the out tangent of the last vertex in the outline.
Of course,which_pointL must be valid for the mask outline, or the function will return an error.
<pre lang="cpp">AEGP_SetMaskOutlineVertexInfo(AEGP_MaskOutlineValH mask_outlineH, AEGP_VertexIndex which_pointL,“ AEGP_MaskVertex *vertexP);</pre>
AEGP_CreateVertexCreates a vertex at index position.
All vertices which formerly had an AEGP_VertexIndex of position or greater will have their indices incremented by one.
<pre lang="cpp">AEGP_CreateVertex(AEGP_MaskOutlineValH mask_outlineH, AEGP_VertexIndex position);.</pre>
NOTE: All masks must have at least one vertex.
AEGP_DeleteVertexRemoves a vertex from a mask.
<pre lang="cpp">AEGP_DeleteVertex(AEGP_MaskOutlineValH mask_outlineH, AEGP_VertexIndex index);</pre>
AEGP_GetMaskOutlineNumFeathersNew in CS6.
<pre lang="cpp">AEGP_DeleteVertex(AEGP_MaskOutlineValH mask_outlineH, A_long *num_feathersPL);</pre>
AEGP_GetMaskOutlineFeatherInfoNew in CS6.
<pre lang="cpp">AEGP_GetMaskOutlineFeatherInfo(AEGP_MaskOutlineValH mask_outlineH, AEGP_FeatherIndex which_featherL,“ AEGP_MaskFeather *featherP);</pre>
AEGP_SetMaskOutlineFeatherInfoNew in CS6. Feather must already exist; use AEGP_CreateMaskOutlineFeather first, if needed.
<pre lang="cpp">AEGP_SetMaskOutlineFeatherInfo(AEGP_MaskOutlineValH mask_outlineH, AEGP_VertexIndex which_featherL,“ const AEGP_MaskFeather *featherP);</pre>
AEGP_CreateMaskOutlineFeatherNew in CS6. Index of new feather is passed back in insert_positionP.
<pre lang="cpp">AEGP_CreateMaskOutlineFeather(AEGP_MaskOutlineValH mask_outlineH, const AEGP_MaskFeather *featherP0,“ AEGP_FeatherIndex *insert_positionP);</pre>
AEGP_DeleteMaskOutlineFeatherNew in CS6.
<pre lang="cpp">AEGP_DeleteMaskOutlineFeather(AEGP_MaskOutlineValH mask_outlineH, AEGP_FeatherIndex index);</pre>

遮罩羽化

CS6新增功能,遮罩可以进行羽化处理。

AEGP_MaskFeather 定义如下:

typedef struct {
A_long segment; // mask segment where feather is
PF_FpLong segment_sF; // 0-1: feather location on segment
PF_FpLong radiusF; // negative value allowed if type == AEGP_MaskFeatherType_INNER
PF_FpShort ui_corner_angleF; // 0-1: angle of UI handle on corners
PF_FpShort tensionF; // 0-1: tension of boundary at feather pt
AEGP_MaskFeatherInterp interp;
AEGP_MaskFeatherType type;
} AEGP_MaskFeather;

AEGP_MaskFeatherInterp is either AEGP_MaskFeatherInterp_NORMAL or AEGP_MaskFeatherInterp_HOLD_CW.

AEGP_MaskFeatherType is either AEGP_MaskFeatherType_OUTER or AEGP_MaskFeatherType_INNER.

This suite enables AEGPs to get and set the text associated with text layers.

Note: to get started, retrieve an AEGP_TextDocumentH by calling AEGP_GetLayerStreamValue, above, and passing AEGP_StreamType_TEXT_DOCUMENT as the AEGP_StreamType.


处理文本图层

此套件允许AEGP获取和设置与文本图层相关联的文本。

AEGP_TextDocumentSuite1

FunctionPurpose
AEGP_GetNewTextRetrieves the UTF-16, NULL-terminated string used in the AEGP_TextDocumentH.
Note: After Effects will allocate the AEGP_MemHandle; your plug-in must dispose of it when done using AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetNewText(AEGP_PluginID id, AEGP_TextDocumentH text_docH,“ AEGP_MemHandle *unicodePH);</pre>
AEGP_SetTextSpecifies the text to be used by the AEGP_TextDocumentH.
<pre lang="cpp">AEGP_SetText(AEGP_TextDocumentH text_docH, const A_u_short *unicodePS,“ long lengthL);</pre>

处理文本轮廓

AEGP_TextLayerSuite 提供了对文本层所使用的实际文本轮廓的访问。

Once you have a path, you can manipulate it with PF_PathQuerySuite1 and PF_PathDataSuite.

AEGP_TextLayerSuite1

FunctionPurpose
AEGP_GetNewTextOutlinesAllocates and returns a handle to the AEGP_TextOutlinesHs associated with the specified layer.
outlinesPH will be NULL if there are no AEGP_TextOutlinesHs associated with layerH (in other words, if it’s not a text layer).
<pre lang="cpp">AEGP_GetNewTextOutlines(AEGP_LayerH layerH, const A_Time *layer_timePT,“ AEGP_TextOutlinesH *outlinesPH);</pre>
AEGP_DisposeTextOutlinesDispose of those outlines we allocated on your behalf!
<pre lang="cpp">AEGP_DisposeTextOutlines(“ AEGP_TextOutlinesH outlinesH);</pre>
AEGP_GetNumTextOutlinesRetrieves the number of text outlines for the layer.
<pre lang="cpp">AEGP_GetNumTextOutlines(AEGP_TextOutlinesH outlinesH, A_long *num_otlnsPL);</pre>
AEGP_GetIndexedTextOutlineReturns a PF_PathOutlinePtr for the specifed text outline.
<pre lang="cpp">AEGP_GetIndexedTextOutline(AEGP_TextOutlinesH outlinesH, A_long path_indexL,“ PF_PathOutlinePtr *pathPP);</pre>

