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aegp-suites

AEGP Suites

As mentioned earlier, AEGPs do everything through suites. The following suites are used by all types of AEGPs, and may be called from within any hook function (except for the RegisterSuite, which must be used from within the AEGP’s entry point). Following is a description of each function in every suite, and, where appropriate details on using those functions.

SuiteDescription
Memory SuiteManage memory resources. Use this suite! Whenever memory-related errors are encountered, After Effects can report errors for you.
Command SuiteManage your AEGP’s menu items. Used in conjunction with the Register Suite.
Register SuiteUsed in conjunction with the Command Suite to add functions to menu commands.
AEIOs and Artisans must use this suite’s functions to indicate to After Effects that they want to receive the appropriate message streams.
You can replace some After Effects’ commands using this suite.
Project SuiteReads and modifies project data.
Item SuiteManages items within a project or composition.
Folders, Compositions, Solids, and Footage are all items.
Collection SuiteQuery which items are currently selected, and create your own selection sets.
It’s often a good UI move to select all the items your AEGP has modified, just to give the user some idea what you’ve done.
Composition SuiteManages (and creates) compositions in a project, and composition-specific items like solids.
Footage SuiteManages footage.
Layer SuiteProvides information about the layers within a composition, and the relationship(s) between the source and layer times.
Solids, text, paint, cameras, lights, images, and image sequences can all become layers.
Effect SuiteProvides access to the effects applied to a layer.
Use Stream suites to obtain effect keyframe information.
Use AEGP_EffectCallGeneric() (in AEGP_EffectSuite4) to communicate with effects that you setup ahead of time to respond to your AEGP.
Stream SuiteUsed to access the values of a layer’s keyframe properties.
Dynamic Stream SuiteUsed to access the characteristics of dynamic streams associated with a layer.
Keyframe SuiteUsed to access and manipulate all keyframe data.
Marker SuiteUsed to manipulate markers. Use AEGP_GetNewCompMarkerStream() (in AEGP_CompSuite11) to get the composition marker stream.
Mask SuiteProvides access to retrieve information about a layer’s masks.
Mask Outline SuiteUsed in conjunction with Stream Suite, this suite provides detailed information about the path rendered to make a layer’s mask.
Text Document SuiteUsed to access the actual text on a text layer.
Text Layer SuiteUsed to access the paths that make up the outlines of a text layer.
Utility SuiteSupplies error message handling, AEGP version checking and access to After Effects’ undo stack.
Persistent Data SuiteQuery and manage all persistent data (i.e., the preferences file).
AEGPs can also add their own data to the prefs.
Color Settings SuiteObtain information on After Effects’ current color management settings.
Render SuiteGet rendered frames (and audio samples) from within an AEGP.
World SuiteAllocate, dispose of, and query AEGP_Worlds.
Also provides a way to convert a PF_EffectWorld into an AEGP_World, for working with effect plug-ins.
Composite SuiteExposes After Effects’ compositing functionality, including transfer modes, track matting, and good old fashioned bit copying.
Sound Data SuiteFunctions for managing and accessing sound data.
Render Queue SuiteAdd and remove items from the render queue.
Render Queue Item SuiteQuery and modify items in the render queue.
Render Options SuiteQuery and manage all items exposed in a render queue item’s options dialog.
Output Module SuiteQuery and modify the output modules attached to items in the render queue.
PF Interface SuiteThe functions in this suite, while technically part of the AEGP API, are for use by effects.
AEGP Iterate SuiteGives AEGPs a way to have a function (which has the required signature) to be run on any or all available processors.
File Import Manager SuiteRegisters AEGP file and project importers as part of After Effects’ file handling.

Fail Gracefully

If a suite isn’t present, make every attempt to fail gracefully. Show the user a message indicating the nature of the problem. Attempt to acquire and use an earlier version of the same suite.

Since AEGPs are so deeply integrated with After Effects, make sure that users know who or what is encountering a given problem.

Identify yourself! Provide support and/or help information to the user whenever possible.


Handling Handles

Use the AEGP Memory Suite to manage memory used by the AEGP. Whenever memory related errors are encountered, After Effects can report errors for you to find early on.

AEGP_MemHandle is a structure that contains more than just the referenced memory. So it should not be dereferenced directly. Use AEGP_LockMemHandle to get a pointer to the memory referenced by the AEGP_MemHandle.

And of course, unlock it when you’re done.

AEGP_MemorySuite1

FunctionPurpose
AEGP_NewMemHandleCreate a new memory handle. This memory is guaranteed to be 16-byte aligned.
plugin_id is the ID passed in through the main Entry Point, or alternatively what you obtained from AEGP_RegisterWithAEGP() (from AEGP_UtilitySuite6).
Use whatZ to identify the memory you are asking for. After Effects uses the string to display any related error messages.
AEGP_NewMemHandle(
AEGP_PluginID *plugin_id,
const A_char *whatZ,
AEGP_MemSize size,
AEGP_MemFlag flags,
AEGP_MemHandle *memPH);
AEGP_FreeMemHandleRelease a handle you allocated using AEGP_NewMemHandle().
AEGP_FreeMemHandle(
AEGP_MemHandle memH);
AEGP_LockMemHandleLocks the handle into memory (cannot be moved by OS). Use this function prior to using memory allocated by AEGP_NewMemHandle(). Can be nested.
AEGP_LockMemHandle(
AEGP_MemHandle memH,
void *ptr_to_ptr);
AEGP_UnlockMemHandleAllows OS to move the referenced memory. Always balance lock calls with unlocks.
AEGP_UnlockMemHandle(
AEGP_MemHandle memH);
AEGP_GetMemHandleSizeReturns the allocated size of the handle.
AEGP_GetMemHandleSize AEGP_MemHandle memH,
AEGP_MemSize *sizeP);
AEGP_ResizeMemHandleChanges the allocated size of the handle.
AEGP_ResizeMemHandle(
const char *whatZ,
AEGP_MemSize new_size,
AEGP_MemHandle memH);
AEGP_SetMemReportingOnIf After Effects runs into problems with the memory handling, the error should be reported to the user.
Make use of this during development!
Only memory allocated and then leaked using this suite is reported using this call, so for example memory allocated using PF_HandleSuite1 will not be reported.
AEGP_SetMemReportingOn(
A_Boolean turn_OnB);
AEGP_GetMemStatsObtain information about the number of currently allocated handles and their total size.
Only memory allocated using this suite is tracked and reported using this call, so for example memory allocated using PF_HandleSuite1 will not be reported here.
AEGP_GetMemStats(
AEGP_MemID mem_id,
A_long *countPL,
A_long *sizePL);

Managing Menu Items

Command Suites allow you to create and handle any menu events.

To add your own menu commands, you must also use Register Suite to assign handlers to menu events.

AEGP_CommandSuite1

FunctionPurpose
AEGP_GetUniqueCommandObtain a unique command identifier. Use the Register Suite to register a handler for the command.
AEGP_GetUniqueCommand(
AEGP_Command *unique_commandP);
Note: On occasion After Effects will send command 0 (zero), so don’t use that as part of your command handling logic.
AEGP_InsertMenuCommandAdd a new menu command. Using nameZ = "-" will insert a separator.
menu_ID can be:
- AEGP_Menu_NONE
- AEGP_Menu_APPLE
- AEGP_Menu_FILE
- AEGP_Menu_EDIT
- AEGP_Menu_COMPOSITION
- AEGP_Menu_LAYER
- AEGP_Menu_EFFECT
- AEGP_Menu_WINDOW
- AEGP_Menu_FLOATERS
- AEGP_Menu_KF_ASSIST
- AEGP_Menu_IMPORT
- AEGP_Menu_SAVE_FRAME_AS
- AEGP_Menu_PREFS
- AEGP_Menu_EXPORT
- AEGP_Menu_ANIMATION
- AEGP_Menu_PURGE
- AEGP_Menu_NEW - Supported in CC and later
Locations can be set to a specific location in the menu or can be one assigned by After Effects:
- AEGP_MENU_INSERT_SORTED
- AEGP_MENU_INSERT_AT_BOTTOM
- AEGP_MENU_INSERT_AT_TOP
For AEGP_Menu_WINDOW, the BOTTOM and TOP options haven’t been supported since CS4 and will return an error. We recommend SORTED.
AEGP_InsertMenuCommand(
AEGP_Command command,
const A_char *nameZ,
AEGP_MenuID menu_id,
A_long after_itemL);
AEGP_RemoveMenuCommandRemove a menu command. If you were so motivated, you could remove ALL of the After Effects menu items.
AEGP_RemoveMenuCommand(
AEGP_Command command);
AEGP_SetCommandNameSet menu name of a command.
AEGP_SetCommandName(
AEGP_Command command,
const A_char *nameZ);
AEGP_EnableCommandEnable a menu command.
AEGP_EnableCommand(
AEGP_Command command);
AEGP_DisableCommandDisable a menu command.
AEGP_DisableCommand(
AEGP_Command command);
AEGP_CheckMarkMenuCommandAfter Effects will draw a check mark next to the menu command.
AEGP_CheckMarkMenuCommand(
AEGP_Command command,
A_Boolean checkB);
AEGP_DoCommandCall the handler for a specified menu command. Every After Effects menu item has an associated command.
Note that we make no guarantees that command IDs will be consistent from version to version.
AEGP_DoCommand(
AEGP_Command command);
Having given the disclaimer above, here are a few command numbers that have been supplied to other developers, and may be of interest:
- 3061 - Open selection, ignoring any modifier keys.
- 10314 - Play/Stop (valid in 13.5 and later)
- 2285 - RAM Preview (valid prior to 13.5)
- 2415 - Play (spacebar) (valid prior to 13.5)
- 2997 - Crop composition to region of interest.
- 2372 - Edit > Purge > Image Caches
If your AEGP needs to call some other After Effects menu item, there’s a fairly easy way to find out most commands you want, using scripting:
cmd = app.findMenuCommandId(text); // e.g. text = “Open Project…“
alert(cmd);
With AE running, just open up Adobe ExtendScript Toolkit CC, copy the above script in, and in the app drop-down choose the version of After Effects you have running. Then hit the Play button to run the script in AE. Otherwise, contact API Engineering for the command number.

Registering with After Effects

Register functions for After Effects’ use.

AEGP_RegisterSuites5

FunctionPurpose
AEGP_RegisterCommandHookRegister a hook (command handler) function with After Effects.
If you are replacing a function which After Effects also handles, AEGP_HookPriority determines whether your plug-in gets it first.
- AEGP_HP_BeforeAE
- AEGP_HP_AfterAE
For each menu item you add, obtain your own AEGP_Command using AEGP_GetUniqueCommand() (from AEGP_CommandSuite1) prior registering a single command_hook_func.
Determine which command was sent within this hook function, and act accordingly.
Currently, AEGP_HookPriority is ignored.
AEGP_RegisterCommandHook(
AEGP_PluginID aegp_plugin_id,
AEGP_HookPriority hook_priority,
AEGP_Command command,
AEGP_CommandHook command_hook_func
void *refconPV);
AEGP_RegisterUpdateMenuHookRegister your menu update function (which determines whether or not items are active), called every time any menu is to be drawn.
This hook function handles updates for all menus.
AEGP_RegisterUpdateMenuHook(
AEGP_PluginID aegp_plugin_id,
AEGP_UpdateMenuHook update_menu_hook_func,
void *refconPV);
AEGP_RegisterDeathHookRegister your termination function. Called when the application quits.
AEGP_RegisterDeathHook(
AEGP_PluginID aegp_plugin_id,
AEGP_DeathHook death_hook_func,
void *refconPV);
AEGP_RegisterVersionHookCurrently not called.
AEGP_RegisterAboutStringHookCurrently not called.
AEGP_RegisterAboutHookCurrently not called.
AEGP_RegisterArtisanRegister your Artisan. See Artisans for more details.
AEGP_RegisterArtisan(
A_Version api_version,
A_Version Artisan_version,
long aegp_plugin_id,
void *aegp_refconPV,
const A_char *match_nameZ,
const A_char *Artisan_nameZ,
PR_ArtisanEntryPoints *entry_funcsP);
AEGP_RegisterIORegister your AEIO plug-in. See AEIOs for more details.
AEGP_RegisterIO (
AEGP_PluginID aegp_plugin_id,
AEGP_IORefcon aegp_refconP,
const AEIO_ModuleInfo *io_infoP,
const AEIO_FunctionBlock4 *aeio_fcn_blockP);
AEGP_RegisterIdleHookRegister your IdleHook function. After Effects will call the function sporadically, while the user makes difficult artistic decisions (or while they’re getting more coffee).
AEGP_RegisterIdleHook(
AEGP_PluginID aegp_plugin_id,
AEGP_IdleHook idle_hook_func,
AEGP_IdleRefcon refconP);
AEGP_RegisterInteractiveArtisanRegisters your AEGP as an interactive artisan, for use in previewing and rendering all layers in a given composition.
AEGP_RegisterInteractiveArtisan (
A_Version api_version,
A_Version artisan_version,
AEGP_PluginID aegp_plugin_id,
void *aegp_refconPV,
const A_char *match_nameZ,
const A_char *artisan_nameZ,
PR_ArtisanEntryPoints *entry_funcsP);
AEGP_RegisterPresetLocalizationStringCall this to register as many strings as you like for name-replacement when presets are loaded.
Any time a Property name is found, or referred to in an expression, and it starts with an ASCII tab character (‘t’), followed by one of the English names, it will be replaced with the localized name.
(In English the tab character will simply be removed).
AEGP_RegisterPresetLocalizationString(
const A_char *english_nameZ,
const A_char *localized_nameZ);

Manage Projects

These functions access and modify project data. Support for multiple projects is included to prepare for future expansion; After Effects currently adheres to the single project model.

To save project-specific data in After Effects’ preferences (and thus, outside the projects themselves), use the Persistent Data Suite.

Use caution: the functions for opening and creating projects do not save changes to the project currently open when they are called!

