Flicker
S_Flicker
Section titled “S_Flicker”Scales the colors of the source clip by different amounts over time for a flickering effect. The pattern of flickering can be random, a periodic wave, or a combination of the two.
In the Sapphire Time effects submenu.

Inputs:
Section titled “Inputs:”- Source: The current layer. The clip to be processed.
Parameters:
Section titled “Parameters:”-
Load Preset (Push-button) Brings up the Preset Browser to browse all available presets for this effect.
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Save Preset (Push-button) Brings up the Preset Save dialog to save a preset for this effect.
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Amplitude (Default: 0.2, Range: 0 or greater) Scales the amplitude of all flickering.
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Rand Luma Amp (Default: 1, Range: 0 or greater) The amplitude of smooth but random flickering affecting the brightness.
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Rand Color Amp (Default: 0, Range: 0 or greater) The amplitude of random flickering affecting the color channels independently.
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Rand Freq (Default: 30, Range: 0 or greater) The frequency of the random flickering. Increase for more variation between frames. Decrease for slower flickering.
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Wave Amp (Default: 0, Range: 0 or greater) The amplitude of periodic wave flickering.
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Wave Freq (Default: 5, Range: 0 or greater) The frequency of the wave flickering. Increase for faster flickering, decrease for slower. This has no effect if Wave Amp is 0.
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Wave R Phase (Default: 0, Range: any) Shifts the wave pattern in time, for the red channel.
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Wave G Phase (Default: 0, Range: any) Shifts the wave pattern in time, for the green channel.
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Wave B Phase (Default: 0, Range: any) Shifts the wave pattern in time, for the blue channel.
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Red Amp (Default: 1, Range: 0 or greater) Scales the amount of flicker applied to the red channel.
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Green Amp (Default: 1, Range: 0 or greater) Scales the amount of flicker applied to the green channel.
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Blue Amp (Default: 1, Range: 0 or greater) Scales the amount of flicker applied to the blue channel.
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Brightness (Default: 1, Range: 0 or greater) Scales the brightness of the result.
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Seed (Default: 0.123, Range: 0 or greater) Used to initialize the random number generator. The actual seed value is not significant, but different seeds give different results and the same value should give a repeatable result.