实用函数

实用工具套件提供了错误消息处理、AEGP版本检查以及对撤销堆栈的访问功能。

这些功能确保After Effects及其插件保持整洁有序,满足您的所有需求

AEGP_UtilitySuite6

FunctionPurpose
AEGP_ReportInfoDisplays dialog with name of the AEGP followed by the string passed.
<pre lang="cpp">AEGP_ReportInfo(AEGP_PluginID aegp_plugin_id, const A_char *info_stringZ);</pre>
AEGP_ReportInfoUnicodeNew in CC. Displays dialog with name of the AEGP followed by the unicode string passed.
<pre lang="cpp">AEGP_ReportInfoUnicode(AEGP_PluginID aegp_plugin_id, const A_UTF16Char *info_stringP);</pre>
AEGP_GetDriverSpecVersionReturns version of AEGPDriver plug-in (use to determine supported features).
<pre lang="cpp">AEGP_GetDriverSpecVersion(A_short \*major_versionPS, A_short *minor_versionPS);</pre>
AEGP_StartQuietErrorsSilences errors. Must be balanced with AEGP_EndQuietErrors.
The AEGP_ErrReportState is an opaque structure private to After Effects.
<pre lang="cpp">AEGP_StartQuietErrors(“ AEGP_ErrReportState *err_stateP);</pre>
AEGP_EndQuietErrorsRe-enables errors.
<pre lang="cpp">AEGP_EndQuietErrors(“ AEGP_ErrReportState *err_stateP)</pre>
AEGP_StartUndoGroupAdd action(s) to the undo queue. The user may undo any actions between this and AEGP_EndUndoGroup().
The undo_nameZ will appear in the edit menu.
<pre lang="cpp">AEGP_StartUndoGroup(“ const A_char *undo_nameZ);</pre>
AEGP_EndUndoGroupEnds the undo list.
<pre lang="cpp">AEGP_EndUndoGroup();</pre>
AEGP_RegisterWithAEGPReturns an AEGP_PluginID, which effect plug-ins can then use in calls to many functions throughout the AEGP API.
Effects should only call this function once, during PF_Cmd_GLOBAL_SETUP, and save the AEGP_PluginID for later use.
The first parameter can be any value, and the second parameter should be the plug-in’s match name.
<pre lang="cpp">AEGP_RegisterWithAEGP(AEGP_GlobalRefcon global_refcon, const A_char *plugin_nameZ,“ AEGP_PluginID *plugin_id);</pre>
AEGP_GetMainHWNDRetrieves After Effects’ HWND; useful when displaying your own dialog on Windows.
If you don’t use After Effects’ HWND, your modal dialog will not prevent interaction with the windows behind, and pain will ensue.
<pre lang="cpp">AEGP_GetMainHWND(“ void *main_hwnd);</pre>
AEGP_ShowHideAllFloatersToggles whether or not floating palettes are displayed.
Use this with care; users get twitchy when you unexpectedly change the UI on them.
<pre lang="cpp">AEGP_ShowHideAllFloaters(“ A_Boolean include_tool_palB);</pre>
AEGP_PaintPalGetForeColorRetrieves the foreground color from the paint palette.
<pre lang="cpp">AEGP_PaintPalGetForeColor(“ AEGP_ColorVal *fore_colorP);</pre>
AEGP_PaintPalGetBackColorRetrieves the background color from the paint palette.
<pre lang="cpp">AEGP_PaintPalGetBackColor(“ AEGP_ColorVal *back_colorP);</pre>
AEGP_PaintPalSetForeColorSets the foreground color in the paint palette.
<pre lang="cpp">AEGP_PaintPalSetForeColor(“ const AEGP_ColorVal *fore_colorP);</pre>
AEGP_PaintPalSetBackColorSets the background color in the paint palette.
<pre lang="cpp">AEGP_PaintPalSetBackColor(“ const AEGP_ColorVal *back_colorP);</pre>
AEGP_CharPalGetFillColorRetrieves the fill color from the character palette.
<pre lang="cpp">AEGP_CharPalGetFillColor(A_Boolean \*is_fcolor_definedPB, AEGP_ColorVal *fill_colorP);</pre>
AEGP_CharPalGetStrokeColorRetrieves the stroke color from the character palette.
<pre lang="cpp">AEGP_CharPalGetStrokeColor(A_Boolean \*is_scolor_definedPB, AEGP_ColorVal *stroke_colorP);</pre>
AEGP_CharPalSetFillColorSets the fill color in the character palette.
<pre lang="cpp">AEGP_CharPalSetFillColor(“ const AEGP_ColorVal *fill_colorP);</pre>
AEGP_CharPalSetStrokeColorSets the stroke color in the character palette.
<pre lang="cpp">AEGP_CharPalSetStrokeColor(“ const AEGP_ColorVal *stroke_colorP);</pre>
AEGP_CharPalIsFillColorUIFrontmostReturns whether or not the fill color is frontmost. If it isn’t, the stroke color is frontmost.
<pre lang="cpp">AEGP_CharPalIsFillColorUIFrontmost(“ A_Boolean *is_fcolor_selectedPB);</pre>
AEGP_ConvertFpLongToHSFRatioReturns an A_Ratio interpretation of the given A_FpLong. Useful for horizontal scale factor interpretation.
<pre lang="cpp">AEGP_ConvertFpLongToHSFRatio(A_FpLong numberF, A_Ratio *ratioPR);</pre>
AEGP_ConvertHSFRatioToFpLongReturns an A_FpLong interpretation of the given A_Ratio. Useful for horizontal scale factor interpretation.
<pre lang="cpp">AEGP_ConvertHSFRatioToFpLong(A_Ratio ratioR, A_FpLong *numberPF);</pre>
AEGP_CauseIdleRoutinesToBeCalledThis routine is safe to call from threads other than the main thread. It is asynchronous and will return before the idle handler is called.
The suite functions to get this function pointer are not thread safe; save it off in the main thread for use by the child thread.
<pre lang="cpp">AEGP_CauseIdleRoutinesToBeCalled(void);</pre>
AEGP_GetSuppressInteractiveUIReturns whether After Effects is running without a user interface.
<pre lang="cpp">AEGP_GetSuppressInteractiveUI(“ A_Boolean *ui_is_suppressedPB);</pre>
AEGP_WriteToOSConsoleSends a string to the OS console.
<pre lang="cpp">AEGP_WriteToOSConsole(“ const A_char *textZ);</pre>
AEGP_WriteToDebugLogWrites a message to the debug log, or to the OS command line if After Effects was launched with the “-debug” option.
<pre lang="cpp">AEGP_WriteToDebugLog(const A_char \*subsystemZ, const A_char *event_typeZ,“ const A_char *infoZ);</pre>
AEGP_GetLastErrorMessageRetrieves the last error message displayed to the user, and its associated error number. Pass in the size of the character buffer to be returned.
<pre lang="cpp">AEGP_GetLastErrorMessage(A_long buffer_size, A_char *error_string,“ A_Err *error_num);</pre>
AEGP_IsScriptingAvailableReturns TRUE if scripting is available to the plug-in.
<pre lang="cpp">AEGP_IsScriptingAvailable(“ A_Boolean *outAvailablePB);</pre>
AEGP_ExecuteScriptHave After Effects execute a script. The script passed in can be in either UTF-8 or the current application encoding (if platform_encodingB is passed in as TRUE).
The two out arguments are optional. The value of the last line of the script is what is passed back in outResultPH0.
<pre lang="cpp">AEGP_ExecuteScript(AEGP_PluginID inPlugin_id, const A_char *inScriptZ,const A_Boolean platform_encodingB, AEGP_MemHandle *outResultPH0,“ AEGP_MemHandle *outErrStringPH0);</pre>
AEGP_HostIsActivatedReturns TRUE if the user has successfully activated After Effects.
<pre lang="cpp">AEGP_HostIsActivated(“ A_Boolean *is_activatedPB);</pre>
AEGP_GetPluginPlatformRefOn macOS, returns a CFBundleRef to your Mach-O plug-in, or NULL for a CFM plug-in.
Always returns NULL on Windows (you can use an OS-specific entry point to capture your DLLInstance).
<pre lang="cpp">AEGP_GetPluginPlatformRef(AEGP_PluginID plug_id, void *plat_refPPV);</pre>
AEGP_UpdateFontListRescans the system font list.
<pre lang="cpp">AEGP_UpdateFontList();</pre>
AEGP_GetPluginPathsNew in CC. Returns a particular path associated with the plug-in:
-AEGP_GetPathTypes_PLUGIN - (Not Implemented) The path to the location of the plug-in itself.
-AEGP_GetPathTypes_USER_PLUGIN -The suite specific location of user specific plug-ins.
-AEGP_GetPathTypes_ALLUSER_PLUGIN - The suite specific location of plug-ins shared by all users.
-AEGP_GetPathTypes_APP - The After Effects .exe or .app location. Not plug-in specific.
<pre lang="cpp">AEGP_GetPluginPaths(AEGP_PluginID aegp_plugin_id, AEGP_GetPathTypes path_type“ AEGP_MemHandle *unicode_pathPH);</pre>

持久数据套件

插件具有对After Effects偏好设置中持久数据的读写权限。AEGP可以使用以下套件添加和管理自己的持久数据。数据条目通过(部分键,值键)对进行访问。建议插件使用其匹配名称作为部分键,或者在使用多个部分键时将其作为前缀。

可用的数据类型包括 A_longA_FpLong、字符串和 void*A_FpLongs以6位小数的精度存储,无法指定不同的精度。字符串数据支持完整的8位空间,仅0x00保留用于字符串结束符。这使得它们非常适合存储UTF-8编码的字符串、ISO 8859-1和纯ASCII文本。部分键和值键都属于这种类型。对于简单数据类型未表示的数据类型,请使用包含自定义数据的句柄处理方式;而void*非结构化数据则允许您存储任何类型的数据——但必须同时传入以字节为单位的大小信息以及实际内容本身。

当调用任何函数来检索某个键对应的值时:如果找不到给定关键字,则会将该默认值写入blob并返回该结果;若未提供默认选项则会产生空白记录并被相应反馈出来。

需要注意的是这些资料保存在应用程序配置而非项目文件里——截至版本6.5为止尚不存在将不透明由 AEGP 生成之资讯存入 AE 工程内的方法.

即使是在运行过程中修改了首选项, After Effects也能妥善应对:它会先检查内存中的预置副本再根据那些可调整参数采取行动而不是依赖已储存好的设定.这简直就像我们事先规划好了一样!