AEGP_ProjSuite6

FunctionPurpose
AEGP_NumProjectsCurrently will never return more than 1. After Effects can have only one project open at a time.
AEGP_GetNumProjects(
A_long *num_projPL)
AEGP_GetIndProjectRetrieves a specific project by index.
AEGP_GetProjectProjectByIndex(
A_long proj_indexL,
AEGP_ProjectH *projPH);
AEGP_GetProjectNameGet the project name (up to AEGP_MAX_PROJ_NAME_LEN + 1) in length.
AEGP_GetProjectName(
AEGP_ProjectH projH,
A_char *nameZ);
AEGP_GetProjectPathGet the path of the project (empty string the project hasn’t been saved yet).
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetProjectPath(
AEGP_ProjectH projH,
AEGP_MemHandle *unicode_pathPH)
AEGP_GetProjectRootFolderGet the root of the project, which After Effects also treats as a folder.
AEGP_GetProjectRootFolder(
AEGP_ProjectH projH,
AEGP_ItemH *root_folderPH)
AEGP_SaveProjectToPathSaves the entire project to the specified full path.
The file path is a NULL-terminated UTF-16 string with platform separators.
AEGP_SaveProjectToPath(
AEGP_ProjectH projH,
const A_UTF16Char *pathZ);
AEGP_GetProjectTimeDisplayRetrieves the current time display settings.
AEGP_GetProjectTimeDisplay(
AEGP_ProjectH projH,
AEGP_TimeDisplay3 *time_displayP);

typedef struct {
AEGP_TimeDisplayMode display_mode;
AEGP_SourceTimecodeDisplayMode footage_display_mode;
A_Boolean display_dropframeB;
A_Boolean use_feet_framesB;
A_char timebaseC;
A_char frames_per_footC;
AEGP_FramesDisplayMode frames_display_mode;
} AEGP_TimeDisplay3;

enum {
AEGP_TimeDisplay_TIMECODE = 0,
AEGP_TimeDisplay_FRAMES
};

typedef char AEGP_TimeDisplayMode;

typedef char AEGP_FramesDisplayMode;
AEGP_SetProjectTimeDisplaySpecified the settings to be used for displaying time.
AEGP_SetProjectTimeDisplay(
AEGP_ProjectH projH,
const AEGP_TimeDisplay3 *time_displayP);
AEGP_ProjectIsDirtyReturns TRUE if the project has been modified since it was opened.
AEGP_ProjectIsDirty(
AEGP_ProjectH projH,
A_Boolean *is_dirtyPB);
AEGP_SaveProjectAsSaves the project to the specified path.
The file path is a NULL-terminated UTF-16 string with platform separators.
NOTE: This will overwrite an existing file.
AEGP_SaveProjectAs(
AEGP_ProjectH projH,
const A_UTF16Char *pathZ);
AEGP_NewProjectCreates a new project. NOTE: Will close the current project without saving it first!
AEGP_NewProject(
AEGP_ProjectH *new_projectPH);
AEGP_OpenProjectFromPathOpens a project from the supplied path, and returns its AEGP_ProjectH.
The file path is a NULL-terminated UTF-16 string with platform separators.
NOTE: Will close the current project without saving it first!
AEGP_OpenProjectFromPath(
const A_UTF16Char *pathZ,
AEGP_ProjectH *projectPH);
AEGP_GetProjectBitDepthRetrieves the project bit depth.
AEGP_GetProjectBitDepth(
AEGP_Projec tH projectH,
AEGP_ProjBitDepth *bit_depthP);
AEGP_ProjBitDepth will be one of the following:
- AEGP_ProjBitDepth_8
- AEGP_ProjBitDepth_16
- AEGP_ProjBitDepth_32
AEGP_SetProjectBitDepthSets the project bit depth. Undoable.
AEGP_SetProjectBitDepth(
AEGP_ProjectH projectH,
AEGP_ProjBitDepth bit_depth);

AEGP_TimeDisplay2

MemberDescrpition
AEGP_TimeDisplayType type;One of the following:
- AEGP_TimeDisplayType_TIMECODE
- AEGP_TimeDisplayType_FRAMES
- AEGP_TimeDisplayType_FEET_AND_FRAMES
A_char timebaseC;0 - 100. Only used for AEGP_TimeDisplayType_TIMECODE.
A_Boolean non_drop_30B;When the timebase is 30 and the item’s framerate is 29.97, determines whether to display as non-drop frame.
A_char frames_per_footC;Only used for AEGP_TimeDisplayType_FEET_AND_FRAMES.
A_long starting_frameL;Usually 0 or 1. Not used when type is usually 0 or 1, not used for AEGP_TimeDisplayType_TIMECODE.
A_Boolean auto_timecode_baseB;If TRUE, the project timecode display setting is set to auto.

Control Items Within Projects

Accesses and modifies items within a project or composition.

Anything in the project bin is an AEGP_Item. Note that cameras have no source, and thus have no AEGP_ItemH.

Unless more specificity is required for the function(s) you’re using, remain as abstract as possible; AEGP_Comps are passed into and returned from most functions as AEGP_Items.

AEGP_ItemSuite9

FunctionPurpose
AEGP_GetFirstProjItemRetrieves the first item in a given project.
AEGP_GetFirstProjItem(
AEGP_ProjectH projectH,
AEGP_ItemH *itemPH);
AEGP_GetNextProjItemRetrieves the next project item; *next_itemPH will be NULL after the last item.
AEGP_GetNextProjItem(
AEGP_ProjectH projectH,
AEGP_ItemH itemH,
AEGP_ItemH *next_itemPH);
AEGP_GetActiveItemIf the Project window is active, the active item is the selected item (if only one item is selected).
If a Composition, Timeline, or Footage window is active, returns the parent of the layer associated with the front-most tab in the window.
Returns NULL if no item is active.
AEGP_GetActiveItem(
AEGP_ItemH *itemPH,
AEGP_IsItemSelectedReturns true if the Project window is active and the item is selected.
AEGP_IsItemSelected(
AEGP_ItemH itemH,
A_Boolean *selectedPB)
AEGP_SelectItemToggles the selection state of the item, and (depending on deselect_othersB) can deselect other items. This call selects items in the Project panel.
To make selections in the Composition panel, use AEGP_SetSelection from AEGP_CompSuite11.
AEGP_SelectItem(
AEGP_ItemH itemH,
A_Boolean selectB,
A_Boolean deselect_othersB);
AEGP_GetItemTypeGets type of an item. Note: solids don’t appear in the project, but can be the source to a layer.
AEGP_GetItemType(
AEGP_ItemH itemH,
AEGP_ItemType *item_typeP);
Items are one of the following types:
- AEGP_ItemType_NONE
- AEGP_ItemType_FOLDER
- AEGP_ItemType_COMP
- AEGP_ItemType_SOLID
- AEGP_ItemType_FOOTAGE
AEGP_GetTypeNameGet name of type. (name length up to AEGP_MAX_TYPE_NAME_LEN + 1).
AEGP_GetTypeName(
AEGP_ItemType item_type,
A_char *nameZ);
AEGP_GetItemNameGet item name. (name length has no limit).
unicode_namePH points to A_UTF16Char (contains null terminated UTF16 string).
It must be disposed with AEGP_FreeMemHandle .
AEGP_GetItemName(
AEGP_PluginID pluginID,
AEGP_ItemH itemH,
AEGP_MemHandle *unicode_namePH);
AEGP_SetItemNameSpecifies the name of the AEGP_ItemH. (name length has no limit). Undoable.
AEGP_SetItemName(
AEGP_ItemH itemH,
const A_UTF16Char *nameZ);
AEGP_GetItemIDReturns the item’s unique ID, which persists across saves and loads of the project.
AEGP_GetItemID(
AEGP_ItemH itemH,
A_long *item_idPL);
AEGP_GetItemFlagsGet properties of an item.
AEGP_GetItemFlags(
AEGP_ItemH itemH,
AEGP_ItemFlags *item_flagsP);
Flag values (may be OR’d together):
- AEGP_ItemFlag_MISSING
- AEGP_ItemFlag_HAS_PROXY
- AEGP_ItemFlag_USING_PROXY
- AEGP_ItemFlag_MISSING_PROXY
- AEGP_ItemFlag_HAS_VIDEO
- AEGP_ItemFlag_HAS_AUDIO
- AEGP_ItemFlag_STILL
- AEGP_ItemFlag_HAS_ACTIVE_AUDIO
Unlike the HAS_AUDIO flag, this bit flag will set only if the comp has at least one layer where audio is actually on.
AEGP_SetItemUseProxyToggle item’s proxy usage. Undoable.
AEGP_SetItemUseProxy(
AEGP_ItemH itemH,
A_Boolean use_proxyB);
AEGP_GetItemParentFolderGet folder containing item.
AEGP_GetItemParentFolder(
AEGP_ItemH itemH,
AEGP_ItemH *parent_itemPH);
AEGP_SetItemParentFolderSets an item’s parent folder. Undoable.
AEGP_SetItemParentFolder(
AEGP_ItemH itemH,
AEGP_ItemH parent_folderH);
AEGP_GetItemDurationGet duration of item, in seconds.
AEGP_GetItemDuration(
AEGP_ItemH itemH,
A_Time *durationPT);
AEGP_GetItemCurrentTimeGet current time within item. Not updated while rendering.
AEGP_GetItemCurrentTime(
AEGP_ItemH itemH,
A_long *curr_timePT);
AEGP_GetItemDimensionsGet width and height of item.
AEGP_GetItemDimensions(
AEGP_ItemH itemH,
A_long *widthPL)
A_long *heightPL);
AEGP_GetItemPixelAspectRatioGet the width of a pixel, assuming its height is 1.0, as numerator over denominator.
AEGP_GetItemPixelAspectRatio(
AEGP_ItemH itemH,
A_Ratio *ratioPRt);
AEGP_DeleteItemRemoves item from all compositions. Undo-able.
Do not use the AEGP_ItemH after calling this function.
AEGP_DeleteItem(
AEGP_ItemH itemH);
AEGP_GetItemSolidColorRemoved in AEGP_ItemSuite4. See AEGP_GetSolidFootageColor from AEGP_FootageSuite5
Given a solid item, return its color.
AEGP_GetItemSolidColor(
AEGP_ItemH itemH,
PF_Pixel *PF_Pixel);
AEGP_SetSolidColorRemoved in AEGP_ItemSuite4. See AEGP_SetSolidFootageColor from AEGP_FootageSuite5.
Sets the color of an existing solid (error if itemH is not a solid).
AEGP_SetSolidColor(
AEGP_ItemH itemH,
AEGP_ColorVal color);
AEGP_SetSolidDimensionsRemoved in AEGP_ItemSuite4. See AEGP_SetSolidFootageDimensions from AEGP_FootageSuite5.
Sets the dimensions of an existing solid (error if itemH is not a solid).
AEGP_SetSolidDimensions(
AEGP_ItemH itemH,
A_short widthS,
A_short heightS);
AEGP_CreateNewFolderCreates a new folder in the project. The newly created folder is allocated and owned by After Effects.
Passing NULL for parent_folderH0 creates the folder at the project’s root.
AEGP_CreateNewFolder(
const A_UTF16Char *nameZ,
AEGP_ProjectH projH),
AEGP_ItemH parentH0),
AEGP_ItemH *new_folderPH);
AEGP_SetItemCurrentTimeSets the current time within a given itemH.
AEGP_SetItemCurrentTime(
AEGP_ItemH itemH,
const A_Time *new_timePT);
AEGP_GetItemCommentLengthRemoved in ItemSuite9. Retrieves the length (in characters) of the itemH's comment.
AEGP_GetItemCommentLength(
AEGP_ItemH itemH,
A_u_long *buf_sizePLu);
AEGP_GetItemCommentUpdated to support Unicode in ItemSuite9, available in 14.1. Retrieves the itemH's comment.
AEGP_GetItemComment(
AEGP_ItemH itemH,
AEGP_MemHandle *unicode_namePH);
AEGP_SetItemCommentUpdated to support Unicode in ItemSuite9, available in 14.1. Sets the itemH's comment.
AEGP_SetItemComment(
AEGP_ItemH itemH,
const A_UTF16Char *commentZ);
AEGP_GetItemLabelRetrieves an item’s label.
AEGP_GetItemLabel(
AEGP_ItemH itemH,
AEGP_LabelID *labelP);
AEGP_SetItemLabelSets an item’s label.
AEGP_SetItemLabel(
AEGP_ItemH itemH,
AEGP_LabelID label);
AEGP_GetItemMRUViewGets an item’s most recently used view. The view can be used with two calls in the AEGP_ColorSettingsSuite, to perform a color transform on a pixel buffer from working to view color space.
AEGP_GetItemMRUView(
AEGP_ItemH itemH,
AEGP_ItemViewP *mru_viewP);

Managing Selections

This suite manages selection states, mirroring the functionality supplied by vectors in the C++ Standard Template Library.

Many types of items may be simultaneously selected in After Effects; AEGP_CollectionItems are unions of layer, mask, effect, stream, mask vertex, and keyframe items.

First acquire the current collection, then iterate across its members to ensure that whatever your AEGP does is applicable to each.

We’ve added AEGP_Collection2H and AEGP_CollectionItemV2 so that selected dynamic streams can be handled with the AEGP_CollectionSuite.

AEGP_CollectionSuite2

FunctionPurpose
AEGP_NewCollectionCreates and returns a new, empty collection.
To obtain the current composition’s selection as a collection, use AEGP_GetNewCollectionFromCompSelection.
AEGP_NewCollection(
AEGP_PluginID plugin_id,
AEGP_Collection2H *collectionPH);
AEGP_DisposeCollectionDisposes of a collection.
AEGP_DisposeCollection(
AEGP_Collection2H collectionH);
AEGP_GetCollectionNumItemsReturns the number of items contained in the given collection.
AEGP_GetCollectionNumItems(
AEGP_Collection2H collectionH,
A_u_long *num_itemsPL);
AEGP_GetCollectionItemByIndexRetrieves (creates and populates) the index’d collection item.
AEGP_GetCollectionItemByIndex(
AEGP_Collection2H collectionH,
A_u_long indexL,
AEGP_CollectionItemV2 *itemP);
AEGP_CollectionPushBackAdds an item to the given collection.
AEGP_CollectionPushBack(
AEGP_Collection2H collectionH,
const AEGP_CollectionItemV2 *itemP);
AEGP_CollectionEraseRemoves an index’d item (or items) from a given collection. NOTE: this range is exclusive, like STL iterators. To erase the first item, you would pass 0 and 1, respectively.
AEGP_CollectionErase(
AEGP_Collection2H collectionH,
A_u_long index_firstL,
A_u_long index_lastL);

Ownership Of Collection Items

When AEGP_StreamRefHs are inserted into a collection, they are adopted by the collection; do not free them.

AEGP_EffectRefHs, on the other hand, are not adopted, and must be freed by the calling AEGP.


Manipulate Compositions

Provide information about the compositions in a project, and create cameras, lights, and solids.

AEGP_CompSuite11

FunctionPurpose
AEGP_GetCompFromItemRetrieves the handle to the composition, given an item handle.
Returns NULL if itemH is not an AEGP_CompH.
AEGP_GetCompFromItem(
AEGP_ItemH itemH,
AEGP_CompH *compPH);
AEGP_GetItemFromCompUsed to get the item handle, given a composition handle.
AEGP_GetItemFromComp(
AEGP_CompH compH,
AEGP_ItemH *itemPH);
AEGP_GetCompDownsampleFactorReturns current downsample factor. Measured in pixels X by Y.
Users can choose a custom downsample factor with independent X and Y.
AEGP_GetCompDownsampleFactor(
AEGP_CompH compH,
AEGP_DownsampleFactor *dsfP);
AEGP_SetCompDownsampleFactorSets the composition’s downsample factor.
AEGP_SetCompDownsampleFactor(
AEGP_CompH compH,
AEGP_DownsampleFactor *dsfP);
AEGP_GetCompBGColorReturns the composition background color.
AEGP_GetCompBGColor(
AEGP_CompH compH,
AEGP_ColorVal *bg_colorP);
AEGP_SetCompBGColorSets a composition’s background color.
AEGP_SetCompBGColor(
AEGP_CompH compH,
const AEGP_ColorVal *bg_colorP);
AEGP_GetCompFlagsReturns composition flags, or’d together.
AEGP_GetCompFlags(
AEGP_CompH compH,
AEGP_CompFlags *AEGP_CompFlags);
- AEGP_CompFlag_SHOW_ALL_SHY
- AEGP_CompFlag_ENABLE_MOTION_BLUR
- AEGP_CompFlag_ENABLE_TIME_FILTER
- AEGP_CompFlag_GRID_TO_FRAME
- AEGP_CompFlag_GRID_TO_FIELDS
- AEGP_CompFlag_USE_LOCAL_DSF
- AEGP_CompFlag_DRAFT_3D
- AEGP_CompFlag_SHOW_GRAPH
AEGP_GetShowLayerNameOrSourceNameNew in CC. Passes back true if the Comp’s timeline shows layer names, false if source names. This will open the comp as a side effect.
AEGP_GetShowLayerNameOrSourceName(
AEGP_CompH compH,
A_Boolean *layer_names_shownPB);
AEGP_SetShowLayerNameOrSourceNameNew in CC. Pass in true to have the Comp’s timeline show layer names, false for source names. This will open the comp as a side effect.
AEGP_SetShowLayerNameOrSourceName(
AEGP_CompH compH,
A_Boolean *layer_names_shownPB);
AEGP_GetShowBlendModesNew in CC. Passes back true if the Comp’s timeline shows blend modes column, false if hidden. This will open the comp as a side effect.
AEGP_GetShowBlendModes(
AEGP_CompH compH,
A_Boolean *blend_modes_shownPB);
AEGP_SetShowBlendModesNew in CC. Pass in true to have the Comp’s timeline show the blend modes column, false to hide it. This will open the comp as a side effect.
AEGP_GetCompFlags(
AEGP_CompH compH,
A_Boolean show_blend_modesB);
AEGP_GetCompFramerateReturns the composition’s frames per second.
AEGP_GetCompFramerate(
AEGP_CompH compH,
A_FpLong *fpsPF);
AEGP_SetCompFramerateSets the composition’s frames per second.
AEGP_SetCompFramerate(
AEGP_CompH compH,
A_FpLong *fpsPF);
AEGP_GetCompShutterAnglePhaseThe composition shutter angle and phase.
AEGP_GetCompShutterAnglePhase(
AEGP_CompH compH,
A_Ratio *angle,
A_Ratio *phase);
AEGP_GetCompShutterFrameRangeThe duration of the shutter frame, in seconds.
AEGP_GetCompShutterFrameRange(
AEGP_CompH compH,
const A_Time *comp_timeP);
AEGP_GetCompSuggestedMotionBlurSamplesRetrieves the number of motion blur samples After Effects will perform in the given composition.
AEGP_GetCompSuggestedMotionBlurSamples(
AEGP_CompH compH,
A_long *samplesPL)
AEGP_SetCompSuggestedMotionBlurSamplesSpecifies the number of motion blur samples After Effects will perform in the given composition. Undoable.
AEGP_SetCompSuggestedMotionBlurSamples(
AEGP_CompH compH,
A_long samplesL);
AEGP_GetCompMotionBlurAdaptiveSampleLimitNew in CC. Retrieves the motion blur adaptive sample limit for the given composition.
As of CC, a new comp defaults to 128.
AEGP_GetCompMotionBlurAdaptiveSampleLimit(
AEGP_CompH compH,
A_long *samplesPL)
AEGP_SetCompMotionBlurAdaptiveSampleLimitNew in CC. Specifies the motion blur adaptive sample limit for the given composition.
As of CC, both the limit and the suggested values are clamped to [2,256] range and the limit value will not be allowed less than the suggested value.
Undoable.
AEGP_SetCompMotionBlurAdaptiveSampleLimit(
AEGP_CompH compH,
A_long samplesL);
AEGP_GetCompWorkAreaStartGet the time where the current work area starts.
AEGP_GetCompWorkAreaStart(
AEGP_CompH compH,
A_Time *startPT);
AEGP_GetCompWorkAreaDurationGet the duration of a composition’s current work area, in seconds.
AEGP_GetCompWorkAreaDuration(
AEGP_CompH compH,
A_Time *durationPT);
AEGP_SetCompWorkAreaStartAndDurationSet the work area start and duration, in seconds. Undo-able.
One call to this function is sufficient to set the layer’s in point and duration; it’s not necessary to call it twice, once for each timespace.
AEGP_SetCompWorkAreaStartAndDuration(
AEGP_CompH compH,
const A_Time *startPT)
const A_Time *durationPT);
AEGP_CreateSolidInCompCreates a new solid with a specified width, height, color, and duration in the composition. Undo-able.
If you pass NULL for the duration, After Effects uses its preference for the duration of a new still. If you pass NULL, or an invalid time scale, duration is set to the length of the composition.
AEGP_CreateSolidInComp(
const A_UTF16Char *utf_nameZ,
A_Long widthL,
A_Long heightL,
const PF_Pixel *color,
AEGP_CompH parent_compH,
const A_Time *durationPT0,
AEGP_LayerH *new_solidPH);
AEGP_CreateCameraInCompCreates and adds a camera to the specified composition. Once created, you can manipulate the camera’s parameter streams using the AEGP Stream Suite.
To specify a two-node camera, use AEGP_SetLayerFlag from AEGP_LayerSuite9 to set AEGP_LayerFlag_LOOK_AT_POI.
AEGP_CreateCameraInComp(
const A_UTF16Char *utf_nameZ,
A_FloatPoint center_point,
AEGP_CompH parent_compH,
AEGP_LayerH *new_cameraPH);
AEGP_CreateLightInCompCreates and adds a light to the specified composition. Once created, you can manipulate the light’s parameter streams using the AEGP Stream Suite.
AEGP_CreateLightInComp(
const A_UTF16Char *utf_nameZ,
A_FloatPoint center_point,
AEGP_CompH parent_compH,
AEGP_LayerH *new_lightPH);
AEGP_CreateCompCreates a new composition for the project. If you don’t provide a parent folder, the composition will be at the root level of the project. Undo-able.
AEGP_CreateComp(
AEGP_ItemH parent_folderHO,
const A_UTF16Char *utf_nameZ,
A_Long widthL,
A_Long heightL,
const A_Ratio *pixel_aspect_ratioPRt,
const A_Time *durationPT,
const A_Ratio *frameratePRt,
AEGP_CompH *new_compPH);
AEGP_GetNewCollectionFromCompSelectionCreates a new AEGP_Collection2H from the items selected in the given composition.
The plug-in is responsible for disposing of the AEGP_Collection2H.
AEGP_GetNewCollectionFromCompSelection(
AEGP_PluginID plugin_id,
AEGP_CompH compH,
AEGP_Collection2H *collectionPH);
AEGP_SetSelectionSets the selection within the given composition to the given AEGP_Collection2H.
Will return an error if members of the AEGP_Collection2H are not available. Don’t assume that a composition hasn’t changed between operations; always use a fresh AEGP_Collection2H.
AEGP_SetSelection(
AEGP_CompH compH,
AEGP_Collection2H collectionH);
AEGP_GetCompDisplayStartTimeGets the displayed start time of a composition.
AEGP_GetCompDisplayStartTime(
AEGP_CompH compH,
const A_Time *start_timePT);
AEGP_SetCompDisplayStartTimeNot undo-able. Sets the displayed start time of a composition (has no effect on the duration of the composition).
AEGP_SetCompDisplayStartTime(
AEGP_CompH compH,
const A_Time *start_timePT);
AEGP_SetCompDurationUndoable. Sets the duration of the given composition.
AEGP_SetCompDuration(
AEGP_CompH compH,
const A_Time *durationPT);
AEGP_CreateNullInCompCreates a “null object” in the composition (useful for translating projects from 3D applications into After Effects).
If you pass NULL for the duration, After Effects uses its preference for the duration of a new still. If you pass 0, or an invalid time scale, duration is set to the length of the composition.
AEGP_CreateNullInComp(
const A_UTF16Char *utf_nameZ,
AEGP_CompH parent_compH,
const A_Time *durationPT0,
AEGP_LayerH *new_null_solidPH);
AEGP_SetCompPixelAspectRatioSets the pixel aspect ratio of a composition.
AEGP_SetCompPixelAspectRatio(
AEGP_CompH compH,
const A_Ratio *parPRt);
AEGP_CreateTextLayerInCompUpdated in CS6. Creates a text layer in the composition, and returns its AEGP_LayerH.
AEGP_CreateTextLayerInComp(
AEGP_CompH parent_compH,
A_Boolean select_new_layerB,
AEGP_LayerH *new_text_lyrPH);
AEGP_CreateBoxTextLayerInCompUpdated in CS6. Creates a new box text layer, and returns its AEGP_LayerH.
AEGP_CreateBoxTextLayerInComp(
AEGP_CompH parent_compH,
A_Boolean select_new_layerB,
A_FloatPoint box_dimensions,
AEGP_LayerH *new_text_layerPH);
AEGP_SetCompDimensionsSets the dimensions of the composition. Undoable.
AEGP_SetCompDimensions(
AEGP_CompH compH,
A_long widthL,
A_long heightL);
AEGP_DuplicateCompDuplicates the composition. Undoable.
AEGP_DuplicateComp(
AEGP_CompH compH,
AEGP_CompH *new_compPH);
AEGP_GetCompFrameDurationRetrieves the duration of a frame in a composition.
AEGP_GetCompFrameDuration(
AEGP_CompH compH,
A_Time *timeP);
AEGP_GetMostRecentlyUsedCompReturns the most-recently-used composition.
AEGP_GetMostRecentlyUsedComp(
AEGP_CompH *compPH);
AEGP_CreateVectorLayerInCompCreates and returns a handle to a new vector layer.
AEGP_CreateVectorLayerInComp(
AEGP_CompH parent_compH,
AEGP_LayerH *new_vec_layerPH);
AEGP_GetNewCompMarkerStreamReturns an AEGP_StreamRefH to the composition’s marker stream. Must be disposed by caller.
AEGP_GetNewCompMarkerStream(
AEGP_PluginID aegp_plugin_id,
AEGP_CompH parent_compH,
AEGP_StreamRefH *streamPH);
AEGP_GetCompDisplayDropFramePasses back a boolean that indicates whether the specified comp uses drop-frame timecode or not.
AEGP_GetCompDisplayDropFrame(
AEGP_CompH compH,
A_Boolean *dropFramePB);
AEGP_SetCompDisplayDropFrameSets the dropness of the timecode in the specified composition.
AEGP_SetCompDisplayDropFrame(
AEGP_CompH compH,
A_Boolean dropFrameB);
AEGP_ReorderCompSelectionMove the selection to a certain layer index. Use along with AEGP_SetSelection().
AEGP_SetCompDisplayDropFrame(
AEGP_CompH compH,
A_long index);

Work with Footage

Provides information about footage, or items in a project or composition. When getting and setting footage’s interpretation, it is possible to specify incompatible options.

If you encounter warnings and errors during development, be sure to make all related changes atomically, and reassess the logic of the operation you’re performing.

For example, changing the pull-down interpretation of footage won’t work unless there’s a difference between it’s native and conformed frame rate.

Depending on what you’re trying to accomplish, it may make sense to abort all of your operations at that point, inform the user of the problem encountered.

AEGP_FootageSuite5

FunctionPurpose
AEGP_GetMainFootageFromItemReturns an error if item isn’t a footage item. Used to convert an item handle to a footage handle.
AEGP_GetMainFootageFromItem(
AEGP_ItemH itemH,
AEGP_FootageH *footagePH);
AEGP_GetProxyFootageFromItemReturns an error if item has no proxy. Returns the proxy footage handle.
Note: a composition can have a proxy.
AEGP_GetProxyFootageFromItem(
AEGP_ItemH itemH,
AEGP_FootageH *proxy_ftgPH);
AEGP_GetFootageNumFilesReturns the number of data (RGBA or audio) files, and the number of files per frame (may be greater than one if the footage has auxiliary channels).
AEGP_GetFootageNumFiles(
AEGP_FootageH footageH,
A_long *num_filesPL0,
A_long *files_per_frmPL0);
AEGP_GetFootagePathGet fully realized path to footage source file. Retrieves the footage path for a piece of footage (or for the specified frame of a footage sequence).
frame_numL ranges from 0 to num_main_files, as obtained using AEGP_GetFootageNumFiles from AEGP_FootageSuite5.
AEGP_FOOTAGE_MAIN_FILE_INDEX is the main file.
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetFootagePath(
AEGP_FootageH footageH,
A_long frame_numL,
A_long file_indexL,
AEGP_MemHandle *unicode_pathPH);
AEGP_GetFootageSignatureRetrieves the footage signature of specified footage.
AEGP_GetFootageSignature(
AEGP_FootageH footageH,
AEGP_FootageSignature *sigP);
The signature will be one of the following:
- AEGP_FootageSignature_NONE
- AEGP_FootageSignature_MISSING
- AEGP_FootageSignature_SOLID
AEGP_NewFootageCreates a new footage item. The file path is a NULL-terminated UTF-16 string with platform separators.
Note that footage filenames with colons are not allowed, since colons are used as path separators in the HFS+ file system.
AEGP_NewFootage(
AEGP_PluginID aegp_plugin_id,
const A_UTF16Char *pathZ,
const AEGP_FootageLayerKey *layer_infoP0,
const AEGP_FileSequenceImportOptions *sequence_optionsP0,
AEGP_InterpretationStyle interp_style,
void *reserved,
AEGP_FootageH *footagePH);
Note the optional params. If allow_interpretation_dialogB is FALSE, After Effects will guess the alpha interpretation.
typedef struct {
A_long layer_idL;
A_long layer_indexL
char *nameAC;
AEGP_LayerDrawStyle draw_style;
} AEGP_FootageLayerKey;
AEGP_LayerDrawStyle can be:
- AEGP_LayerDrawStyle_LAYER_BOUNDS
- AEGP_LayerDrawStyle_DOCUMENT_BOUNDS
AEGP_InterpretationStyle can be:
- AEGP_InterpretationStyle_NO_DIALOG_GUESS Will guess alpha interpretation even if file contains unknown alpha interpretation and user pref says to ask user.
- AEGP_InterpretationStyle_DIALOG_OK Optionally can show a dialog.
- AEGP_InterpretationStyle_NO_DIALOG_NO_GUESS Used for replace footage implementation.
AEGP_AddFootageToProjectAdds a footage item to a project. Footage will be adopted by the project, and may be added only once.
This is Undo-able; do not dispose of the returned added item if it’s undone.
AEGP_AddFootageToProject(
AEGP_FootageH footageH,
AEGP_ItemH folderH,
AEGP_ItemH *add_itemPH0);
AEGP_SetItemProxyFootageSets footage as the proxy for an item. Will be adopted by the project.
This is Undo-able; do not dispose of the returned added item if it’s undone.
AEGP_SetItemProxyFootage(
AEGP_FootageH footageH,
AEGP_ItemH itemH);
AEGP_ReplaceItemMainFootageReplaces footage for an item. The item will replace the main footage for this item.
This is Undo-able; do not dispose of the returned added item if it’s undone.
AEGP_ReplaceItemMainFootage(
AEGP_FootageH footageH,
AEGP_ItemH itemH);
AEGP_DisposeFootageDeletes a footage item. Do not dispose of footage you did not create, or that has been added to the project.
AEGP_DisposeFootage(
AEGP_FootageH footageH);
AEGP_GetFootageInterpretationPopulates an AEGP_FootageInterp describing the settings of the AEGP_FootageH.
There is no way to create a valid AEGP_FootageInterp other than by using this function.
AEGP_GetFootageInterpretation(
const AEGP_ItemH itemH,
A_Boolean proxyB,
AEGP_FootageInterp *interpP);
If proxyB is TRUE, the proxy footage’s settings are retrieved.
AEGP_SetFootageInterpretationApply the settings in the AEGP_FootageInterp to the AEGP_FootageH. Undo-able.
AEGP_SetFootageInterpreta tion(
const AEGP_ItemH itemH,
A_Boolean proxyB,
const AEGP_FootageInterp *interpP);
If proxyB is TRUE, the proxy footage’s settings are modified.
AEGP_GetFootageLayerKeyPopulates an AEGP_FootageLayerKey describing the footage.
AEGP_GetFootageLayerKey(
AEGP_FootageH footageH,
AEGP_FootageLayerKey* layerKeyP);
AEGP_NewPlaceholderFootageDeprecated. Adds a new placeholder footage item to the project.
Using this function for missing footage will cause the user to search for each individual missing file, regardless of whether or not they’re all in the same directory.
Undo-able.
AEGP_NewPlaceholderFootage(
AEGP_PluginID plugin_id,
const A_char *nameZ,
A_long width,
A_long height,
const A_Time *durationPT,
AEGP_FootageH *footagePH);
AEGP_NewPlaceholderFootageWithPathThis is the hip new way to add references to footage that can’t be found right this moment.
The file path is a NULL-terminated UTF-16 string with platform separators.
In CS6 and earlier, file_type was ignored and we previously recommendedsetting it to AEIO_FileType_NONE.
Starting in CC, AEIO_FileType_NONE is now a warning condition.
If you pass AEIO_FileType_ANY, then path MUST exist.
If the path may not exist, pass AEIO_FileType_DIR for folder, or AEIO_FileType_GENERIC for a file.
AEGP_NewPlaceholderFootageWithPath(
AEGP_PluginID plugin_id,
const A_UTF16Char *pathZ,
AEGP_Platform path_platform,
AEIO_FileType file_type,
A_long widthL,
A_long heightL,
const A_Time *durationPT,
AEGP_FootageH *footagePH);
AEGP_NewSolidFootageThis is the way to add a solid.
Until the footage is added to the project, the caller owns the AEGP_FootageH (and must dispose of it if, and only if, it isn’t added to the project).
AEGP_NewSolidFootage(
const A_char *nameZ,
A_long width,
A_long height,
const AEGP_ColorVal *colorP,
AEGP_FootageH *footagePH);
AEGP_GetSolidFootageColorReturns the color of a given solid. Returns an error if the AEGP_ItemH is not a solid.
AEGP_GetSolidFootageColor(
AEGP_ItemH itemH,
A_Boolean proxyB,
AEGP_ColorVal *colorP);
If proxyB is TRUE, the proxy solid’s color is retrieved.
AEGP_SetSolidFootageColorSets the color of a solid. Undo-able.
AEGP_SetSolidFootageColor(
AEGP_ItemH itemH,
A_Boolean proxyB,
AEGP_ColorVal *colorP);
If proxyB is TRUE, the proxy solid’s color is set.
AEGP_SetSolidFootageDimensionsSets the dimensions of a solid. Undo-able.
AEGP_SetSolidFootageDimensions(
AEGP_ItemH itemH,
A_Boolean proxyB,
A_long widthL,
A_long heightL);
If proxyB is TRUE, the proxy solid’s dimensions are modified. Returns an error if the item isn’t a solid.
AEGP_GetFootageSoundDataFormatRetrieves information about the audio data in the footage item (by populating the AEGP_SoundDataFormat you passed in).
AEGP_GetFootageSoundDataFormat(
AEGP_FootageH footageH,
AEGP_SoundDataFormat *formatP);
AEGP_GetFootageSequenceImportOptionsPopulates and returns a AEGP_FileSequenceImportOptions describing the given AEGP_FootageH.
AEGP_GetFootageSequenceImportOptions(
AEGP_FootageH footageH,
AEGP_FileSequenceImportOptions *optionsP);