AEGP_PersistentDateSuite4

FunctionPurpose
AEGP_GetApplicationBlobObtains the handle to all persistent application data. Modifying this will modify the application.
The AEGP_PersistentType parameter is new in CC, and should be set to one of the following:
-AEGP_PersistentType_MACHINE_SPECIFIC
-AEGP_PersistentType_MACHINE_INDEPENDENT
-AEGP_PersistentType_MACHINE_INDEPENDENT_RENDER
-AEGP_PersistentType_MACHINE_INDEPENDENT_OUTPUT
-AEGP_PersistentType_MACHINE_INDEPENDENT_COMPOSITION
-AEGP_PersistentType_MACHINE_SPECIFIC_TEXT
-AEGP_PersistentType_MACHINE_SPECIFIC_PAINT
<pre lang="cpp">AEGP_GetApplicationBlob(AEGP_PersistentType blob_type, AEGP_PersistentBlobH *blobPH);</pre>
AEGP_GetNumSectionsObtains the number of sections in the application blob.
<pre lang="cpp">AEGP_GetNumSections(AEGP_PersistentBlobH blobH, A_long *num_sectionPL);</pre>
AEGP_GetSectionKeyByIndexObtains the key at the given index.
<pre lang="cpp">AEGP_GetSectionKeyByIndex(AEGP_PersistentBlobH blobH, A_long section_index,A_long max_section_size, A_char *section_keyZ);</pre>
AEGP_DoesKeyExistReturns whether or not a given key/value pair exists with the blob.
<pre lang="cpp">AEGP_DoesKeyExist(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_Boolean *existsPB);</pre>
AEGP_GetNumKeysRetrieves the number of value keys in the section.
<pre lang="cpp">AEGP_GetNumKeys(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,“ A_long *num_keysPL);</pre>
AEGP_GetValueKeyByIndexRetrieves the value of the indexed key.
<pre lang="cpp">AEGP_GetValueKeyByIndex(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,A_long key_index, A_long max_key_size,“ A_char *value_keyZ);</pre>
FunctionPurpose
AEGP_GetDataHandleObtains the value associated with the given section’s key. If using in-memory data structures, watch for endian issues.
<pre lang="cpp">AEGP_GetDataHandle(AEGP_PluginID plugin_id, AEGP_PersistentBlobH blobH,const A_char \*section_keyZ, const A_char *value_keyZ,AEGP_MemHandle defaultH0, AEGP_MemHandle *valuePH);</pre>
AEGP_GetDataObtains the data located at a given section’s value.
<pre lang="cpp">AEGP_GetData(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_u_long data_sizeLu,const void \*defaultPV0, void *bufPV);</pre>
AEGP_GetStringObtains the string for a given section key’s value (and indicates its length in actual_szLu0).
<pre lang="cpp">AEGP_GetString(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, const A_char *defaultZ0,A_u_long buf_sizeLu, char *bufZ,“ A_u_long *actual_szLu0);</pre>
AEGP_GetLongObtains the A_long associated with a given section key’s value.
<pre lang="cpp">AEGP_GetLong(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_long defaultL,“ A_long *valuePL);</pre>
AEGP_GetFpLongObtains the A_FpLong associated with a given section key’s value.
<pre lang="cpp">AEGP_GetFpLong(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_FpLong defaultF,“ A_FpLong *valuePF);</pre>
AEGP_GetTimeNew in CC. Obtains the A_Time associated with a given section key’s value.
<pre lang="cpp">AEGP_GetTime(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, const A_Time *defaultPT0,“ A_Time *valuePT);</pre>
AEGP_GetARGBNew in CC. Obtains the PF_PixelFloat associated with a given section key’s value.
<pre lang="cpp">AEGP_GetARGB(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, const PF_PixelFloat *defaultP0,“ PF_PixelFloat *valueP);</pre>
AEGP_SetDataHandleSets the given section key’s value to the handle passed in.
<pre lang="cpp">AEGP_SetDataHandle(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, const AEGP_MemHandle valueH);</pre>
AEGP_SetDataSets the given section key’s value to the data contained in dataPV.
<pre lang="cpp">AEGP_SetData(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_u_long data_sizeLu,“ const void *dataPV);</pre>
AEGP_SetStringSets the given section key’s string to strZ.
<pre lang="cpp">AEGP_SetString(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, const A_char *strZ);</pre>
AEGP_SetLongSets the given section key’s value to valueL.
<pre lang="cpp">AEGP_SetLong(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_long valueL);</pre>
AEGP_SetFpLongSets the given section key’s value to valueF.
<pre lang="cpp">AEGP_SetFpLong(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_FpLong valueF);</pre>
AEGP_SetTimeNew in CC. Sets the given section key’s value to valuePT.
<pre lang="cpp">AEGP_SetTime(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, A_Time *valuePT);</pre>
AEGP_SetARGBNew in CC. Sets the given section key’s value to valueP.
<pre lang="cpp">AEGP_SetARGB(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,const A_char \*value_keyZ, PF_PixelFloat *valueP);</pre>
AEGP_DeleteEntryRemoves the given section’s value from the blob.
<pre lang="cpp">AEGP_DeleteEntry(AEGP_PersistentBlobH blobH, const A_char *section_keyZ,“ const A_char *value_keyZ);</pre>
AEGP_GetPrefsDirectoryGet the path to the folder containing After Effects’ preference file.
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetPrefsDirectory(“ AEGP_MemHandle *unicode_pathPH);</pre>

色彩管理

我们提供了一个函数,以便AEGP能够获取After Effects当前的色彩管理设置信息。

AEGP_ColorSettingsSuite5

FunctionPurpose
AEGP_GetBlendingTablesRetrieves the current opaque PF_EffectBlendingTables, for use with AEGP_TransferRect.
<pre lang="cpp">AEGP_GetBlendingTables(PR_RenderContextH render_contextH, PF_EffectBlendingTables *blending_tables);</pre>
AEGP_DoesViewHaveColorSpaceXformReturns whether there is a colorspace transform applied to the current item view.
<pre lang="cpp">AEGP_DoesViewHaveColorSpaceXform(AEGP_ItemViewP viewP, A_Boolean *has_xformPB);</pre>
AEGP_XformWorkingToViewColorSpaceChanges the view colorspace of the source to be the working colorspace of the destination. Source and destination can be the same.
<pre lang="cpp">AEGP_XformWorkingToViewColorSpace(AEGP_ItemViewP viewP, AEGP_WorldH srcH,“ AEGP_WorldH dstH);</pre>
AEGP_GetNewWorkingSpaceColorProfileRetrieves the opaque current working space ICC profile. Must be disposed.
The “New” in the name does not indicate that you’re making up a new profile; rather, it’s part of our function naming standard; anything with “New” in the name allocates something which the caller must dispose.
<pre lang="cpp">AEGP_GetNewWorkingSpaceColorProfile(AEGP_PluginID aegp_plugin_id, AEGP_MemHandle *icc_profPH);</pre>
AEGP_GetNewColorProfileFromICCProfileRetrieves a new AEGP_ColorProfileP from After Effects, representing the specified ICC profile. The caller must dispose of the returned AEGP_ColorProfileP using AEGP_DisposeColorProfile().
<pre lang="cpp">AEGP_GetNewColorProfile FromICCProfile(AEGP_PluginID aegp_plugin_id, A_long icc_sizeL,const void \*icc_dataPV, AEGP_ColorProfileP *profilePP);</pre>
AEGP_GetNewICCProfileFromColorProfileRetrieves a new ICC profile (stored in an AEGP_MemHandle) representing the specified color profile.
Returned AEGP_MemHandle must be disposed by the caller.
<pre lang="cpp">AEGP_GetNewICCProfile FromColorProfile(AEGP_PluginID plugin_id, AEGP_ConstColorProfileP profileP,“ AEGP_MemHandle *profilePH);</pre>
AEGP_GetNewColorProfileDescriptionReturns a textual description of the specified color profile. Text will be a null-terminated UTF16 string, which must be disposed by the caller.
<pre lang="cpp">AEGP_GetNewColorProfileDescription(AEGP_PluginID aegp_plugin_id, AEGP_ConstColorProfileP profileP,“ AEGP_MemHandle *unicode_descPH);</pre>
AEGP_DisposeColorProfileDisposes of a color profile, obtained using other functions in this suite.
<pre lang="cpp">AEGP_DisposeColorProfile(“ AEGP_ColorProfileP profileP);</pre>
AEGP_GetColorProfileApproximateGammaReturns a floating point number approximating the gamma setting used by the specified color profile.
<pre lang="cpp">AEGP_GetColorProfileApproximateGamma(AEGP_ConstColorProfileP profileP, A_FpShort *approx_gammaP);</pre>
AEGP_IsRGBColorProfileReturns whether the specified color profile is RGB.
<pre lang="cpp">AEGP_IsRGBColorProfile(AEGP_ConstColorProfileP profileP, A_Boolean *is_rgbPB);</pre>
AEGP_SetWorkingColorSpaceSets the working space to the passed color profile.
<pre lang="cpp">AEGP_SetWorkingColorSpace(AEGP_PluginID aegp_plugin_id, AEGP_CompH compH,“ AEGP_ConstColorProfileP color_profileP);</pre>
AEGP_IsOCIOColorManagementUsedCheck if the current project is using the OCIO color engine or not.
Returns true if current project uses OCIO color managed mode.
<pre lang="cpp">AEGP_IsOCIOColorManagementUsed(AEGP_PluginID aegp_plugin_id, A_Boolean *is_OCIOColorManagementUsedPB);</pre>
AEGP_GetOCIOConfigurationFileReturns the OCIO configuration file used by the project.
Returned config_filePH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the OCIO Configuration file. The returned string must be disposed by the caller.
<pre lang="cpp">AEGP_GetOCIOConfigurationFile(AEGP_PluginID aegp_plugin_id, AEGP_MemHandle *congif_filePH);</pre>
AEGP_GetOCIOConfigurationFilePathReturns the absolute file path to the OCIO configuration used by the project
The returned config_filePH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the absolute path to OCIO Configuration file. The returned string must be disposed by the caller.
<pre lang="cpp">AEGP_GetOCIOConfigurationFilePath(AEGP_PluginID aegp_plugin_id, AEGP_MemHandle *congif_filePH);</pre>
AEGPD_GetOCIOWorkingColorSpaceReturns the working color space of the project in OCIO mode.
The returned ocio_working_colorspaceH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the string specifying the working color space. The returned string must be disposed by the caller.
<pre lang="cpp">AEGPD_GetOCIOWorkingColorSpace(AEGP_PluginID aegp_plugin_id, AEGP_MemHandle *ocio_working_colorspaceH);</pre>
AEGPD_GetOCIODisplayColorSpaceReturns the Display and View transforms used by the project.
The returned ocio_displayH and ocio_viewH are handles of A_UTF16Char containing a null terminated UTF16String specifying the Display and View transforms used at project level. The returned strings must be disposed by the caller.
<pre lang="cpp">AEGPD_GetOCIODisplayColorSpace(AEGP_PluginID aegp_plugin_id, AEGP_MemHandle *ocio_displayH,“ AEGP_MemHandle *ocio_viewH);</pre>

渲染

自从我们推出AEGP API以来,一直有需求要求提供用于检索渲染帧的功能。

这些功能套件正好能满足这一需求。 First, specify what you want rendered in the AEGP_RenderOptionsSuite4 or AEGP_LayerRenderOptionsSuite1.

Then do the rendering with AEGP_RenderSuite4.