AEGP_FootageInterp Structure

MemberPurpose
AEGP_InterlaceLabel il;The interlace settings for the footage item.
A_u_long signature; // ‘FIEL’
A_short version;
FIEL_Type type;
FIEL_Order order;
A_u_long reserved;
FIEL_Type is one of the following:
- FIEL_Type_FRAME_RENDERED
- FIEL_Type_INTERLACED
- FIEL_Type_HALF_HEIGHT
- FIEL_Type_FIELD_DOUBLED (60 full-sized field doubled frames per second.)
FIEL_Order is either:
- FIEL_Order_UPPER_FIRST
- FIEL_Order_LOWER_FIRST
AEGP_AlphaLabel al;
AEGP_AlphaFlag flags;
A_u_char redCu;
A_u_char greenCu;
A_u_char blueCu;
AEGP_AlphaFlags is one or more of the following, OR’d together:
- AEGP_AlphaPremul
- AEGP_AlphaInverted (indicates that higher values are transparent, instead of lower)
- AEGP_AlphaIgnore
If AEGP_AlphaPremul is not set, straight alpha is assumed.
AEGP_PulldownPhase pd;Indicates the phase for use in 3:2 pulldown. One of the following:
- AEGP_PulldownPhase_NO_PULLDOWN
- AEGP_PulldownPhase_WSSWW
- AEGP_PulldownPhase_SSWWW
- AEGP_PulldownPhase_SWWWS
- AEGP_PulldownPhase_WWWSS
- AEGP_PulldownPhase_WWSSW
- AEGP_PulldownPhase_WWWSW
- AEGP_PulldownPhase_WWSWW
- AEGP_PulldownPhase_WSWWW
- AEGP_PulldownPhase_SWWWW
- AEGP_PulldownPhase_WWWWS
AEGP_LoopBehavior loop;Indicates the number of times the footage should loop.
A_long loops;
A_long reserved;
A_Ratio pix_aspect_ratio;Expresses the pixel aspect ratio of the footage (x over y).
A_FpLong native_fpsF;The original framerate (in frames per second) of the footage item.
A_FpLong conform_fpsF;The framerate being used for the footage item.
A_long depthL;The pixel depth of the footage. One of the following:
- AEGP_Footage_Depth_1
- AEGP_Footage_Depth_2
- AEGP_Footage_Depth_4
- AEGP_Footage_Depth_8
- AEGP_Footage_Depth_16
- AEGP_Footage_Depth_24
- AEGP_Footage_Depth_30
- AEGP_Footage_Depth_32
- AEGP_Footage_Depth_GRAY_2
- AEGP_Footage_Depth_GRAY_4
- AEGP_Footage_Depth_GRAY_8
- AEGP_Footage_Depth_48
- AEGP_Footage_Depth_64
- AEGP_Footage_Depth_GRAY_16
A_Boolean motion_dB;Indicates whether motion de-interlacing is being applied to the footage item.

Manage Layers

AEGP_LayerSuite provides information about layers within a composition, and the relationship(s) between the source and layer times.

As most After Effects usage boils down to layer manipulation, this is among the largest function suites in our API.

AEGP_LayerSuite9

FunctionPurpose
AEGP_GetCompNumLayersObtains the number of layers in a composition.
AEGP_GetCompNumLayers(
AEGP_CompH compH,
A_long *num_layersPL);
AEGP_GetCompLayerByIndexGet a AEGP_LayerH from a composition. Zero is the foremost layer.
AEGP_GetCompLayerByIndex(
AEGP_CompH compH,
A_long layer_indexL,
AEGP_LayerH *layerPH);
AEGP_GetActiveLayerGet the active layer. If a Layer or effect controls palette is active, the active layer is that associated with the front-most tab in the window.
If a composition or timeline window is active, the active layer is the selected layer (if only one is selected; otherwise NULL is returned).
AEGP_GetActiveLayer(
AEGP_LayerH *layerPH);
AEGP_GetLayerIndexGet the index of the layer (0 is the topmost layer in the composition).
AEGP_GetLayerIndex(
AEGP_LayerH layerH,
A_long *layer_indexPL);
AEGP_GetLayerSourceItemGet the AEGP_ItemH of the layer’s source item.
AEGP_GetLayerSourceItem(
AEGP_LayerH layerH,
AEGP_ItemH *source_itemPH);
AEGP_GetLayerSourceItemIDRetrieves the ID of the given AEGP_LayerH. This is useful when hunting for a specific layer’s ID in an AEGP_StreamVal.
AEGP_GetLayerSourceItemID(
AEGP_LayerH layerH,
A_long *source_idPL);
AEGP_GetLayerParentCompGet the AEGP_CompH of the composition containing the layer.
AEGP_GetLayerParentComp(
AEGP_LayerH layerH,
AEGP_CompH *compPH);
AEGP_GetLayerNameGet the name of a layer.
Both utf_layer_namePH0 and utf_source_namePH0 point to null terminated UTF-16 strings. They must be disposed with AEGP_FreeMemHandle.
AEGP_GetLayerName(
AEGP_PluginID pluginID,
AEGP_LayerH layerH,
AEGP_MemHandle *utf_layer_namePH0,
AEGP_MemHandle *utf_source_namePH0);
AEGP_GetLayerQualityGet the quality of a layer.
AEGP_GetLayerQuality(
AEGP_LayerH layerH,
AEGP_LayerQuality *qualityP);
Layer quality is one of the following flags:
- AEGP_LayerQual_NONE
- AEGP_LayerQual_WIREFRAME
- AEGP_LayerQual_DRAFT
- AEGP_LayerQual_BEST
AEGP_SetLayerQualitySets the quality of a layer (see flag values above). Undoable.
AEGP_SetLayerQuality(
AEGP_LayerH layerH,
AEGP_LayerQuality quality);
AEGP_GetLayerFlagsGet flags for a layer.
AEGP_GetLayerFlags(
AEGP_LayerH layerH,
AEGP_LayerFlags *layer_flagsP);
- AEGP_LayerFlag_NONE
- AEGP_LayerFlag_VIDEO_ACTIVE
- AEGP_LayerFlag_AUDIO_ACTIVE
- AEGP_LayerFlag_EFFECTS_ACTIVE
- AEGP_LayerFlag_MOTION_BLUR
- AEGP_LayerFlag_FRAME_BLENDING
- AEGP_LayerFlag_LOCKED
- AEGP_LayerFlag_SHY
- AEGP_LayerFlag_COLLAPSE
- AEGP_LayerFlag_AUTO_ORIENT_ROTATION
- AEGP_LayerFlag_ADJUSTMENT_LAYER
- AEGP_LayerFlag_TIME_REMAPPING
- AEGP_LayerFlag_LAYER_IS_3D
- AEGP_LayerFlag_LOOK_AT_CAMERA
- AEGP_LayerFlag_LOOK_AT_POI
- AEGP_LayerFlag_SOLO
- AEGP_LayerFlag_MARKERS_LOCKED
- AEGP_LayerFlag_NULL_LAYER
- AEGP_LayerFlag_HIDE_LOCKED_MASKS
- AEGP_LayerFlag_GUIDE_LAYER
- AEGP_LayerFlag_ENVIRONMENT_LAYER
- AEGP_LayerFlag_ADVANCED_FRAME_BLENDING, True only if pixel motion frame blending is on for the layer.
- AEGP_LayerFlag_SUBLAYERS_RENDER_SEPARATELY, Used to get/set the state of per-character 3D enablement on a text layer.
- AEGP_LayerFlag_ENVIRONMENT_LAYER, New in CS6.
AEGP_SetLayerFlagSets one layer flag at a time. Undoable.
AEGP_SetLayerFlag(
AEGP_LayerH layerH,
AEGP_LayerFlags single_flag,
A_Boolean valueB);
AEGP_IsLayerVideoReallyOnDetermines whether the layer’s video is visible. This is necessary to account for ‘solo’ status of other layers in the composition; non-solo’d layers are still on.
AEGP_IsLayerVideoReallyOn(
AEGP_LayerH layerH,
A_Boolean *onPB);
AEGP_IsLayerAudioReallyOnAccounts for solo status of other layers in the composition.
AEGP_IsLayerAudioReallyOn(
AEGP_LayerH layerH,
A_Boolean *onPB);
AEGP_GetLayerCurrentTimeGet current time, in layer or composition timespace. This value is not updated during rendering.
NOTE: If a layer starts at other than time 0 or is time-stretched other than 100%, layer time and composition time are distinct.
AEGP_GetLayerCurrentTime(
AEGP_LayerH layerH,
AEGP_LTimeMode time_mode,
A_Time *curr_timePT);
AEGP_GetLayerInPointGet time of first visible frame in composition or layer time. In layer time, the in_pointPT is always 0.
AEGP_GetLayerInPoint(
AEGP_LayerH layerH,
AEGP_LTimeMode time_mode,
A_Time *in_pointPT);
AEGP_GetLayerDurationGet duration of layer, in composition or layer time, in seconds.
AEGP_GetLayerDuration(
AEGP_LayerH layerH,
AEGP_LTimeMode time_mode,
A_Time *durationPT);
AEGP_SetLayerInPointAndDurationSet duration and in point of layer in composition or layer time. Undo-able.
AEGP_SetLayerInPointAndDuration(
AEGP_LayerH layerH,
AEGP_LTimeMode time_mode,
const A_Time *in_pointPT,
const A_Time *durationPT);
AEGP_GetLayerOffsetGet the offset from the start of the composition to layer time 0, in composition time.
AEGP_GetLayerOffset(
AEGP_LayerH layerH,
A_Time *offsetPT);
AEGP_SetLayerOffsetSet the offset from the start of the composition to the first frame of the layer, in composition time. Undoable.
AEGP_SetLayerOffset(
AEGP_LayerH layerH,
A_Time *offsetPT);
AEGP_GetLayerStretchGet stretch factor of a layer.
AEGP_GetLayerStretch(
AEGP_LayerH layerH,
A_Ratio *stretchPRt);
AEGP_SetLayerStretchSet stretch factor of a layer.
AEGP_SetLayerStretch(
AEGP_LayerH layerH,
A_Ratio *stretchPRt);
AEGP_GetLayerTransferModeGet transfer mode of a layer.
AEGP_GetLayerTransferMode(
AEGP_LayerH layerH,
AEGP_LayerTransferMode *modeP);
AEGP_SetLayerTransferModeSet transfer mode of a layer. Undoable.
AEGPSetLayerTransferMode(
AEGP_LayerH layerH,
AEGP_LayerTransferMode *modeP);
As of 23.0, when you make a layer a track matte, the layer being matted will be disabled, as when you do this via the interface.
AEGP_IsAddLayerValidTests whether it’s currently valid to add a given item to a composition.
A composition cannot be added to itself, or to any compositions which it contains; other conditions can preclude successful adding too.
Adding a layer without first using this function will produce undefined results.
AEGP_IsAddLayerValid(
AEGP_ItemH item_to_addH,
AEGP_CompH into_compH,
A_Boolean *validPB);
AEGP_AddLayerAdd an item to the composition, above all other layers. Undo-able.
Use AEGP_IsAddLayerValid() first, to confirm that it’s possible.
AEGP_AddLayer(
AEGP_ItemH item_to_addH,
AEGP_CompH into_compH,
A_Boolean *added_layerPH0);
AEGP_ReorderLayerChange the order of layers. Undoable.
AEGP_ReorderLayer(
AEGP_LayerH layerH,
A_long layer_indexL);
To add a layer to the end of the composition, to use layer_indexL = AEGP_REORDER_LAYER_TO_END
AEGP_GetLayerMaskedBoundsGiven a layer’s handle and a time, returns the bounds of area visible with masks applied.
AEGP_GetLayerMaskedBounds(
AEGP_LayerH layerH,
const A_Time *comp_timePT,
A_FloatRect *boundsPR);
AEGP_GetLayerObjectTypeReturns a layer’s object type.
AEGP_GetLayerObjectType(
AEGP_LayerH layerH,
AEGP_ObjectType *object_type);
- AEGP_ObjectType_AV
- AEGP_ObjectType_LIGHT
- AEGP_ObjectType_CAMERA
- AEGP_ObjectType_TEXT
- AEGP_ObjectType_3D_MODEL, New in 24.4.
AEGP_IsLayer3DIs the footage item a 3D layer. All AV layers are either 2D or 3D.
AEGP_IsLayer3D(
AEGP_LayerH layerH,
A_Boolean *is_3DPB);
AEGP_IsLayer2DIs the footage item a 2D layer. All AV layers are either 2D or 3D.
AEGP_IsLayer2D(
AEGP_LayerH layerH,
A_Boolean *is_2DPB);
AEGP_IsVideoActiveGiven composition time and a layer, see if the layer will render.
Time mode is either AEGP_LTimeMode_LayerTime or AEGP_LTimeMode_CompTime.
AEGP_IsVideoActive(
AEGP_LayerH layerH,
AEGP_LTimeMode time_mode,
A_Time *comp_timePT,
A_Boolean *is_activePB);
AEGP_IsLayerUsedAsTrackMatteIs the layer used as a track matte?
AEGP_IsLayerUsedAsTrackMatte(
AEGP_LayerH layerH,
A_Boolean fill_must_be_activeB,
A_Boolean *is_track_mattePB);
AEGP_DoesLayerHaveTrackMatteDoes this layer have a Track Matte?
AEGP_DoesLayerHaveTrackMatte(
AEGP_LayerH layerH,
A_Boolean *has_track_mattePB);
AEGP_ConvertCompToLayerTimeGiven a time in composition space, returns the time relative to the layer source footage.
AEGP_ConvertCompToLayerTime(
AEGP_LayerH layerH,
const A_Time *comp_timeP,
A_Time *layer_timeP);
AEGP_ConvertLayerToCompTimeGiven a time in layer space, find the corresponding time in composition space.
AEGP_ConvertLayerToCompTime(
AEGP_LayerH layerH,
const A_Time *layer_timePT,
A_Time *comp_timePT);
AEGP_GetLayerDancingRandValueUsed by the dancing dissolve transfer function.
AEGP_GetLayerDancingRandValue(
AEGP_LayerH layerH,
const A_Time *comp_timePT,
A_long *rand_valuePL);
AEGP_GetLayerIDSupplies the layer’s unique ID. This ID never changes during the lifetime of the project.
AEGP_GetLayerID(
AEGP_LayerH layerH,
AEGP_LayerIDVal *id_valP);
AEGP_GetLayerToWorldXformGiven a layer handle and time, returns the layer-to-world transformation matrix.
AEGP_GetLayerToWorldXform(
AEGP_LayerH aegp_layerH,
const A_Time *comp_timeP,
A_Matrix4 *transform);
AEGP_GetLayerToWorldXformFromViewGiven a layer handle, the current (composition) time, and the requested view time, returns the translation between the user’s view and the layer, corrected for the composition’s current aspect ratio.
AEGP_GetLayerToWorldXformFromView(
AEGP_LayerH aegp_layerH,
const A_Time *view_timeP,
const A_Time *comp_timeP,
A_Matrix4 *transform);
AEGP_SetLayerNameSets the name of a layer. Undo-able. new_nameZ points to a null terminated UTF-16 string.
AEGP_SetLayerName(
AEGP_LayerH aegp_layerH,
const A_UTF16Char *new_nameZ);
AEGP_GetLayerParentRetrieves the handle to a layer’s parent (none if not parented).
AEGP_GetLayerParent(
AEGP_LayerH layerH,
AEGP_LayerH *parent_layerPH);
AEGP_SetLayerParentSets a layer’s parent layer.
AEGP_SetLayerParent(
AEGP_LayerH layerH,
const AEGP_LayerH parent_layerH);
AEGP_DeleteLayerDeletes a layer. Can you believe it took us three suite versions to add a delete function? Neither can we.
AEGP_DeleteLayer(
AEGP_LayerH layerH);
AEGP_DuplicateLayerDuplicates the layer. Undoable.
AEGP_DuplicateLayer(
AEGP_LayerH orig_layerH,
AEGP_LayerH *dupe_layerPH);
AEGP_GetLayerFromLayerIDRetrieves the AEGP_LayerH associated with a given AEGP_LayerIDVal (which is what you get when accessing an effect’s layer parameter stream).
AEGP_GetLayerFromLayerID(
AEGP_CompH parent_compH,
AEGP_LayerIDVal id,
AEGP_LayerH *layerPH);
AEGP_GetLayerLabelGets a layer’s AEGP_LabelID.
AEGP_GetLayerLabel(
AEGP_LayerH layerH,
AEGP_LabelID *labelP);
AEGP_SetLayerLabelSets a layer’s AEGP_LabelID. Undoable.
AEGP_SetLayerLabel(
AEGP_LayerH layerH,
AEGP_LabelID label);
AEGP_GetLayerSamplingQualityNew in CC. Get the sampling quality of a layer.
AEGP_GetLayerSamplingQuality(
AEGP_LayerH layerH,
AEGP_LayerSamplingQuality *label);
Layer sampling quality is one of the following flags:
- AEGP_LayerSamplingQual_BILINEAR
- AEGP_LayerSamplingQual_BICUBIC
AEGP_SetLayerSamplingQualityNew in CC. Sets the sampling quality of a layer (see flag values above). Option is explicitly set on the layer independent of layer quality.
If you want to force it on you must also set the layer quality to AEGP_LayerQual_BEST with AEGP_SetLayerQuality Otherwise it will only be using the specified layer sampling quality whenever the layer quality is set to AEGP_LayerQual_BEST.
Undoable.
AEGP_SetLayerSamplingQuality(
AEGP_LayerH layerH,
AEGP_LayerSamplingQuality label);
AEGP_GetTrackMatteLayerNew in 23.0. Returns the track matte layer of layerH. Returns NULL if there is no track matte layer.
AEGP_GetTrackMatteLayer(
const AEGP_LayerH layerH,
AEGP_LayerH *track_matte_layerPH);
AEGP_SetTrackMatteNew in 23.0. Sets the track matte layer and track matte type of layerH.
Track Matte Types:
- AEGP_TrackMatte_NO_TRACK_MATTE
- AEGP_TrackMatte_ALPHA
- AEGP_TrackMatte_NOT_ALPHA
- AEGP_TrackMatte_LUMA
- AEGP_TrackMatte_NOT_LUMA
Setting the track matte type as AEGP_TrackMatte_NO_TRACK_MATTE removes track matte.
AEGP_SetTrackMatte(
AEGP_LayerH layerH,
const AEGP_LayerH track_matte_layerH0,
const AEGP_TrackMatte track_matte_type);
AEGP_RemoveTrackMatteNew in 23.0. Removes the track matte layer of layerH.
AEGP_RemoveTrackMatte(
AEGP_LayerH layerH);

Layer Creation Notes

All layers created using AEGP calls will start at composition time 0, and have the duration of the composition.

Use AEGP_SetLayerOffset() and AEGP_SetLayerInPointAndDuration() from AEGP_LayerSuite9 to properly set the layer’s time information.

When the layer stretch factor (obtained using AEGP_GetLayerStretch in AEGP_LayerSuite9, naturally) is not 100%, the following computation will be needed to yield the correct layer offset:

offset = compIn - stretch \* layerIn;

Communication With A Layer’s Effects

Access the effects applied to a layer. This suite provides access to all parameter data streams.

Use the Stream Suite to work with those streams.

An AEGP_Effect_RefH is a reference to an applied effect. An AEGP_InstalledEffectKey is a reference to an installed effect, which may or may not be currently applied to anything.

If Foobarocity is applied to a layer twice, there will be two distinct AEGP_Effect_RefHs, but they’ll both return the same AEGP_InstalledEffectKey.

AEGP_EffectSuite4

FunctionPurpose
AEGP_GetLayerNumEffectsGet number of effects applied to a layer.
AEGP_GetLayerNumEffects(
AEGP_LayerH layerH,
A_long *num_effectsPL);
AEGP_GetLayerEffectByIndexRetrieves (by index) a reference to an effect applied to the layer.
AEGP_GetLayerEffectByIndex(
AEGP_PluginID aegp_plugin_id,
AEGP_LayerH layerH,
AEGP_EffectIndex effect_indexL,
AEGP_EffectRefH *effectPH);
AEGP_GetInstalledKeyFromLayerEffectGiven an AEGP_EffectRefH, retrieves its associated AEGP_InstalledEffectKey.
AEGP_GetInstalledKeyFromLayerEffect(
AEGP_EffectRefH effect_refH,
AEGP_InstalledEffectKey *installed_keyP);
AEGP_GetEffectParamUnionByIndexReturns description of effect parameter.
Do not use the value(s) in the ParamDef returned by this function (Use AEGP_GetNewStreamValue() instead); it’s provided so AEGPs can access parameter defaults, checkbox names, and pop-up strings.
Use AEGP_GetEffectNumParamStreams() from AEGP_StreamSuite5 to get the stream count, useful for determining the maximum param_index. The last parameter is optional.
AEGP_GetEffectParamUnionByIndex(
AEGP_PluginID aegp_plugin_id,
AEGP_EffectRefH effectH,
PF_ParamIndex param_index,
PF_ParamType *param_typeP
PF_ParamDefUnion *uP0);
AEGP_GetEffectFlagsObtains the flags for the given AEGP_EffectRefH.
AEGP_GetEffectFlags(
AEGP_EffectRefH effect_refH,
AEGP_EffectFlags *effect_flagsP);
Flags will be a combination of the following:
- AEGP_EffectFlags_NONE
- AEGP_EffectFlags_ACTIVE
- AEGP_EffectFlags_AUDIO_ONLY
- AEGP_EffectFlags_AUDIO_TOO
- AEGP_EffectFlags_MISSING
AEGP_SetEffectFlagsSets the flags (enumerated above) for the given AEGP_EffectRefH, masked by a different set of effect flags.
AEGP_SetEffectFlags(
AEGP_EffectRefH effect_refH,
AEGP_EffectFlags mask,
AEGP_EffectFlags effect_flags);
AEGP_ReorderEffectChange the order of applied effects (pass the requested index).
AEGP_ReorderEffect(
AEGP_EffectRefH effect_refH,
A_long effect_indexL);
AEGP_EffectCallGenericCall an effect plug-in, and pass it a pointer to any data you like; the effect can modify it. This is how AEGPs communicate with effects.
Pass PF_Cmd_COMPLETELY_GENERAL for effect_cmd.
AEGP_EffectCallGeneric(
AEGP_PluginID aegp_plugin_id,
AEGP_EffectRefH effectH,
const A_Time *timePT,
PF_Cmd effect_cmd,
void *extraPV);
AEGP_DisposeEffectDisposes of an AEGP_EffectRefH. Use this to dispose of any AEGP_EffectRefH returned by After Effects.
AEGP_DisposeEffect(
AEGP_EffectRefH effectH);
AEGP_ApplyEffectApply an effect to a given layer. Returns the newly-created AEGP_EffectRefH.
AEGP_ApplyEffect(
AEGP_PluginID aegp_plugin_id,
AEGP_LayerH layerH,
AEGP_InstalledEffectKey installed_key,
AEGP_EffectRefH *effect_refPH);
AEGP_DeleteLayerEffectRemove an applied effect.
AEGP_DeleteLayerEffect(
AEGP_EffectRefH effect_refH);
AEGP_GetNumInstalledEffectsReturns the count of effects installed in After Effects.
AEGP_GetNumInstalledEffects(
A_long *num_installed_effectsPL);
AEGP_GetNextInstalledEffectReturns the AEGP_InstalledEffectKey of the next installed effect.
Pass AEGP_InstalledEffectKey_NONE as the first parameter to obtain the first AEGP_InstalledEffectKey.
AEGP_GetNextInstalledEffect(
AEGP_InstalledEffectKey key,
AEGP_InstalledEffectKey *next_keyPH);
AEGP_GetEffectNameGet name of the effect. nameZ can be up to AEGP_MAX_EFFECT_NAME_SIZE + 1 long.
AEGP_GetEffectName(
AEGP_InstalledEffectKey installed_key,
A_char *nameZ);
Note: use AEGP_SetStreamName to change the display name of an effect.
AEGP_GetEffectMatchNameGet match name of an effect (defined in PiPL). match_nameZ up to AEGP_MAX_EFFECT_MATCH_NAME_SIZE + 1 long.
AEGP_GetEffectMatchName(
AEGP_InstalledEffectKey installed_key,
A_char *match_nameZ);
Match names are in 7-bit ASCII. UI names are in the current application runtime encoding; for example, ISO 8859-1 for most languages on Windows.
AEGP_GetEffectCategoryMenu category of effect. categoryZ can be up to AEGP_MAX_EFFECT_CATEGORY_NAME_SIZE + 1 long.
AEGP_GetEffectCategory(
AEGP_InstalledEffectKey installed_key,
A_char *categoryZ);
AEGP_DuplicateEffectDuplicates a given AEGP_EffectRefH. Caller must dispose of duplicate when finished.
AEGP_DuplicateEffect(
AEGP_EffectRefH orig_effect_refH,
AEGP_EffectRefH *dupe_refPH);
AEGP_NumEffectMaskNew in CC 2014. How many masks are on this effect?
AEGP_NumEffectMask(
AEGP_EffectRefH effect_refH,
A_u_long *num_masksPL);
AEGP_GetEffectMaskIDNew in CC 2014. For a given mask_indexL, returns the corresponding AEGP_MaskIDVal for use in uniquely identifying the mask.
AEGP_GetEffectMaskID(
AEGP_EffectRefH effect_refH,
A_u_long mask_indexL,
AEGP_MaskIDVal *id_valP);
AEGP_AddEffectMaskNew in CC 2014. Add an effect mask, which may be created using the Mask Management.
Returns the local stream of the effect ref - useful if you want to add keyframes.
Caller must dispose of AEGP_StreamRefH when finished.
Undoable.
AEGP_AddEffectMask(
AEGP_EffectRefH effect_refH,
AEGP_MaskIDVal id_val,
AEGP_StreamRefH streamPH0);
AEGP_RemoveEffectMaskNew in CC 2014. Remove an effect mask.
Undoable.
AEGP_RemoveEffectMask(
AEGP_EffectRefH effect_refH,
AEGP_MaskIDVal id_val);
AEGP_SetEffectMaskNew in CC 2014. Set an effect mask on an existing index.
Returns the local stream of the effect ref - useful if you want to add keyframes.
Caller must dispose of AEGP_StreamRefH when finished.
Undoable.
AEGP_SetEffectMask(
AEGP_EffectRefH effect_refH,
A_u_long mask_indexL,
AEGP_MaskIDVal id_val,
AEGP_StreamRefH *streamPH0);

Exploiting Effect UI Behavior To Look Cool

Even if you manipulate a layer’s effects, its effect controls won’t necessarily become visible.

However, if you apply then immediately remove an effect, the layer’s effect controls will be made visible.

Tricky, eh?


StreamRefs And EffectRefs

How do you get an AEGP_StreamRef for an effect? Start by getting the effect’s AEGP_EffectRef, by calling AEGP_GetNewEffectForEffect().

Then call AEGP_GetNewEffectStreamByIndex(), say for param index 1, which passes back a parameter stream.

Then call AEGP_GetNewParentStreamRef() - voila, your AEGP_StreamRef sir!

If you acquire references to an effect’s streams, do not dispose of the AEGP_EffectRefH until you’re done with the streams, or you’ll unbalance After Effects’ checkout mechanism. Also remember that AEGP_StreamRefHs are opaque; AEGP_StreamValue2s are not (entirely).

To get an effect’s instance name (as renamed by the user), get the AEGP_StreamRef for the effect itself and call AEGP_GetStreamName.


Diving Into Streams!

Just about everything in After Effects is a stream. Effect parameters, layers, masks, and shapes are all internally represented by streams. The AEGP API can access nearly every aspect of every stream.

The After Effects timeline can contain numerous object types; each object supports a set of parameters called streams. All streams, regardless of which type of object to which they’re attached, are conceptually similar (and handled similarly by After Effects. But the way you access each type of stream varies because of their containment.

A stream, once acquired, represents a value which may change over time. Not all streams *can* vary over time, and a particular stream may not be time-variant at the time of access.