AEGP_RenderOptionsSuite4

FunctionPurpose
AEGP_NewFromItemReturns the AEGP_RenderOptionsH associated with a given AEGP_ItemH.
If there are no options yet specified, After Effects passes back an AEGP_RenderOptionsH with render time set to 0, time step set to the current frame duration, field render set to PF_Field_FRAME, and the depth set to the highest resolution specified within the item.
<pre lang="cpp">AEGP_NewFromItem(AEGP_PluginID plugin_id, AEGP_ItemH itemH,“ AEGP_RenderOptionsH *optionsPH);</pre>
AEGP_DuplicateDuplicates an AEGP_RenderOptionsH into copyPH.
<pre lang="cpp">AEGP_Duplicate(AEGP_PluginID plugin_id, AEGP_RenderOptionsH optionsH,“ AEGP_RenderOptionsH *copyPH);</pre>
AEGP_DisposeDeletes an AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_Dispose(“ AEGP_RenderOptionsH optionsH);</pre>
AEGP_SetTimeSets the render time of an AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetTime(AEGP_RenderOptionsH optionsH, A_Time time);</pre>
AEGP_GetTimeRetrieves the render time of the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetTime(AEGP_RenderOptionsH optionsH, A_Time *timeP);</pre>
AEGP_SetTimeStepSpecifies the time step (duration of a frame) for the referenced AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetTimeStep(AEGP_RenderOptionsH optionsH, A_Time time_step);</pre>
AEGP_GetTimeStepRetrieves the time step (duration of a frame) for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetTimeStep(AEGP_RenderOptionsH optionsH, A_Time *timePT);</pre>
AEGP_SetFieldRenderSpecifies the field settings for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetFieldRender(AEGP_RenderOptionsH optionsH, PF_Field field_render);</pre>
AEGP_GetFieldRenderRetrieves the field settings for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetFieldRender(AEGP_RenderOptionsH optionsH, PF_Field *field_renderP);</pre>
AEGP_SetWorldTypeSpecifies the AEGP_WorldType of the output of a given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetWorldType(AEGP_RenderOptionsH optionsH, AEGP_WorldType type);</pre>
AEGP_WorldType will be either AEGP_WorldType_8 or AEGP_WorldType_16
AEGP_GetWorldTypeRetrieves the AEGP_WorldType of the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetWorldType(AEGP_RenderOptionsH optionsH, AEGP_WorldType *typeP);</pre>
AEGP_SetDownsampleFactorSpecifies the downsample factor (with independent horizontal and vertical settings) for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetDownsampleFactor(AEGP_RenderOptionsH optionsH, A_short x,“ A_short y);</pre>
AEGP_GetDownsampleFactorRetrieves the downsample factor for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetDownsampleFactor(AEGP_RenderOptionsH optionsH, A_short *xP,“ A_short *yP);</pre>
AEGP_SetRegionOfInterestSpecifies the region of interest sub-rectangle for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetRegionOfInterest(AEGP_RenderOptionsH optionsH, const A_LRect *roiP)</pre>
AEGP_GetRegionOfInterestRetrieves the region of interest sub-rectangle for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetRegionOfInterest(AEGP_RenderOptionsH optionsH, A_LRect *roiP);</pre>
AEGP_SetMatteModeSpecifies the AEGP_MatteMode for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetMatteMode(AEGP_RenderOptionsH optionsH, AEGP_MatteMode mode);</pre>
AEGP_MatteMode will be one of the following:
-AEGP_MatteMode_STRAIGHT
-AEGP_MatteMode_PREMUL_BLACK
-AEGP_MatteMode_PREMUL_BG_COLOR
AEGP_GetMatteModeRetrieves the AEGP_MatteMode for the given AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_GetMatteMode(AEGP_RenderOptionsH optionsH, AEGP_MatteMode *modeP);</pre>
AEGP_GetChannelOrderGets the AEGP_ChannelOrder for the given AEGP_RenderOptionsH.
AEGP_ChannelOrder will be either AEGP_ChannelOrder_ARGB or AEGP_ChannelOrder_BGRA.
<pre lang="cpp">AEGP_GetChannelOrder(AEGP_RenderOptionsH optionsH, AEGP_ChannelOrder *orderP);</pre>
Factoid: this was added to facilitate live linking with Premiere Pro.
AEGP_SetChannelOrderSets the AEGP_ChannelOrder of the AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_SetChannelOrder(AEGP_RenderOptionsH optionsH, AEGP_ChannelOrder order);</pre>
AEGP_GetRenderGuideLayersPasses back a boolean that is true if the render guide layers setting is on.
<pre lang="cpp">AEGP_GetRenderGuideLayers)(AEGP_RenderOptionsH optionsH, A_Boolean *will_renderPB);</pre>
AEGP_SetRenderGuideLayersSpecify whether or not to render guide layers.
<pre lang="cpp">AEGP_SetRenderGuideLayers)(AEGP_RenderOptionsH optionsH, A_Boolean render_themB);</pre>
AEGP_GetRenderQualityGet the render quality of the render queue item.
Quality can be either AEGP_ItemQuality_DRAFT or AEGP_ItemQuality_BEST.
<pre lang="cpp">AEGP_GetRenderQuality(AEGP_RenderOptionsH optionsH, AEGP_ItemQuality *qualityP);</pre>
AEGP_SetRenderQualitySet the render quality of the render queue item.
<pre lang="cpp">AEGP_GetRenderQuality(AEGP_RenderOptionsH optionsH, AEGP_ItemQuality quality);</pre>

AEGP_LayerRenderOptionsSuite1

FunctionPurpose
AEGP_NewFromLayerReturns the AEGP_LayerRenderOptionsH associated with a given AEGP_LayerH.
Render time is set to the layer’s current time, time step is set to layer’s frame duration, ROI to the layer’s nominal bounds, and EffectsToRender to “all”.
optionsPH must be disposed by calling code.
<pre lang="cpp">AEGP_NewFromLayer(AEGP_PluginID plugin_id, AEGP_LayerH layerH,“ AEGP_LayerRenderOptionsH *optionsPH);</pre>
AEGP_NewFromUpstreamOfEffectReturns the AEGP_LayerRenderOptionsH from the layer associated with a given AEGP_EffectRefH.
Render time is set to the layer’s current time, time step is set to layer’s frame duration, ROI to the layer’s nominal bounds, and EffectsToRender to the index of effectH.
optionsPH must be disposed by calling code.
<pre lang="cpp">AEGP_NewFromUpstreamOfEffect(AEGP_PluginID plugin_id, AEGP_EffectRefH effectH,“ AEGP_LayerRenderOptionsH *optionsPH);</pre>
AEGP_DuplicateDuplicates an AEGP_LayerRenderOptionsH into copyPH.
<pre lang="cpp">AEGP_Duplicate(AEGP_PluginID plugin_id, AEGP_LayerRenderOptionsH optionsH,“ AEGP_LayerRenderOptionsH *copyPH);</pre>
AEGP_DisposeDeletes an AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_Dispose(“ AEGP_LayerRenderOptionsH optionsH);</pre>
AEGP_SetTimeSets the render time of an AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_SetTime(AEGP_LayerRenderOptionsH optionsH, A_Time time);</pre>
AEGP_GetTimeRetrieves the render time of the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_GetTime(AEGP_LayerRenderOptionsH optionsH, A_Time *timeP);</pre>
AEGP_SetTimeStepSpecifies the time step (duration of a frame) for the referenced AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_SetTimeStep(AEGP_LayerRenderOptionsH optionsH, A_Time time_step);</pre>
AEGP_GetTimeStepRetrieves the time step (duration of a frame) for the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_GetTimeStep(AEGP_LayerRenderOptionsH optionsH, A_Time *timePT);</pre>
AEGP_SetWorldTypeSpecifies the AEGP_WorldType of the output of a given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_SetWorldType(AEGP_LayerRenderOptionsH optionsH, AEGP_WorldType type);</pre>
AEGP_WorldType will be either AEGP_WorldType_8 or AEGP_WorldType_16
AEGP_GetWorldTypeRetrieves the AEGP_WorldType of the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_GetWorldType(AEGP_LayerRenderOptionsH optionsH, AEGP_WorldType *typeP);</pre>
AEGP_SetDownsampleFactorSpecifies the downsample factor (with independent horizontal and vertical settings) for the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_SetDownsampleFactor(AEGP_LayerRenderOptionsH optionsH, A_short x,“ A_short y);</pre>
AEGP_GetDownsampleFactorRetrieves the downsample factor for the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_GetDownsampleFactor(AEGP_LayerRenderOptionsH optionsH, A_short *xP,“ A_short *yP);</pre>
AEGP_SetMatteModeSpecifies the AEGP_MatteMode for the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_SetMatteMode(AEGP_LayerRenderOptionsH optionsH, AEGP_MatteMode mode);</pre>
AEGP_MatteMode will be one of the following:
-AEGP_MatteMode_STRAIGHT
-AEGP_MatteMode_PREMUL_BLACK
-AEGP_MatteMode_PREMUL_BG_COLOR
AEGP_GetMatteModeRetrieves the AEGP_MatteMode for the given AEGP_LayerRenderOptionsH.
<pre lang="cpp">AEGP_GetMatteMode(AEGP_LayerRenderOptionsH optionsH, AEGP_MatteMode *modeP);</pre>

AEGP_RenderSuite4

FunctionPurpose
AEGP_RenderAndCheckoutFrameRetrieves an AEGP_FrameReceiptH (not the actual pixels) for the frame requested. Check in this receipt using AEGP_CheckinFrame to release memory.
Create the AEGP_RenderOptionsH using the AEGP_RenderOptionsSuite4.
Optionally, the AEGP can pass a function to be called by After Effects if the user cancels the current render, as well as a refcon (constant reference to opaque data) for use during that function.
<pre lang="cpp">AEGP_RenderAndCheckoutFrame(AEGP_RenderOptionsH optionsH, AEGP_RenderSuiteCheckForCancel cancel_functionP0,AEGP_CancelRefcon cancel_function_refconP0, AEGP_FrameReceiptH *receiptPH);</pre>
AEGP_RenderAndCheckoutLayerFrameNew in CC 2014. This allows frame checkout of a layer with effects applied at non-render time.
This is useful for an operation that requires the frame, for example, when a button is clicked and it is acceptable to wait for a moment while it is rendering.
Note: Since it is not asynchronous, it will not solve the general problem where custom UI needs to draw based on the frame.
Retrieves an AEGP_FrameReceiptH (not the actual pixels) for the layer frame requested. Check in this receipt using AEGP_CheckinFrame to release memory.
Create the AEGP_LayerRenderOptionsH using AEGP_NewFromUpstreamOfEffect(), in AEGP_LayerRenderOptionsSuite1.
You can actually use AEGP_NewFromLayer() to get other layer param’s layers with their effects applied. However, be careful. If you do it in your effect A, and there’s an effect B on the other layer that does the same thing during rendering, you’d create an infinite loop. If you’re not doing it for render purposes then it could be okay.
Optionally, the AEGP can pass a function to be called by After Effects if the user cancels the current render, as well as a refcon (constant reference to opaque data) for use during that function.
<pre lang="cpp">AEGP_RenderAndCheckoutLayerFrame(AEGP_LayerRenderOptionsH optionsH, A_Boolean render_plain_layer_frameB,AEGP_RenderSuiteCheckForCancel cancel_functionP0, AEGP_CancelRefcon cancel_function_refconP0,“ AEGP_FrameReceiptH *receiptPH);</pre>
AEGP_CheckinFrameCall this function as soon as your AEGP is done accessing the frame.
After Effects makes caching decisions based on which frames are checked out, so don’t hog them!
<pre lang="cpp">AEGP_CheckinFrame(“ AEGP_FrameReceiptH receiptH);</pre>
AEGP_GetReceiptWorldRetrieves the pixels (AEGP_WorldH) associated with the referenced AEGP_FrameReceiptH.
<pre lang="cpp">AEGP_GetReceiptWorld(AEGP_FrameReceiptH receiptH, AEGP_WorldH *worldPH);</pre>
AEGP_GetRenderedRegionRetrieves an A_LRect containing the region of the AEGP_FrameReceiptH's AEGP_WorldH that has already been rendered.
Remember that it’s possible for only those portions of an image that have been changed to be rendered, so it’s important to be able to check whether or not that includes the portion you need.
<pre lang="cpp">AEGP_GetRenderedRegion(AEGP_FrameReceiptH receiptH, A_LRect *regionP);</pre>
AEGP_IsRenderedFrameSufficientGiven two sets of AEGP_RenderOptionsH, After Effects will return TRUE if the already-rendered pixels are still valid for the proposed AEGP_RenderOptionsH.
<pre lang="cpp">AEGP_IsRenderedFrameSufficient(AEGP_RenderOptionsH rendered_optionsH, AEGP_RenderOptionsH proposed_optionsH,“ A_Boolean *is_sufficientPB);</pre>
AEGP_RenderNewItemSoundDataObtains an AEGP_ItemH's audio at the given time, of the given duration, in the given format.
The plug-in must dispose of the returned AEGP_SoundDataH (which may be NULL if no audio is available).
<pre lang="cpp">AEGP_RenderNewItemSoundData(AEGP_ItemH itemH, const A_Time *start_timePT,const A_Time \*durationPT, const AEGP_SoundDataFormat *formatP,“ AEGP_SoundDataH *new_dataPH);</pre>
NOTE: This function, if called as part of AEGP_ItemSuite2, provides a render interruptible using mouse clicks, unlike the version published here in AEGP_RenderSuite.
AEGP_GetCurrentTimestampRetrieves the current AEGP_TimeStamp of the project.
The AEGP_TimeStamp is updated whenever an item is touched in a way that affects rendering.
<pre lang="cpp">AEGP_GetCurrentTimestamp(“ AEGP_TimeStamp *time_stampP);</pre>
AEGP_HasItemChangedSinceTimestampReturns whether the video of an AEGP_ItemH has changed since the given AEGP_TimeStamp.
Note: this does not track changes in audio.
<pre lang="cpp">AEGP_HasItemChangedSinceTimestamp(AEGP_ItemH itemH, const A_Time *start_timeP,const A_Time \*durationP, const AEGP_TimeStamp *time_stampP,“ A_Boolean *changedPB);</pre>
AEGP_IsItemWorthwhileToRenderReturns whether this frame would be worth rendering externally and checking in to the cache.
A speculative renderer should check this twice: before sending the frame out to render and when it is complete, before calling AEGP_NewPlatformWorld() and checking in.
This function is to be used with AEGP_HasItemChangedSinceTimestamp(), not alone.
<pre lang="cpp">AEGP_IsItemWorthwhileToRender(AEGP_RenderOptionsH roH, const AEGP_TimeStamp *time_stampP,“ A_Boolean *worthwhilePB);</pre>
AEGP_CheckinRenderedFrameProvide a rendered frame (AEGP_PlatformWorldH) to After Effects, which adopts it.
ticksL is the approximate time required to render the frame.
<pre lang="cpp">AEGP_CheckinRenderedFrame(AEGP_RenderOptionsH roH, const AEGP_TimeStamp* time_stampP,A_u_long ticksL, AEGP_PlatformWorldH imageH);</pre>
AEGP_GetReceiptGuidNew in CS6. Retrieve a GUID for a rendered frame. The memory handle passed back must be disposed.
<pre lang="cpp">AEGP_GetReceiptGuid(AEGP_FrameReceiptH receiptH, AEGP_MemHandle *guidMH)</pre>

The AEGP_World As We Know It

AEGP_Worlds are the common format used throughout the AEGP APIs to describe frames of pixels.

AEGP_WorldSuite3

FunctionPurpose
AEGP_NewReturns an allocated, initialized AEGP_WorldH.
<pre lang="cpp">AEGP_New(AEGP_PluginID plugin_id, AEGP_WorldType type,A_long widthL, A_long heightL,“ AEGP_WorldH *worldPH);</pre>
AEGP_DisposeDisposes of an AEGP_WorldH. Use this on every world you allocate.
<pre lang="cpp">AEGP_Dispose(“ AEGP_WorldH worldH);</pre>
AEGP_GetTypeReturns the type of a given AEGP_WorldH.
<pre lang="cpp">AEGP_GetType(AEGP_WorldH worldH, AEGP_WorldType *typeP);</pre>
AEGP_WorldType will be one of the following:
-AEGP_WorldType_8
-AEGP_WorldType_16
-AEGP_WorldType_32
AEGP_GetSizeReturns the width and height of the given AEGP_WorldH.
<pre lang="cpp">AEGP_GetSize(AEGP_WorldH worldH, A_long *widthPL,“ A_long *heightPL);</pre>
AEGP_GetRowBytesReturns the rowbytes for the given AEGP_WorldH.
<pre lang="cpp">AEGP_GetRowBytes(AEGP_WorldH worldH, A_u_long *row_bytesPL);</pre>
AEGP_GetBaseAddr8Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-8bpc world.
<pre lang="cpp">AEGP_GetBaseAddr8(AEGP_WorldH worldH, PF_Pixel8 *base_addrP);</pre>
AEGP_GetBaseAddr16Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-16bpc world.
<pre lang="cpp">AEGP_GetBaseAddr16(AEGP_WorldH worldH, PF_Pixel16 *base_addrP);</pre>
AEGP_GetBaseAddr32Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-32bpc world.
<pre lang="cpp">AEGP_GetBaseAddr32(AEGP_WorldH worldH, PF_PixelFloat *base_addrP);</pre>
AEGP_FillOutPFEffectWorldPopulates and returns a PF_EffectWorld representing the given AEGP_WorldH, for use with numerous pixel processing callbacks.
NOTE: This does not give your plug-in ownership of the world referenced; destroy the source AEGP_WorldH only if you allocated it. It just fills out the provided PF_EffectWorld to point to the same pixel buffer.
<pre lang="cpp">AEGP_FillOutPFEffectWorld(AEGP_WorldH worldH, PF_EffectWorld *pf_worldP);</pre>
AEGP_FastBlurPerforms a fast blur on a given AEGP_WorldH.
<pre lang="cpp">AEGP_FastBlur(A_FpLong radiusF, PF_ModeFlags mode,PF_Quality quality, AEGP_WorldH worldH);</pre>
AEGP_NewPlatformWorldCreates a new AEGP_PlatformWorldH (a pixel world native to the execution platform).
<pre lang="cpp">AEGP_NewPlatformWorld(AEGP_PluginID plugin_id, AEGP_WorldType type,A_long widthL, A_long heightL,“ AEGP_PlatformWorldH *worldPH);</pre>
AEGP_DisposePlatformWorldDisposes of an AEGP_PlatformWorldH.
<pre lang="cpp">AEGP_DisposePlatformWorld(“ AEGP_PlatformWorldH worldH);</pre>
AEGP_NewReferenceFromPlatformWorldRetrieves an AEGP_WorldH referring to the given AEGP_PlatformWorldH.
NOTE: This doesn’t allocate a new world, it simply provides a reference to an existing one.
<pre lang="cpp">AEGP_NewReferenceFromPlatformWorld(AEGP_PluginID plugin_id, AEGP_PlatformWorldH plat_worldH,“ AEGP_WorldH *worldPH);</pre>