There are two ways to access the value of a stream. If the stream has keyframes, you can use the Working With Keyframes. The values provided won’t reflect the influence of expressions. Note: In any expression, the current keyframed value is always available as the variable value.

You can also use AEGP_GetNewStreamValue from AEGP_StreamSuite5, which samples the value of the stream at a particular time. For streams without expressions or keyframes, the time parameter is meaningless, and the function returns what essentially is the constant value of the stream. Use AEGP_SetStreamValue (which doesn’t take a time as a parameter) to set these streams.

Many StreamSuite functions populate a StreamH, which your AEGP must dispose. when done. After Effects allocates and passes you a copy of the values, not a direct handle to the original value. AEGP_GetNewLayerStream() is restricted to streams for which no memory allocation is required to access their values.


Okay, What Did I Just Get?

A stream value is a large union, only one structure of which (depending on the stream type) is populated. Note the similarity to the PF_ParamDef.

typedef union {
AEGP_FourDVal four_d;
AEGP_ThreeDVal three_d;
AEGP_TwoDVal two_d;
AEGP_OneDVal one_d;
AEGP_ColorVal color;
AEGP_ArbBlockVal arbH;
AEGP_MarkerValP markerP;
AEGP_LayerIDVal layer_id;
AEGP_MaskIDVal mask_id;
AEGP_MaskOutlineValH mask;
AEGP_TextDocumentH text_documentH;
} AEGP_StreamVal2;

Layers

AEGP_GetLayerStreamValue is used to access the parameters like anchor point and position, native to almost all layers in AE.

Use IsStreamLegal to allow you to determine if that stream type is offered on that layer.


Masks

Since a layer can have multiple masks, access the masks using AEGP_GetLayerMaskByIndex from AEGP_MaskSuite6.

Masks don’t have streams like layers do; they get their own enumeration. Access their streams using AEGP_GetNewMaskStream from AEGP_StreamSuite5.


Effects

They can have a variable number of streams/parameters, and the order and definition of them is not known when the AEGP is written.

Therefore we cannot offer an enum for selecting them, and instead you must get them by index, hence GetNewEffectStreamByIndex from AEGP_StreamSuite5.


Stream Suite

Access and manipulate the values of a layer’s streams. For paint and text streams, use Dynamic Streams instead.

AEGP_StreamSuite5

FunctionPurpose
AEGP_IsStreamLegalDetermines if the given stream is appropriate for the given layer.
AEGP_IsStreamLegal(
AEGP_LayerH layerH,
AEGP_LayerStream which_stream,
A_Boolean* is_legalP);
AEGP_CanVaryOverTimeGiven a stream, returns whether or not a stream is time-variant (and can be keyframed).
AEGP_CanVaryOverTime(
AEGP_StreamRefH streamH,
A_Boolean *can_varyPB);
AEGP_GetValidInterpolationsRetrieves an AEGP_KeyInterpolationMask indicating which interpolation types are valid for the AEGP_StreamRefH.
AEGP_GetValidInterpolations(
AEGP_StreamRefH streamH,
AEGP_KeyInterpolationMask *valid_interpP);
AEGP_KeyInterpolationMask will be a combination of the following:
- AEGP_KeyInterpMask_NONE
- AEGP_KeyInterpMask_LINEAR
- AEGP_KeyInterpMask_BEZIER
- AEGP_KeyInterpMask_HOLD
- AEGP_KeyInterpMask_CUSTOM
- AEGP_KeyInterpMask_ANY
AEGP_GetNewLayerStreamGet a layer’s data stream. Plug-in must dispose of streamPH. Note that this will not provide keyframe access; use the AEGP_KeyframeSuite instead.
AEGP_GetNewLayerStream(
AEGP_PluginID id,
AEGP_LayerH layerH,
AEGP_LayerStream which_stream,
AEGP_StreamRefH *streamPH);
- AEGP_LayerStream_ANCHORPOINT
- AEGP_LayerStream_POSITION
- AEGP_LayerStream_SCALE
- AEGP_LayerStream_ROTATION
- AEGP_LayerStream_ROTATE_Z
- AEGP_LayerStream_OPACITY
- AEGP_LayerStream_AUDIO
- AEGP_LayerStream_MARKER
- AEGP_LayerStream_TIME_REMAP
- AEGP_LayerStream_ROTATE_X
- AEGP_LayerStream_ROTATE_Y
- AEGP_LayerStream_ORIENTATION
Only valid for AEGP_ObjectType_CAMERA:
- AEGP_ObjectType_CAMERA
- AEGP_LayerStream_ZOOM
- AEGP_LayerStream_DEPTH_OF_FIELD
- AEGP_LayerStream_FOCUS_DISTANCE
- AEGP_LayerStream_APERTURE
- AEGP_LayerStream_BLUR_LEVEL
- AEGP_LayerStream_IRIS_SHAPE
- AEGP_LayerStream_IRIS_ROTATION
- AEGP_LayerStream_IRIS_ROUNDNESS
- AEGP_LayerStream_IRIS_ASPECT_RATIO
- AEGP_LayerStream_IRIS_DIFFRACTION_FRINGE
- AEGP_LayerStream_IRIS_HIGHLIGHT_GAIN
- AEGP_LayerStream_IRIS_HIGHLIGHT_THRESHOLD
- AEGP_LayerStream_IRIS_HIGHLIGHT_SATURATION
Only valid for AEGP_ObjectType_LIGHT:
- AEGP_LayerStream_INTENSITY
- AEGP_LayerStream_COLOR
- AEGP_LayerStream_CONE_ANGLE
- AEGP_LayerStream_CONE_FEATHER
- AEGP_LayerStream_SHADOW_DARKNESS
- AEGP_LayerStream_SHADOW_DIFFUSION
- AEGP_LayerStream_LIGHT_FALLOFF_TYPE
- AEGP_LayerStream_LIGHT_FALLOFF_START
- AEGP_LayerStream_LIGHT_FALLOFF_DISTANCE
Only valid for AEGP_ObjectType_AV:
- AEGP_LayerStream_ACCEPTS_SHADOWS
- AEGP_LayerStream_ACCEPTS_LIGHTS
- AEGP_LayerStream_AMBIENT_COEFF
- AEGP_LayerStream_DIFFUSE_COEFF
- AEGP_LayerStream_SPECULAR_INTENSITY
- AEGP_LayerStream_SPECULAR_SHININESS
- AEGP_LayerStream_METAL
- AEGP_LayerStream_LIGHT_TRANSMISSION
Only valid for AEGP_ObjectType_AV, new in CS6:
- AEGP_LayerStream_REFLECTION_INTENSITY
- AEGP_LayerStream_REFLECTION_SHARPNESS
- AEGP_LayerStream_REFLECTION_ROLLOFF
- AEGP_LayerStream_TRANSPARENCY_COEFF
- AEGP_LayerStream_TRANSPARENCY_ROLLOFF
- AEGP_LayerStream_INDEX_OF_REFRACTION
- AEGP_LayerStream_EXTRUSION_BEVEL_STYLE
- AEGP_LayerStream_EXTRUSION_BEVEL_DIRECTION
- AEGP_LayerStream_EXTRUSION_BEVEL_DEPTH
- AEGP_LayerStream_EXTRUSION_HOLE_BEVEL_DEPTH
- AEGP_LayerStream_EXTRUSION_DEPTH
- AEGP_LayerStream_PLANE_CURVATURE
- AEGP_LayerStream_PLANE_SUBDIVISION
Only valid for LIGHT and AV only:
- AEGP_LayerStream_CASTS_SHADOWS
- AEGP_LayerStream_SOURCE_TEXT
- AEGP_LayerStream_BEGIN = AEGP_LayerStream_ANCHORPOINT
- AEGP_LayerStream_END = AEGP_LayerStream_LIGHT_FALLOFF_DISTANCE + 1
enum {
AEGP_LightFalloff_NONE = 0,
AEGP_LightFalloff_SMOOTH,
AEGP_LightFalloff_INVERSE_SQUARE_CLAMPED
};

typedef A_u_long AEGP_LightFalloffType;
AEGP_GetEffectNumParamStreamsGet number of parameter streams associated with an effect.
AEGP_GetEffectNumParamStreams(
AEGP_EffectRefH effect_refH,
A_long *num_parmsPL);
AEGP_GetNewEffectStreamByIndexGet an effect’s parameter stream. Plug-in must dispose of streamPH.
AEGP_GetNewEffectStreamByIndex(
AEGP_PluginID id,
AEGP_EffectRefH effect_refH,
PF_ParamIndex param_index,
AEGP_StreamRefH *streamPH);
AEGP_GetNewMaskStreamGet a mask’s stream. The stream must be disposed.
Also see the AEGP_MaskSuite and AEGP_MaskOutlineSuite for additional Mask functions.
- AEGP_MaskStream_OUTLINE
- AEGP_MaskStream_OPACITY
- AEGP_MaskStream_FEATHER
- AEGP_MaskStream_EXPANSION
Useful for iteration:
- AEGP_MaskStream_BEGIN = AEGP_MaskStream_OUTLINE
- AEGP_MaskStream_END = AEGP_MaskStream_EXPANSION + 1
AEGP_GetNewMaskStream(
AEGP_PluginID aegp_plugin_id,
AEGP_MaskRefH mask_refH,
AEGP_MaskStream which_stream,
AEGP_StreamRefH *mask_strmPH);
AEGP_DisposeStreamDispose of a stream (do this with all streams passed to the plug-in by these functions).
AEGP_DisposeStream(
AEGP_StreamRefH streamH);
AEGP_GetNewMaskOpacityGet the mask’s opacity stream. The stream must be disposed.
AEGP_GetNewMaskOpacity(
AEGP_PluginID aegp_plugin_id,
AEGP_MaskH maskH,
PF_ParamIndex param_index,
AEGP_StreamRefH *mask_opacity_streamPH);
AEGP_GetStreamNameGet name of the stream (localized or forced English). is handle of A_UTF16Char (contains null terminated UTF16 string); must be disposed with AEGP_FreeMemHandle.
AEGP_GetStreamName(
AEGP_PluginID pluginID,
AEGP_StreamRefH streamH,
A_Boolean force_englishB,
AEGP_MemHandle *utf_stream_namePH);
NOTE: if force_englishB is TRUE, the default name will override any stream renaming which has been done (either programatically, or by the user).
AEGP_GetStreamUnitsTextGet stream units, formatted as text (localized or forced English); unitsZ up to AEGP_MAX_STREAM_NAME_LEN + 1 long.
AEGP_GetStreamUnitsText(
AEGP_StreamRefH streamH,
A_Boolean force_englishB,
A_char *unitsZ);
AEGP_GetStreamPropertiesGet stream’s flags, as well as minimum and maximum values (as floats), if the stream has mins and maxes.
StreamFlags values:
- AEGP_StreamFlag_NONE
- AEGP_StreamFlag_HAS_MIN
- AEGP_StreamFlag_HAS_MAX
AEGP_GetStreamProperties(
AEGP_StreamRefH streamH,
AEGP_StreamFlags *flagsP,
A_FpLong *minP0,
A_FpLong *maxP0);
AEGP_IsStreamTimevaryingReturns whether or not the stream is affected by expressions.
AEGP_IsStreamTimevarying(
AEGP_StreamRefH streamH,
A_Boolean *is_timevaryPB);
AEGP_GetStreamTypeGet type (dimension) of a stream.
AEGP_GetStreamType(
AEGP_StreamRefH streamH,
AEGP_StreamType *stream_typeP);
- AEGP_StreamType_NO_DATA
- AEGP_StreamType_TwoD_SPATIAL
- AEGP_StreamType_TwoD
- AEGP_StreamType_ThreeD
- AEGP_StreamType_ThreeD_SPATIAL
- AEGP_StreamType_OneD
- AEGP_StreamType_COLOR
- AEGP_StreamType_ARB
- AEGP_StreamType_MARKER
- AEGP_StreamType_LAYER_ID
- AEGP_StreamType_MASK_ID
- AEGP_StreamType_MASK
- AEGP_StreamType_TEXT_DOCUMENT
NOTE: always returns ThreeD_Spatial for position, regardless of whether or not the layer is 3D.
AEGP_GetNewStreamValueGet value, at a time you specify, of stream. valueP must be disposed by the plug-in.
The AEGP_LTimeMode indicates whether the time is in compositions or layer time.
AEGP_GetNewStreamValue(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
AEGP_LTimeMode time_mode,
const A_Time *timePT,
A_Boolean pre_exprB,
AEGP_StreamValue2 *valueP);
AEGP_DisposeStreamValueDispose of stream value. Always deallocate values passed to the plug-in.
AEGP_DisposeStreamValue(
AEGP_StreamValue2 *valueP);
AEGP_SetStreamValueOnly legal when stream is not time-variant.
AEGP_SetStreamValue(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
AEGP_StreamValue2 *valueP);
AEGP_GetLayerStreamValueNOTE: This convenience function is only valid for streams with primitive data types, and not for AEGP_ArbBlockVal, AEGP_MarkerValH or AEGP_MaskOutlineValH. For these and other complex types, use AEGP_GetNewStreamValue, described above.
AEGP_GetLayerStreamValue(
AEGP_LayerH layerH,
AEGP_LayerStream which_stream,
AEGP_LTimeMode time_mode,
const A_Time *timePT,
A_Boolean pre_expB,
AEGP_StreamVal *stream_valP,
AEGP_StreamType *strm_typeP0);
AEGP_GetExpressionStateDetermines whether expressions are enabled on the given AEGP_StreamRefH.
AEGP_GetExpressionState(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
A_Boolean *enabledPB);
AEGP_SetExpressionStateEnables and disables expressions on the given AEGP_StreamRefH.
AEGP_SetExpressionState(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
A_Boolean enabledB);
AEGP_GetExpressionObtains the expression’s text. Starting in suite version 5 (available in 15.0 and later), this now supports Unicode.
AEGP_GetExpression(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
AEGP_MemHandle *unicodeHZ);
AEGP_SetExpressionSets the expression’s text. Starting in suite version 5 (available in 15.0 and later), this now supports Unicode.
AEGP_SetExpression(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
const A_UTF16Char* expressionP);
AEGP_DuplicateStreamRefDuplicates a given AEGP_StreamRefH. Dispose of the duplicate.
AEGP_DuplicateStreamRef(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
AEGP_StreamRefH *dup_streamPH);

Dynamic Streams

AEGP_DynamicStreamSuite accesses and manipulates paint and text streams.

Use AEGP_GetStreamGroupingType and AEGP_GetDynamicStreamFlags to identify the stream before attempting to use functions which only work on certain stream types.

Also note that, often, you can simply use Stream Suite calls to work with dynamic streams. On the other hand, only those functions specific to dynamic streams are in this suite.