轨道遮罩和变换函数

使用 AEGP_CompositeSuite 来复制像素世界、操作轨道遮罩并应用传递函数。

AEGP_CompositeSuite2

FunctionPurpose
AEGP_ClearAlphaExceptRectFor the given PF_EffectWorld, sets the alpha to fully transparent except for the specified rectangle.
<pre lang="cpp">AEGP_ClearAlphaExceptRect(A_Rect \*clipped_dst_rectPR, PF_EffectWorld *dstP);</pre>
AEGP_PrepTrackMatteMattes the pixels in a PF_EffectWorld with the PF_Pixel described in src_masks, putting the output into an array of pixels dst_mask.
NOTE: Unlike most of the other pixel mangling functions provided by After Effects, this one doesn’t take PF_EffectWorld arguments; rather, you can simply pass the data pointer from within the PF_EffectWorld. This can be confusing, but as a bonus, the function pads output appropriately so that num_pix pixels are always output.
<pre lang="cpp">AEGP_PrepTrackMatte(A_long num_pix, A_Boolean deepB,const PF_Pixel \*src_mask, PF_MaskFlags mask_flags,“ PF_Pixel *dst_mask);</pre>
AEGP_TransferRectBlends two PF_EffectWorlds using a transfer mode, with an optional mask. Pass NULL for the blend_tablesP0 parameter to perform blending in the current working color space.
<pre lang="cpp">AEGP_TransferRect(PF_Quality quality, PF_ModeFlags m_flags,PF_Field field, const A_Rect *src_rec,const PF_EffectWorld \*src_world, const PF_CompositeMode *comp_mode,PF_EffectBlendingTables blend_tablesP0, const PF_MaskWorld *mask_world0,A_long dest_x, A_long dest_y,“ PF_EffectWorld *dst_world);</pre>
AEGP_CopyBits_LQCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at low quality.
<pre lang="cpp">AEGP_CopyBits_LQ(PF_EffectWorld \*src_worldP, A_Rect *src_r,A_Rect \*dst_r, PF_EffectWorld *dst_worldP);</pre>
AEGP_CopyBits_HQ_StraightCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at high quality, with a straight alpha channel.
<pre lang="cpp">AEGP_CopyBits_HQ_Straight(PF_EffectWorld \*src, A_Rect *src_r,A_Rect \*dst_r, PF_EffectWorld *dst);</pre>
AEGP_CopyBits_HQ_PremulCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at high quality, premultiplying the alpha channel.
<pre lang="cpp">AEGP_CopyBits_HQ_Premul(PF_EffectWorld \*src, A_Rect *src_r,A_Rect \*dst_r, PF_EffectWorld *dst);</pre>

处理音频

AEGP_SoundDataSuite 允许 AEGPs 获取并操作与合成和素材项相关的音频。

可以使用 AEGP_RenderNewItemSoundData() 将仅包含音频的项添加到渲染队列中。

AEGP_SoundDateSuite1

FunctionPurpose
AEGP_NewSoundDataCreates a new AEGP_SoundDataH, of which the plug-in must dispose.
<pre lang="cpp">AEGP_NewSoundData(const AEGP_SoundDataFormat \*formatP, AEGP_SoundDataH *new_dataPH);</pre>
AEGP_DisposeSoundDataFrees an AEGP_SoundDataH.
<pre lang="cpp">AEGP_DisposeSoundData(“ AEGP_SoundDataH sound_dataH);</pre>
AEGP_GetSoundDataFormatObtains information about the format of a given AEGP_SoundDataH.
<pre lang="cpp">AEGP_GetSoundDataFormat(AEGP_SoundDataH soundH, AEGP_SoundDataFormat *formatP);</pre>
AEGP_LockSoundDataSamplesLocks the AEGP_SoundDataH in memory.
<pre lang="cpp">AEGP_LockSoundDataSamples(AEGP_SoundDataH soundH, void *samples);</pre>
AEGP_UnlockSoundDataSamplesUnlocks an AEGP_SoundDataH.
<pre lang="cpp">AEGP_UnlockSoundDataSamples(“ AEGP_SoundDataH soundH);</pre>
AEGP_GetNumSamplesObtains the number of samples in the given AEGP_SoundDataH.
<pre lang="cpp">AEGP_GetNumSamples(AEGP_SoundDataH soundH, A_long *numsamplesPL);</pre>

音频设置

音频渲染设置使用 AEGP_SoundDataFormat 来表示。

struct AEGP_SoundDataFormat {
A_FpLong sample_rateF;
AEGP_SoundEncoding encoding;
A_long bytes_per_sampleL;
A_long num_channelsL; // 1 for mono, 2 for stereo
} AEGP_SoundDataFormat;

bytes_per_sampleL is always either 1, 2, or 4, and is ignored if float encoding is specified.

AEGP_SoundEncoding is one of the following:

  • AEGP_SoundEncoding_UNSIGNED_PCM
  • AEGP_SoundEncoding_SIGNED_PCM
  • AEGP_SoundEncoding_FLOAT

渲染队列套件

此套件允许AEGP(After Effects插件)将项目添加到渲染队列(使用默认选项),并控制渲染队列的基本状态。

AEGP_RenderQueueSuite1

FunctionPurpose
AEGP_AddCompToRenderQueueAdds a composition to the render queue, using default options.
<pre lang="cpp">AEGP_AddCompToRenderQueue(AEGP_CompH compH, const A_char* pathZ);</pre>
AEGP_SetRenderQueueStateSets the render queue to one of three valid states. It is not possible to go from stopped to paused.
<pre lang="cpp">AEGP_SetRenderQueueState(“ AEGP_RenderQueueState state);</pre>
-AEGP_RenderQueueState_STOPPED
-AEGP_RenderQueueState_PAUSED
-AEGP_RenderQueueState_RENDERING
AEGP_GetRenderQueueStateObtains the current render queue state.
<pre lang="cpp">AEGP_GetRenderQueueState(“ AEGP_RenderQueueState *stateP);</pre>

Render Queue Item Suite

Manipulate all aspects of render queue items using this suite.

AEGP_RQItemSuite4

FunctionPurpose
AEGP_GetNumRQItemsReturns the number of items currently in the render queue.
<pre lang="cpp">AEGP_GetNumRQItems(“ A_long *num_itemsPL);</pre>
AEGP_GetRQItemByIndexReturns an AEGP_RQItemRefH referencing the index’d item.
<pre lang="cpp">AEGP_GetRQItemByIndex(A_long rq_item_index, AEGP_RQItemRefH *rq_item_refPH);</pre>
AEGP_GetNextRQItemReturns the next AEGP_RQItemRefH, for iteration purposes.
To get the first AEGP_RQItemRefH, pass RQ_ITEM_INDEX_NONE for the current_rq_itemH.
<pre lang="cpp">AEGP_GetNextRQItem(AEGP_RQItemRefH current_rq_itemH, AEGP_RQItemRefH *next_rq_itemPH);</pre>
AEGP_GetNumOutputModulesForRQItemReturns the number of output modules applied to the given AEGP_RQItemRefH.
<pre lang="cpp">AEGP_GetNumOutputModulesForRQItem(AEGP_RQItemRefH rq_itemH, A_long *num_outmodsPL);</pre>
AEGP_GetRenderStateReturns TRUE if the AEGP_RQItemRefH is set to render (once the user clicks the Render button).
<pre lang="cpp">AEGP_GetRenderState(AEGP_RQItemRefH rq_itemH, A_Boolean *will_renderPB);</pre>
AEGP_SetRenderStateControls whether or not the AEGP_RQItemRefH will render when the user next clicks the Render button.
Returns an error if called during rendering.
This function will return:
-Err_PARAMETER if you try to call while AEGP_RenderQueueState isn’t AEGP_RenderQueueState_STOPPED
-Err_RANGE if you pass a status that is illegal in any case, and
-Err_PARAMETER if you try to pass a status that doesn’t make sense (like trying to queue something for which there’s no output path)
<pre lang="cpp">AEGP_SetRenderState(AEGP_RQItemRefH rq_itemH, A_Boolean renderB);</pre>
AEGP_GetStartedTimeReturns the time (in seconds, since 1904) that rendering began.
<pre lang="cpp">AEGP_GetStartedTime(AEGP_RQItemRefH rq_itemH, A_Time *started_timePT);</pre>
AEGP_GetElapsedTimeReturns the time elapsed since rendering began.
<pre lang="cpp">AEGP_GetElapsedTime(AEGP_RQItemRefH rq_itemH, A_Time *render_timePT);</pre>
AEGP_GetLogTypeReturns the log type for the referenced AEGP_RQItemRefH.
<pre lang="cpp">AEGP_GetLogType(AEGP_RQItemRefH rq_itemH, AEGP_LogType *logtypeP);</pre>
AEGP_LogtType will have one of the following values:
-AEGP_LogType_NONE
-AEGP_LogType_ERRORS_ONLY
-AEGP_LogType_PLUS_SETTINGS
-AEGP_LogType_PER_FRAME_INFO
AEGP_SetLogTypeSpecifies the log type to be used with the referenced AEGP_RQItemRefH.
<pre lang="cpp">AEGP_SetLogType(AEGP_RQItemRefH rq_itemH, AEGP_LogType logtype);</pre>
AEGP_RemoveOutputModuleRemoves the specified output module from the referenced AEGP_RQItemRefH.
<pre lang="cpp">AEGP_RemoveOutputModule(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH);</pre>
AEGP_GetCommentUpdated to support Unicode in RQItemSuite4, available in 14.1.
Retrieves the comment associated with the referenced AEGP_RQItemRefH.
<pre lang="cpp">AEGP_GetComment(AEGP_RQItemRefH rq_itemH, AEGP_MemHandle *unicodeH);</pre>
AEGP_SetCommentUpdated to support Unicode in RQItemSuite4, available in 14.1.
Specifies the comment associated with the referenced AEGP_RQItemRefH.
<pre lang="cpp">AEGP_SetComment(AEGP_RQItemRefH rq_itemH, const A_UTF16Char *commentZ);</pre>
AEGP_GetCompFromRQItemRetrieves the AEGP_CompH associated with the AEGP_RQItemRefH.
<pre lang="cpp">AEGP_GetCompFromRQItem(AEGP_RQItemRefH rq_itemH, AEGP_CompH *compPH);</pre>
AEGP_DeleteRQItemDeletes the render queue item. Undoable.
<pre lang="cpp">AEGP_DeleteRQItem(“ AEGP_RQItemRefH rq_itemH);</pre>

渲染队列监控套件

CS6新增功能。该套件提供了渲染队列管理器所需的所有信息,以便在任何渲染阶段了解当前情况。

AEGP_RenderQueueMonitorSuite1

FunctionPurpose
AEGP_RegisterListenerRegister a set of plug-in-defined functions to be called by the render queue.
Use the refcon to pass in data that you want to use later on when your plug-in-defined functions in AEGP_RQM_FunctionBlock1 are called later. It may be set it to NULL if you don’t need it.
<pre lang="cpp">AEGP_RegisterListener(AEGP_PluginID aegp_plugin_id, AEGP_RQM_Refcon aegp_refconP,“ const AEGP_RQM_FunctionBlock1 *fcn_blockP);</pre>
The AEGP_RQM_FunctionBlock1 is defined as follows:
<pre lang="cpp">struct _AEGP_RQM_FunctionBlock1 {A_Err (*AEGP_RQM_RenderJobStarted)( AEGP_RQM_BasicData *basic_dataP,AEGP_RQM_SessionId jobid);A_Err (*AEGP_RQM_RenderJobEnded)(AEGP_RQM_BasicData \*basic_dataP, AEGP_RQM_SessionId jobid);A_Err (*AEGP_RQM_RenderJobItemStarted)( AEGP_RQM_BasicData *basic_dataP,AEGP_RQM_SessionId jobid, AEGP_RQM_ItemId itemid);A_Err (*AEGP_RQM_RenderJobItemUpdated)( AEGP_RQM_BasicData *basic_dataP,AEGP_RQM_SessionId jobid, AEGP_RQM_ItemId itemid,“ AEGP_RQM_FrameId frameid);A_Err (*AEGP_RQM_RenderJobItemEnded)( AEGP_RQM_BasicData *basic_dataP,AEGP_RQM_SessionId jobid, AEGP_RQM_ItemId itemid,“ AEGP_RQM_FinishedStatus fstatus);A_Err (*AEGP_RQM_RenderJobItemReportLog)( AEGP_RQM_BasicData *basic_dataP,AEGP_RQM_SessionId jobid, AEGP_RQM_ItemId itemid,A_Boolean isError, AEGP_MemHandle logbuf);“} AEGP_RQM_FunctionBlock1;</pre>
AEGP_RQM_FinishedStatus will be one of the following:
-AEGP_RQM_FinishedStatus_UNKNOWN
-AEGP_RQM_FinishedStatus_SUCCEEDED
-AEGP_RQM_FinishedStatus_ABORTED
-AEGP_RQM_FinishedStatus_ERRED
The AEGP_RQM_BasicData is defined below.
<pre lang="cpp">struct _AEGP_RQM_BasicData {const struct SPBasicSuite \*pica_basicP; A_long aegp_plug_id;AEGP_RQM_Refcon aegp_refconPV;} AEGP_RQM_BasicData;</pre>
AEGP_DeregisterListenerDeregister from the render queue.
<pre lang="cpp">AEGP_DeregisterListener(AEGP_PluginID aegp_plugin_id, AEGP_RQM_Refcon aegp_refconP);</pre>
AEGP_GetProjectNameObtain the current project name. The project name is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetProjectName(AEGP_RQM_SessionId sessid, AEGP_MemHandle *utf_project_namePH0);</pre>
AEGP_GetAppVersionObtain the app version. The app version is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetAppVersion(AEGP_RQM_SessionId sessid, AEGP_MemHandle *utf_app_versionPH0);</pre>
AEGP_GetNumJobItemsObtain the number of job items.
<pre lang="cpp">AEGP_GetNumJobItems(AEGP_RQM_SessionId sessid, A_long *num_jobitemsPL);</pre>
AEGP_GetJobItemIDGet the job with the index specified.
<pre lang="cpp">AEGP_GetJobItemID(AEGP_RQM_SessionId sessid, A_long jobItemIndex,“ AEGP_RQM_ItemId *jobItemID);</pre>
AEGP_GetNumJobItemRenderSettingsGet the number of render settings for the job with the index specified.
<pre lang="cpp">AEGP_GetNumJobItemRenderSettings(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,“ A_long *num_settingsPL);</pre>
AEGP_GetJobItemRenderSettingGet a specific render setting of a specific job. The setting name and value are handles to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetJobItemRenderSetting(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long settingIndex, AEGP_MemHandle *utf_setting_namePH0,“ AEGP_MemHandle *utf_setting_valuePH0);</pre>
AEGP_GetNumJobItemOutputModulesGet the number of output modules for the job with the index specified.
<pre lang="cpp">AEGP_GetNumJobItemOutputModules(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,“ A_long *num_outputmodulesPL);</pre>
AEGP_GetNumJobItemOutputModuleSettingsGet the number of settings for the output module with the index specified.
<pre lang="cpp">AEGP_GetNumJobItemOutputModuleSettings(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long *num_settingsPL);</pre>
AEGP_GetJobItemOutputModuleSettingGet a specific setting of a job item output module. The setting name and value are handles to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetJobItemOutputModuleSetting(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long settingIndex,AEGP_MemHandle \*utf_setting_namePH0, AEGP_MemHandle *utf_setting_valuePH0);</pre>
AEGP_GetNumJobItemOutputModuleWarningsGet the number of output module warnings for a job item.
<pre lang="cpp">AEGP_GetNumJobItemOutputModuleWarnings(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long *num_warningsPL);</pre>
AEGP_GetJobItemOutputModuleWarningGet a specific warning of a specific output module for a specific job item. The warning value is a handle to NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetJobItemOutputModuleWarning(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long warningIndex,“ AEGP_MemHandle *utf_warning_valuePH0);</pre>
AEGP_GetNumJobItemFramePropertiesGet the number of properties for a job item frame.
<pre lang="cpp">AEGP_GetNumJobItemFrameProperties(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,AEGP_RQM_FrameId frameid, A_long *num_propertiesPL);</pre>
AEGP_GetJobItemFramePropertyGet a specific property on a job item frame. The property name and values are handle to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetJobItemFrameProperty(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,AEGP_RQM_FrameId frameid, A_long propertyIndex,AEGP_MemHandle \*utf_property_namePH0, AEGP_MemHandle *utf_property_valuePH0);</pre>
AEGP_GetNumJobItemOutputModulePropertiesGet the number of properties for a job item output module.
<pre lang="cpp">AEGP_GetNumJobItemOutputModuleProperties(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long *num_propertiesPL);</pre>
AEGP_GetJobItemOutputModulePropertyGet a specific property off a job item output module. The property name and values are handle to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetJobItemOutputModuleProperty(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,A_long outputModuleIndex, A_long propertyIndex,AEGP_MemHandle \*utf_property_namePH0, AEGP_MemHandle *utf_property_valuePH0);</pre>
AEGP_GetJobItemFrameThumbnailGet a buffer with a JPEG-encoded thumbnail of the job item frame.
Pass in the maximum width and height, and the actual dimensions will be passed back.
<pre lang="cpp">AEGP_GetJobItemFrameThumbnail(AEGP_RQM_SessionId sessid, AEGP_RQM_ItemId itemid,AEGP_RQM_FrameId frameid, A_long *widthPL,A_long \*heightPL, AEGP_MemHandle *thumbnailPH0);</pre>