AEGP_DynamicStreamSuite4

FunctionPurpose
AEGP_GetNewStreamRefForLayerRetrieves the AEGP_StreamRefH corresponding to the layer. This function is used to initiate a recursive walk of the layer’s streams.
AEGP_GetNewStreamRefForLayer(
AEGP_PluginID aegp_plugin_id,
AEGP_LayerH layerH,
AEGP_StreamRefH *streamPH);
AEGP_GetNewStreamRefForMaskRetrieves the AEGP_StreamRefH corresponding to the mask.
AEGP_GetNewStreamRefForMask(
AEGP_PluginID aegp_plugin_id,
AEGP_MaskRefH maskH,
AEGP_StreamRefH *streamPH);
AEGP_GetStreamDepthRetrieves the number of sub-streams associated with the given AEGP_StreamRefH. The initial layer has a depth of 0.
AEGP_GetStreamDepth(
AEGP_StreamRefH streamH,
A_long *depthPL);
AEGP_GetStreamGroupingTypeRetrieves the grouping type for the given AEGP_StreamRefH.
AEGP_GetStreamGroupingType(
AEGP_StreamRefH streamH,
AEGP_StreamGroupingType *group_typeP);
AEGP_StreamGroupingType will be one of the following:
- AEGP_StreamGroupingType_NONE
- AEGP_StreamGroupingType_LEAF
- AEGP_StreamGroupingType_NAMED_GROUP
- AEGP_StreamGroupingType_INDEXED_GROUP
AEGP_GetNumStreamsInGroupRetrieves the number of streams associated with the given AEGP_StreamRefH.
This function will return an error if called with an AEGP_StreamRefH with type AEGP_StreamGroupingType_LEAF.
AEGP_GetNumStreamsInGroup(
AEGP_StreamRefH streamH,
A_long *num_streamsPL);
AEGP_GetDynamicStreamFlagsRetrieves the flags for a given AEGP_StreamRefH.
AEGP_GetDynamicStreamFlags(
AEGP_StreamRefH streamH,
AEGP_DynStreamFlags *flagsP);
AEGP_DynStreamFlags will be one of the following:
- AEGP_DynStreamFlag_ACTIVE_EYEBALL means that the stream is available for reading and writing.
- AEGP_DynStreamFlag_HIDDEN means that, while the stream is still readable/writable, it may not currently be visible in the UI.
- AEGP_DynStreamFlag_DISABLED A read-only flag. Indicates whether the AEGP_StreamRefH is grayed out in the UI.
- Note that as of CS5, this flag will not be returned if a parameter is disabled.
- Instead, check PF_PUI_DISABLED in Parameter UI Flags.
- AEGP_DynStreamFlag_ELIDED A read-only flag. Indicates that the AEGP_StreamRefH is read-only, the user never sees it. However, the children are still seen and not indented in the Timeline panel.
- AEGP_DynStreamFlag_SHOWN_WHEN_EMPTY New in CS6. A read-only flag. Indicates that this stream group should be shown when empty.
- AEGP_DynStreamFlag_SKIP_REVEAL_WHEN_UNHIDDEN New in CS6. A read-only flag. Indicates that this stream property will not be automatically revealed when un-hidden.
AEGP_SetDynamicStreamFlagSets the specified flag for the AEGP_StreamRefH.
Note: flags must be set individually. Undoable if undoableB is TRUE.
AEGP_SetDynamicStreamFlag(
AEGP_StreamRefH streamH,
AEGP_DynStreamFlags one_flag,
A_Boolean undoableB,
A_Boolean setB);
This call may be used to dynamically show or hide parameters, by setting and clearing AEGP_DynStreamFlag_HIDDEN. However, AEGP_DynStreamFlag_DISABLED may not be set.
AEGP_GetNewStreamRefByIndexRetrieves a sub-stream by index from a given AEGP_StreamRefH. Cannot be used on streams of type AEGP_StreamGroupingType_LEAF.
AEGP_GetNewStreamRefByIndex(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH parent_groupH,
A_long indexL,
AEGP_StreamRefH *streamPH);
AEGP_GetNewStreamRefByMatchnameRetrieves a sub-stream by match name from a given AEGP_StreamRefH. Only legal for AEGP_StreamGroupingType_NAMED_GROUP.
AEGP_GetNewStreamRefByMatchname(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH parent_groupH,
const A_char *match_nameZ,
AEGP_StreamRefH *streamPH);
Here are some handy stream names, for which references may be retrieved:
- AEGP_StreamGroupName_MASK_PARADE
- AEGP_StreamGroupName_MASK_ATOM
- AEGP_StreamName_MASK_FEATHER
- AEGP_StreamName_MASK_OPACITY
- AEGP_StreamName_MASK_OFFSET
- AEGP_StreamGroupName_EFFECT_PARADE
- AEGP_StreamGroupName_LAYER
- AEGP_StreamGroupName_AV_LAYER
- AEGP_StreamGroupName_TEXT_LAYER
- AEGP_StreamGroupName_CAMERA_LAYER
- AEGP_StreamGroupName_LIGHT_LAYER
- AEGP_StreamGroupName_AUDIO
- AEGP_StreamGroupName_MATERIAL_OPTIONS
- AEGP_StreamGroupName_TRANSFORM
- AEGP_StreamGroupName_LIGHT_OPTIONS
- AEGP_StreamGroupName_CAMERA_OPTIONS
AEGP_DeleteStreamDeletes the specified stream from a stream grouping.
Note that the caller must still dispose of any AEGP_StreamRefH it’s already acquired (allocated) via the API. Undoable.
Only valid for children of type AEGP_StreamGroupingType_INDEXED_GROUP.
AEGP_DeleteStream(
AEGP_StreamRefH streamH);
Note: as of 6.5, if a stream is deleted while it or any child stream is selected, the current composition selection will become NULL.
AEGP_ReorderStreamSets the new index of the specified AEGP_StreamRefH. Undoable.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
The AEGP_StreamRefH is updated to refer to the newly-ordered stream.
AEGP_ReorderStream(
AEGP_StreamRefH streamH
A_long new_indexL);
AEGP_DuplicateStreamDuplicates the specified stream and appends it to the stream group.
Undoable.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
AEGP_DuplicateStream(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH streamH,
A_long *new_indexPL0);
AEGP_SetStreamNameSets the name of the given AEGP_StreamRefH. Undoable. nameZ points to a null terminated UTF-16 string.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP.
NOTE: If you retrieve the name with force_englishB set to TRUE, you will get the canonical, UNchanged name of the stream.
AEGP_SetStreamName(
AEGP_StreamRefH streamH,
const A_UTF16Char *nameZ);
Note: Use this on an effect stream’s group to change the display name of an effect.
AEGP_CanAddStreamReturns whether or not it is currently possible to add a stream through the API.
AEGP_CanAddStream(
AEGP_StreamRefH group_streamH,
const A_char *match_nameZ,
A_Boolean *can_addPB);
AEGP_AddStreamAdds a stream to the specified stream group. Undoable. Only valid for AEGP_StreamGroupingType_INDEXED_GROUP.
AEGP_AddStream(
AEGP_PluginID aegp_plugin_id,
AEGP_StreamRefH indxd_grp_streamH,
const A_char *match_nameZ,
AEGP_StreamRefH *streamPH0);
AEGP_GetMatchNameRetrieves the match name for the specified AEGP_StreamRefH.
Note that this may differ from the display name, which can be retrieves using AEGP_GetStreamName, in AEGP_StreamSuite5.
nameZ can be up to AEGP_MAX_STREAM_MATCH_NAME_SIZE in length.
AEGP_GetMatchName(
AEGP_StreamRefH streamH,
A_char *nameZ);
AEGP_GetNewParentStreamRefRetrieves an AEGP_StreamRefH for the parent of the specified AEGP_StreamRefH.
AEGP_GetNewParentStreamRef(
AEGP_PluginID plugin_id,
AEGP_StreamRefH streamH,
AEGP_StreamRefH *parentPH);
AEGP_GetStreamIsModifiedReturns whether or not the specified AEGP_StreamRefH has been modified.
Note: the same result is available throught the After Effect user interface by typing “UU” with the composition selected.
AEGP_GetStreamIsModified(
AEGP_StreamRefH streamH,
A_Boolean *modifiedPB);
AEGP_GetStreamIndexInParentRetrieves the index of a given stream, relative to its parent stream.
Only valid for children of AEGP_StreamGroupingType_INDEXED_GROUP
AEGP_GetStreamIndexInParent(
AEGP_StreamRefH streamH,
A_long *indexPL);
!!! note
As mentioned elsewhere, AEGP_StreamRefHs don’t persist across function calls.
If streams are re-ordered, added or removed, all AEGP_StreamRefHs previously retrieved may be invalidated.
AEGP_IsSeparationLeaderValid on leaf streams only. Returns true if this stream is a multidimensional stream that can have its dimensions separated, though they may not be currently separated.
Terminology: A Leader is the stream that can be separated, a Follower is one of N automatic streams that correspond to the N dimensions of the Leader.
A Leader isn’t always separated, call AEGP_AreDimensionsSeparated to find out if it is. As of CS4, the only stream that is ever separarated is the layer’s Position property.
Please do not write code assuming that, we anticipate allowing separation of more streams in the future.
AEGP_IsSeparationLeader(
AEGP_StreamRefH streamH,
A_Boolean *leaderPB);
AEGP_AreDimensionsSeparatedMethods such as AEGP_GetNewKeyframeValue that work on keyframe indices will most definitely not work on the Leader property, you will need to retrieve and operate on the Followers explicitly.
AEGP_AreDimensionsSeparated(
AEGP_StreamRefH streamH,
A_Boolean *separatedPB);
AEGP_SetDimensionsSeparatedValid only if AEGP_IsSeparationLeader() is true.
AEGP_AreDimensionsSeparated(
AEGP_StreamRefH streamH,
A_Boolean *separatedPB);
AEGP_GetSeparationFollowerRetrieve the Follower stream corresponding to a given dimension of the Leader stream.
dimS can range from 0 to AEGP_GetStreamValueDimensionality(lea der_streamH) - 1.
AEGP_GetSeparationFollower(
AEGP_StreamRefH leader_streamH
A_short dimS,
AEGP_StreamRefH *follower_streamPH);
AEGP_IsSeparationFollowerValid on leaf streams only.
Returns true if this stream is a one dimensional property that represents one of the dimensions of a Leader.
You can retrieve stream from the Leader using AEGP_GetSeparationFollower().
AEGP_IsSeparationFollower(
AEGP_StreamRefH streamH
A_Boolean *followerPB);
AEGP_GetSeparationLeaderValid on separation Followers only, returns the Leader it is part of.
AEGP_GetSeparationLeader(
AEGP_StreamRefH follower_streamH,
AEGP_StreamRefH *leader_streamPH);
AEGP_GetSeparationDimensionValid on separation Followers only, returns which dimension of the Leader it corresponds to.
AEGP_GetSeparationDimension(
AEGP_StreamRefH follower_streamH,
A_short *dimPS);

Working With Keyframes

Keyframes make After Effects what it is. AEGPs (and…ssshh, don’t tell anyone…effects) can use this suite to add, manipulate and remove keyframes from any keyframe-able stream.

AEGP_KeyframeSuite3

FunctionPurpose
AEGP_GetStreamNumKFsRetrieves the number of keyframes on the given stream.
Returns AEGP_NumKF_NO_DATA if the stream is not keyframe-able.
Also, note that a stream without keyframes isn’t necessarily constant; it can be altered by expressions.
AEGP_GetStreamNumKFs(
AEGP_StreamRefH streamH,
A_long *num_kfsPL);
AEGP_GetKeyframeTimeRetrieves the time of the specified keyframe.
AEGP_GetKeyframeTime(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex index,
AEGP_LTimeMode time_mode,
A_Time *timePT);
AEGP_InsertKeyframeAdds a keyframe to the specified stream (at the specified composition or layer time).
Returns the new keyframe’s index.
All indexes greater than the new index are now invalid (but you knew that). If there is already a keyframe at that time, the values will be updated.
AEGP_InsertKeyframe(
AEGP_StreamRefH streamH,
AEGP_LTimeMode time_mode,
const A_Time *timePT,
AEGP_KeyframeIndex *key_indexP);
AEGP_DeleteKeyframeDeletes the specified keyframe.
AEGP_DeleteKeyframe(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index);
AEGP_GetNewKeyframeValueCreates and populates an AEGP_StreamValue2 for the stream’s value at the time of the keyframe.
The returned AEGP_StreamValue2 must be disposed of using AEGP_DisposeStreamValue.
AEGP_GetNewKeyframeValue(
AEGP_PluginID plugin_id,
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_StreamValue2 *valueP);
AEGP_SetKeyframeValueSets the stream’s value at the time of the keyframe.
AEGP_SetKeyframeValue(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex index,
const AEGP_StreamValue2 *valP);
AEGP_GetStreamValueDimensionalityRetrieves the dimensionality of the stream’s value.
AEGP_GetStreamValueDimensionality(
AEGP_StreamRefH streamH,
A_short *value_dimPS);
AEGP_GetStreamTemporalDimensionalityRetrieves the temporal dimensionality of the stream.
AEGP_GetStreamTemporalDimensionality(
AEGP_StreamRefH streamH,
A_short *t_dimPS);
AEGP_GetNewKeyframeSpatialTangentsReturns the AEGP_StreamValue2s representing the stream’s tangential values at the time of the keyframe.
The returned AEGP_StreamValue2s must be disposed of using AEGP_DisposeStreamValue.
AEGP_GetNewKeyframeSpatialTangents(
AEGP_PluginID plugin_id,
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_StreamValue2 *in_tanP0,
AEGP_StreamValue2 *out_tanP0);
AEGP_SetKeyframeSpatialTangentsSpecifies the tangential AEGP_StreamValue2s to be used for the stream’s value at the time of the keyframe.
The AEGP_StreamValue2s passed for in and out tangents are not adopted by After Effects, and must be disposed of using AEGP_DisposeStreamValue.
AEGP_SetKeyframeSpatialTangents(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
const AEGP_StreamValue2 *in_tP0,
const AEGP_StreamValue2 *out_tP0);
NOTE: In AEGP_KeyframeSuite2 and prior versions, the values returned from this function were wrong when called on an effect point control stream or anchor point. They were not multiplied by the layer size. Now they are.
AEGP_GetKeyframeTemporalEaseRetrieves the AEGP_KeyframeEases associated with the specified dimension of the stream’s value at the time of the keyframe.
dimensionL ranges from 0 to (temporal_dimensionality -1).
AEGP_GetKeyframeTemporalEase(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
A_long dimensionL,
AEGP_KeyframeEase *in_easeP0,
AEGP_KeyframeEase *out_easeP0);
NOTE: the returned ease values must be multiplied by layer height to match the values displayed in the After Effects UI.
AEGP_SetKeyframeTemporalEaseSpecifies the AEGP_KeyframeEases to be used for the stream’s value at the time of the keyframe.
dimensionL ranges from 0 to (temporal_dimensionality -1).
The AEGP_KeyframeEases passed are not adopted by After Effects.
AEGP_SetKeyframeTemporalEase(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
A_long dimL,
const AEGP_KeyframeEase *in_P0,
const AEGP_KeyframeEase *outP0);
AEGP_GetKeyframeFlagsRetrieves the flags currently set for the keyframe.
AEGP_GetKeyframeFlags(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_KeyframeFlags *flagsP);
*flagsP will be a combination of the following:
- AEGP_KeyframeFlag_NONE
- AEGP_KeyframeFlag_TEMPORAL_CONTINUOUS
- AEGP_KeyframeFlag_TEMPORAL_AUTOBEZIER
- AEGP_KeyframeFlag_SPATIAL_CONTINUOUS
- AEGP_KeyframeFlag_SPATIAL_AUTOBEZIER
- AEGP_KeyframeFlag_ROVING
AEGP_SetKeyframeFlagSets the specified flag for the keyframe. Flags must be set individually.
AEGP_SetKeyframeFlag(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_KeyframeFlags flag,
A_Boolean valueB);
AEGP_GetKeyframeInterpolationRetrieves the in and out AEGP_KeyframeInterpolationTypes for the specified keyframe.
AEGP_GetKeyframeInterpolation(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_KeyframeInterpolationType *inP0,
AEGP_KeyframeInterpolationType *outP0);
AEGP_KeyframeInterpolationType is one of the following:
- AEGP_KeyInterp_NONE
- AEGP_KeyInterp_LINEAR
- AEGP_KeyInterp_BEZIER
- AEGP_KeyInterp_HOLD
AEGP_SetKeyframeInterpolationSpecifies the in and out AEGP_KeyframeInterpolationTypes to be used for the given keyframe.
AEGP_SetKeyframeInterpolation(
AEGP_StreamRefH streamH,
AEGP_KeyframeIndex key_index,
AEGP_KeyframeInterpolationType in_interp,
AEGP_KeyframeInterpolationType out_interp);
AEGP_StartAddKeyframesInforms After Effects that you’re going to be adding several keyframes to the specified stream. After Effects will return an allocated opaque AEGP_AddKeyframesInfoH, for use with the calls below.
AEGP_StartAddKeyframes(
AEGP_StreamRefH streamH,
AEGP_AddKeyframesInfoH *akPH);
AEGP_AddKeyframesAdds a keyframe to the specified stream at the specified (layer or composition) time.
Note: this doesn’t actually do anything to the stream’s value.
AEGP_AddKeyframes(
AEGP_AddKeyframesInfoH akH,
AEGP_LTimeMode time_mode,
const A_Time *timePT,
A_long *indexPL);
AEGP_SetAddKeyframeSets the value of the specified keyframe.
AEGP_SetAddKeyframe(
AEGP_AddKeyframesInfoH akH,
A_long indexL,
const AEGP_StreamValue2 *valueP);
AEGP_EndAddKeyframesTells After Effects you’re done adding keyframes.
AEGP_EndAddKeyframes(
A_Boolean addB,
AEGP_AddKeyframesInfoH akH);

Adding Multiple Keyframes

Each time you call AEGP_InsertKeyframe(), the entire stream is added to the undo stack.