输出模块套件

渲染队列中的每个项目都至少指定了一个输出模块。

使用此套件可以查询和控制附加到给定渲染项目的所有输出模块的各个方面。

您还可以添加和删除输出模块。

小知识:对于为给定渲染项目渲染的每一帧,都会遍历输出模块列表。因此,对于第0帧,会依次调用输出模块0、1、2。

AEGP_OutputModuleSuite4

FunctionPurpose
AEGP_GetOutputModuleByIndexRetrieves the indexed output module.
NOTE:AEGP_OutputModuleRefH is an opaque data type, and can’t be manipulated directly; you must use our accessor functions to modify it.
<pre lang="cpp">AEGP_GetOutputModuleByIndex(AEGP_RQItemRefH rq_itemH, A_long outmod_indexL,“ AEGP_OutputModuleRefH *outmodPH);</pre>
AEGP_GetEmbedOptionsRetrieves the embedding setting specified for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_GetEmbedOptions(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_EmbeddingType *embed_optionsP);</pre>
AEGP_EmbeddingType will be one of the following:
-AEGP_Embedding_NOTHING
-AEGP_Embedding_LINK
-AEGP_Embedding_LINK_AND_COPY
AEGP_SetEmbedOptionsSpecifies the embedding setting for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_SetEmbedOptions(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_EmbeddingType embed_options);</pre>
AEGP_GetPostRenderActionRetrieves the post-render action setting for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_GetPostRenderAction(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_PostRenderAction *actionP);</pre>
AEGP_PostRenderAction will be one of the following:
-AEGP_PostRenderOptions_IMPORT
-AEGP_PostRenderOptions_IMPORT_AND_REPLACE_USAGE
-AEGP_PostRenderOptions_SET_PROXY
AEGP_SetPostRenderActionSpecifies the post-render action setting for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_SetPostRenderAction(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_PostRenderAction action);</pre>
AEGP_GetEnabledOutputsRetrieves which output types are enabled for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_GetEnabledOutputs(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_OutputTypes *typesP);</pre>
AEGP_OutputTypes will contain one or both of the following values:
-AEGP_OutputType_VIDEO
-AEGP_OutputType_AUDIO
NOTE: These are flags, not an enumeration.
AEGP_SetEnabledOutputsSpecifies which output types are enabled for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_SetEnabledOutputs(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_OutputTypes enabled_types);</pre>
AEGP_GetOutputChannelsRetrieves which video channels are enabled for output in the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_GetOutputChannels(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_VideoChannels *outchannelsP);</pre>
AEGP_VideoChannels will be one of the following:
-AEGP_VideoChannels_RGB
-AEGP_VideoChannels_RGBA
-AEGP_VideoChannels_ALPHA
AEGP_SetOutputChannelsSpecifies which video channels are enabled for output in the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_SetOutputChannels(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_VideoChannels outchannels);</pre>
AEGP_GetStretchInfoRetrieves the stretch information enabled for the referenced AEGP_OutputModuleRefH; whether or not stretching is enabled, whether or not the frame aspect ratio is locked to the composition’s, and what quality setting is specified.
<pre lang="cpp">AEGP_GetStretchInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,A_Boolean \*enabledPB, AEGP_StretchQuality *qualP,“ A_Boolean *lockedPB);</pre>
AEGP_StretchQuality will be one of the following:
-AEGP_StretchQual_LOW
-AEGP_StretchQual_HIGH
AEGP_SetStretchInfoRetrieves the stretch information enabled for the referenced AEGP_OutputModuleRefH.
<pre lang="cpp">AEGP_SetStretchInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,A_Boolean is_enabledB, AEGP_StretchQuality quality);</pre>
AEGP_GetCropInfoRetrieves whether or not the cropping is enabled for the referenced AEGP_OutputModuleRefH, and the rectangle to be used.
<pre lang="cpp">AEGP_GetCropInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,A_Boolean \*is_enabledBP, A_Rect *crop_rectP);</pre>
AEGP_SetCropInfoSpecifies whether cropping is enabled for the referenced AEGP_OutputModuleRefH, and the rectangle to be used.
<pre lang="cpp">AEGP_SetCropInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,A_Boolean enableB, A_Rect crop_rect);</pre>
AEGP_GetSoundFormatInfoRetrieves whether or not audio output is enabled for the referenced AEGP_OutputModuleRefH, and the settings to be used.
<pre lang="cpp">AEGP_GetSoundFormatInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,AEGP_SoundDataFormat \*formatP, A_Boolean *enabledPB);</pre>
AEGP_SetSoundFormatInfoSpecifies whether or not audio output is enabled for the referenced AEGP_OutputModuleRefH, and the settings to be used.
<pre lang="cpp">AEGP_SetSoundFormatInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,AEGP_SoundDataFormat format_info, A_Boolean enabledB);</pre>
AEGP_GetOutputFilePathRetrieves the path to which AEGP_OutputModuleRefH's output file will be written. The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
<pre lang="cpp">AEGP_GetOutputFilePath(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ AEGP_MemHandle *unicode_pathPH);</pre>
AEGP_SetOutputFilePathSpecifies the path to which AEGP_OutputModuleRefH's output file will be written. The file path is a NULL-terminated UTF-16 string with platform separators.
<pre lang="cpp">AEGP_SetOutputFilePath(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,“ const A_UTF16Char *pathZ);</pre>
AEGP_AddDefaultOutputModuleAdds the default output module to the specified AEGP_RQItemRefH, and returns the added output module’s AEGP_OutputModuleRefH (you wouldn’t add it if you didn’t plan to mess around with it, would you?).
<pre lang="cpp">AEGP_AddDefaultOutputModule(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH *outmodPH);</pre>
AEGP_GetExtraOutputModuleInfoRetrieves information about the output module.
format_uniPH and info_uniPH provide the textual description of, and information about, the output module, formatted as the user would see it.
format_uniPH and info_uniPH will contain NULL-terminated UTF16 strings, of which the caller must dispose.
<pre lang="cpp">AEGP_GetExtraOutputModuleInfo(AEGP_RQItemRefH rq_itemH, AEGP_OutputModuleRefH outmodH,AEGP_MemHandle \*format_uniPH, AEGP_MemHandle *info_uniPH,A_Boolean \*is_sequenceBP, A_Boolean *multi_frameBP);</pre>

使用效果

这些函数为效果(以及AEGP)提供了一种方式,以获取应用效果的上下文信息。

After Effects无法知道你依赖于这些外部信息;因此,如果这些信息在你不知情的情况下发生变化,你将不会收到通知。

AEGP_PFInterfaceSuite1

FunctionPurpose
AEGP_GetEffectLayerObtain the layer handle of the layer to which the effect is applied.
<pre lang="cpp">AEGP_GetEffectLayer(PF_ProgPtr effect_ref, AEGP_LayerH *layerPH);</pre>
AEGP_GetNewEffectForEffectObtain the AEGP_EffectRefH corresponding to the effect.
<pre lang="cpp">AEGP_GetNewEffectForEffect(AEGP_PluginID aegp_plugin_id, PF_ProgPtr effect_ref,“ AEGP_EffectRefH *effectPH);</pre>
AEGP_ConvertEffectToCompTimeRetreive the composition time corresponding to the effect’s layer time.
<pre lang="cpp">AEGP_ConvertEffectToCompTime(PF_ProgPtr effect_ref, long what_timeL,unsigned long time_scaleLu, A_Time *comp_timePT);</pre>
AEGP_GetEffectCameraObtain the camera (if any) being used by After Effects to view the effect’s layer.
<pre lang="cpp">AEGP_GetEffectCamera(PF_ProgPtr effect_ref, const A_Time *comp_timePT,“ AEGP_LayerH camera_layerPH);</pre>
AEGP_GetEffectCameraMatrixObtain the transform used to move between the layer’s coordinate space and that of the containing composition.
<pre lang="cpp">AEGP_GetEffectCameraMatrix(PF_ProgPtr effect_ref, const A_Time *comp_timePT,A_Matrix4 \*camera_matrixP, A_FpLong *dst_to_planePF,A_short \*plane_widthPL, A_short *plane_heightPL);</pre>
NOTE: In cases where the effect’s input layer has square pixels, but is in a non-square pixel composition, you must correct for the pixel aspect ratio by premultiplying the matrix by (1/parF, 1, 1).

AEGP_GetEffectCameraMatrix Notes

相机矩阵的模型视图是 AEGP_GetEffectCameraMatrix()所获得矩阵的逆。

还需注意,我们的矩阵是基于行的;而OpenGL的是基于列的。


多次执行此操作

利用多个处理器(如果可用)进行计算。

AEGP_IterateSuite1

FunctionPurpose
AEGP_GetNumThreadsAsk After Effects how many threads are currently available.
<pre lang="cpp">AEGP_GetNumThreads(“ A_long *num_threadsPL);</pre>
AEGP_IterateGenericSpecify a function for After Effects to manage on multiple processors.
Can be any function pointer specified by fn_func, taking the arguments listed below.
SeePrivate Data for a description of how refconPV is used.
<pre lang="cpp">AEGP_IterateGeneric(A_long iterationsL, void *refconPV,A_Err (*fn_func) (void *refconPV,A_long thread_indexL, A_long i,“ A_long iterationsL));</pre>

文件导入管理器套件

FIMSuite允许由AEGPs处理的文件类型显示为After Effects导入对话框的一部分,并支持拖放消息传递。

这些功能并非供AEIOs使用!相反,它们用于导入那些最适合表示为After Effects合成的项目。

AEGP_FIMSuite3

FunctionPurpose
AEGP_RegisterImportFlavorRegisters the name of the file type(s) supported by the plug-in. Upon return,imp_refP will be a valid opaque reference, or AE_FIM_ImportFlavorRef_NONE.
<pre lang="cpp">AEGP_RegisterImportFlavor(const char \*nameZ, AE_FIM_ImportFlavorRef *imp_refP);</pre>
AEGP_RegisterImportFlavorFileTypesRegisters an array of file types and file extensions (the two arrays need not be of equal length) supported by the AEGP.
<pre lang="cpp">AEGP_RegisterImportFlavorFileTypes(AE_FIM_ImportFlavorRef imp_ref, long num_filekindsL,const AEIO_FileKind \*kindsAP, long num_fileextsL,“ const AEIO_FileKind *extsAP);</pre>
AEGP_RegisterImportFlavorImportCallbacksRegister the AEGP functions which will respond to import of different filetypes.
<pre lang="cpp">AEGP_RegisterImportFlavorImportCallbacks(AE_FIM_ImportFlavorRef ref, AE_FIM_ImportFlags single_flag,“ const AE_FIM_ImportCallbacks *imp_cbsP);</pre>
AEGP_SetImportedItemDesignates an item as having been imported (possibly replacing an existing item), and sets associated import options.
<pre lang="cpp">AEGP_SetImportedItem(AE_FIM_ImportOptions imp_options, AEGP_ItemH imported_itemH);</pre>