If you’re adding one or two keyframes, this isn’t a problem. However, if you’re writing a keyframer, you’ll want to do things the *right* way.

Before you begin adding keyframes, call the (very-appropriately-named) AEGP_StartAddKeyframes, passing it an opaque AEGP_AddKeyframesInfoH.

For each keyframe to add, call AEGP_AddKeyframes to set the time to be used (and get the newly-added keyframe’s index), then AEGP_SetAddKeyframe to specify the value to be used.

Once you’re finished, call AEGP_EndAddKeyframes to let know After Effects know it’s time to add the changed parameter stream to the undo stack.


Marker Streams

AEGP_MarkerSuite allows for direct manipulation of marker data.

AEGP_MarkerSuite2

FunctionPurpose
AEGP_NewMarkerCreates a new marker.
AEGP_NewMarker(
AEGP_MarkerValP *markerPP);
AEGP_DisposeMarkerDisposes of a marker.
AEGP_DisposeMarker(
AEGP_MarkerValP markerP);
AEGP_DuplicateMarkerDuplicates a marker (didn’t see *that* one coming, eh?).
AEGP_DuplicateMarker(
AEGP_MarkerValP markerP,
AEGP_MarkerValP *new_markerP);
AEGP_SetMarkerFlagSets a marker flag’s value.
AEGP_SetMarkerFlag(
AEGP_MarkerValP markerP,
AEGP_MarkerFlagType flagType,
A_Boolean valueB);
Currently, AEGP_MarkerFlagType is one of the following:
- AEGP_MarkerFlag_NONE
- AEGP_MarkerFlag_NAVIGATION
AEGP_GetMarkerFlagGets the value (see above) of a given AEGP_MarkerFlagType.
AEGP_GetMarkerFlag(
AEGP_ConstMarkerValP markerP,
AEGP_MarkerFlagType flagType
A_Boolean *valueBP);
AEGP_GetMarkerStringRetrieves the UTF-16, NULL-terminated string located in the specified marker field. Must be disposed of by caller using AEGP_FreeMemHandle.
AEGP_GetMarkerString(
AEGP_PluginID id,
AEGP_ConstMarkerValP markerP,
AEGP_MarkerStringType strType,
AEGP_MemHandle *unicodePH);
AEGP_SetMarkerStringSets the specified field of a marker to the provided text.
AEGP_SetMarkerString(
AEGP_MarkerValP markerP,
AEGP_MarkerStringType strType,
const A_u_short *unicodeP,
A_long lengthL);
AEGP_CountCuePointParamsReturns the number of cue point parameters.
AEGP_CountCuePointParams(
AEGP_ConstMarkerValP markerP,
A_long *paramsLP);
AEGP_GetIndCuePointParamReturns the cue point param at the specified index (which must be between 0 and (cue point params -1).
Returned handles are UTF-16, NULL-terminated strings, and must be disposed of by caller using AEGP_FreeMemHandle.
AEGP_GetIndCuePointParam(
AEGP_PluginID id,
AEGP_ConstMarkerValP markerP,
A_long param_indexL,
AEGP_MemHandle *unicodeKeyPH,
AEGP_MemHandle *uni_ValuePH);
AEGP_SetIndCuePointParamSet the value of an indexed cue point parameter to the specified value.
key_lengthL is “number of unicode characters”, and value_lenL is the length of the provided value.
unicode_KeyP and unicode_ValueP point to UTF-16 data.
AEGP_SetIndCuePointParam(
AEGP_MarkerValP markerP,
A_long param_idxL,
const A_u_short *unicode_KeyP,
A_long key_lengthL,
const A_u_short *unicode_ValueP,
A_long value_lengthL);
AEGP_InsertCuePointParamInserts a cue point parameter.
This call is following by AEGP_SetIndCuePointParam to actually set the data.
AEGP_InsertCuePointParam(
AEGP_MarkerValP markerP,
A_long param_idxL);
AEGP_DeleteIndCuePointParamDeletes the cue point param at the specified index.
AEGP_DeleteIndCuePointParam(
AEGP_MarkerValP markerP,
A_long param_idxL);
AEGP_SetMarkerDuration
AEGP_SetMarkerDuration(
AEGP_MarkerValP markerP,
const A_Time *durationPT);
AEGP_GetMarkerDuration
AEGP_GetMarkerDuration(
AEGP_ConstMarkerValP markerP,
A_Time *durationPT);

Mask Management

Access, manipulate, and delete a layer’s masks.

AEGP_MaskSuite6

FunctionPurpose
AEGP_GetLayerNumMasksCounts the masks applied to a layer,
AEGP_GetLayerNumMasks(
AEGP_LayerH aegp_layerH,
A_long *num_masksPL);
AEGP_GetLayerMaskByIndexGiven a layer handle and mask index, returns a pointer to the mask handle. You must destroy the mask handle by using AEGP_DisposeMask().
AEGP_GetLayerMaskByIndex(
AEGP_LayerH aegp_layerH,
A_long mask_indexL,
AEGP_MaskRefH *maskPH);
AEGP_DisposeMaskDispose of a mask handle.
AEGP_DisposeMask(
AEGP_MaskRefH maskH);
AEGP_GetMaskInvertGiven a mask handle, determines if the mask is inverted or not.
AEGP_GetMaskInvert(
AEGP_MaskRefH maskH,
A_Boolean *invertPB);
AEGP_SetMaskInvertSets the inversion state of a mask.
AEGP_SetMaskInvert(
AEGP_MaskRefH mask_refH,
A_Boolean invertB);
AEGP_GetMaskModeGiven a mask handle, returns the current mode of the mask.
PF_MaskMode_NONE does nothing, PF_MaskMode_ADD is the default behavior.
- PF_MaskMode_NONE
- PF_MaskMode_ADD
- PF_MaskMode_SUBTRACT
- PF_MaskMode_INTERSECT
- PF_MaskMode_LIGHTEN
- PF_MaskMode_DARKEN
- PF_MaskMode_DIFFERENCE
AEGP_GetMaskMode(
AEGP_MaskRefH maskH,
PF_MaskMode *modeP);
AEGP_SetMaskModeSets the mode of the given mask.
AEGP_SetMaskMode(
AEGP_MaskRefH maskH,
PF_MaskMode mode);
AEGP_GetMaskMotionBlurStateRetrieves the motion blur setting for the given mask.
AEGP_GetMaskMotionBlurState(
AEGP_MaskRefH mask_refH,
AEGP_MaskMBlur *blur_stateP);
AEGP_MaskMBlur will be one of the following:
- AEGP_MaskMBlur_SAME_AS_LAYER
- AEGP_MaskMBlur_OFF
- AEGP_MaskMBlur_ON
AEGP_SetMaskMotionBlurStateNew in CS6. Sets the motion blur setting for the given mask.
AEGP_SetMaskMotionBlurState(
AEGP_MaskRefH mask_refH,
AEGP_MaskMBlur blur_state);
AEGP_GetMaskFeatherFalloffNew in CS6. Gets the type of feather falloff for the given mask, either AEGP_MaskFeatherFalloff_SMOOTH or AEGP_MaskFeatherFalloff_LINEAR.
AEGP_SetMaskMotionBlurState(
AEGP_MaskRefH mask_refH,
AEGP_MaskFeatherFalloff *feather_falloffP);
AEGP_SetMaskFeatherFalloffSets the type of feather falloff for the given mask.
AEGP_SetMaskMotionBlurState(
AEGP_MaskRefH mask_refH,
AEGP_MaskFeatherFalloff feather_falloff);
AEGP_GetMaskNameRemoved in CS4. Use AEGP_GetNewStreamRefForMask and the name functions in the Dynamic Stream Suite instead.
AEGP_SetMaskName
AEGP_GetMaskIDRetrieves the AEGP_MaskIDVal for the given AEGP_MaskRefH, for use in uniquely identifying the mask.
AEGP_GetMaskID(
AEGP_MaskRefH mask_refH,
AEGP_MaskIDVal *id_valP);
AEGP_CreateNewMaskCreates a new mask on the referenced AEGP_LayerH, with zero nodes. The new mask’s index is returned.
AEGP_CreateNewMask(
AEGP_LayerH layerH,
AEGP_MaskRefH *mask_refPH,
A_long *mask_indexPL0);
AEGP_DeleteMaskFromLayer
AEGP_DeleteMaskFromLayer(
AEGP_MaskRefH mask_refH);
NOTE: As of 6.5, if you delete a mask and it or a child stream is selected, the current selection within the composition will become NULL.
AEGP_GetMaskColorRetrieves the color of the specified mask.
AEGP_GetMaskColor(
AEGP_MaskRefH mask_refH,
AEGP_ColorVal *colorP);
AEGP_SetMaskColorSets the color of the specified mask.
AEGP_SetMaskColor(
AEGP_MaskRefH mask_refH,
const AEGP_ColorVal *colorP);
AEGP_GetMaskLockStateRetrieves the lock state of the specified mask.
AEGP_GetMaskLockState(
AEGP_MaskRefH mask_refH,
A_Boolean *is_lockedPB);
AEGP_SetMaskLockStateSets the lock state of the specified mask.
AEGP_SetMaskLockState(
AEGP_MaskRefH mask_refH,
A_Boolean lockB);
AEGP_GetMaskIsRotoBezierReturns whether or not the given mask is used as a rotobezier.
AEGP_GetMaskIsRotoBezier(
AEGP_MaskRefH mask_refH,
A_Boolean *is_roto_bezierPB);
AEGP_SetMaskIsRotoBezierSets whether a given mask is to be used as a rotobezier.
AEGP_SetMaskIsRotoBezier(
AEGP_MaskRefH mask_refH,
A_Boolean *is_roto_bezierPB);
AEGP_DuplicateMaskDuplicates a given AEGP_MaskRefH. Caller must dispose of duplicate.
AEGP_DuplicateMask(
AEGP_MaskRefH orig_mask_refH,
AEGP_MaskRefH *dupe_mask_refPH);

Mask Outlines

The Mask Suite above tells plug-ins about the masks on a layer, but not about the details of those masks.

This is because processing is required on After Effects’ part to access the information; the information isn’t just lying around.

Plug-ins access that information using this Mask Outline Suite.

AEGP_MaskOutlineSuite3

FunctionPurpose
AEGP_IsMaskOutlineOpenGiven an mask outline pointer (obtainable through the Stream Suite), determines if the mask path is open or closed.
AEGP_IsMaskOutlineOpen(
AEGP_MaskOutlineVal *mask_outlineP,
A_Boolean *openPB);
AEGP_SetMaskOutlineOpenSets the open state of the given mask outline.
AEGP_SetMaskOutlineOpen(
AEGP_MaskOutlineValH mask_outlineH,
A_Boolean openB);
AEGP_GetMaskOutlineNumSegmentsGiven a mask outline pointer, returns the number of segments in the path.
num_segmentsPL is the total number of segments [0...N-1].
AEGP_GetMaskOutlineNumSegments(
AEGP_MaskOutlineVal *mask_outlineP,
A_long *num_segmentsPL);
AEGP_GetMaskOutlineVertexInfoGiven a mask outline pointer and a point between 0 and the total number of segments.
For closed mask paths, vertex[0] is the same as vertex[num_segments].
AEGP_GetMaskOutlineVertexInfo(
AEGP_MaskOutlineVal *mask_outlineP,
A_long which_pointL,
AEGP_MaskVertex *vertexP);
AEGP_SetMaskOutlineVertexInfoSets the vertex information for a given index.
Setting vertex 0 is special; its in tangent will actually set the out tangent of the last vertex in the outline.
Of course, which_pointL must be valid for the mask outline, or the function will return an error.
AEGP_SetMaskOutlineVertexInfo(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_VertexIndex which_pointL,
AEGP_MaskVertex *vertexP);
AEGP_CreateVertexCreates a vertex at index position.
All vertices which formerly had an AEGP_VertexIndex of position or greater will have their indices incremented by one.
AEGP_CreateVertex(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_VertexIndex position);.
NOTE: All masks must have at least one vertex.
AEGP_DeleteVertexRemoves a vertex from a mask.
AEGP_DeleteVertex(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_VertexIndex index);
AEGP_GetMaskOutlineNumFeathersNew in CS6.
AEGP_DeleteVertex(
AEGP_MaskOutlineValH mask_outlineH,
A_long *num_feathersPL);
AEGP_GetMaskOutlineFeatherInfoNew in CS6.
AEGP_GetMaskOutlineFeatherInfo(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_FeatherIndex which_featherL,
AEGP_MaskFeather *featherP);
AEGP_SetMaskOutlineFeatherInfoNew in CS6. Feather must already exist; use AEGP_CreateMaskOutlineFeather first, if needed.
AEGP_SetMaskOutlineFeatherInfo(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_VertexIndex which_featherL,
const AEGP_MaskFeather *featherP);
AEGP_CreateMaskOutlineFeatherNew in CS6. Index of new feather is passed back in insert_positionP.
AEGP_CreateMaskOutlineFeather(
AEGP_MaskOutlineValH mask_outlineH,
const AEGP_MaskFeather *featherP0,
AEGP_FeatherIndex *insert_positionP);
AEGP_DeleteMaskOutlineFeatherNew in CS6.
AEGP_DeleteMaskOutlineFeather(
AEGP_MaskOutlineValH mask_outlineH,
AEGP_FeatherIndex index);

Mask Feathering

New for CS6, masks can be feathered.

AEGP_MaskFeather is defined as follows:

typedef struct {
A_long segment; // mask segment where feather is
PF_FpLong segment_sF; // 0-1: feather location on segment
PF_FpLong radiusF; // negative value allowed if type == AEGP_MaskFeatherType_INNER
PF_FpShort ui_corner_angleF; // 0-1: angle of UI handle on corners
PF_FpShort tensionF; // 0-1: tension of boundary at feather pt
AEGP_MaskFeatherInterp interp;
AEGP_MaskFeatherType type;
} AEGP_MaskFeather;

AEGP_MaskFeatherInterp is either AEGP_MaskFeatherInterp_NORMAL or AEGP_MaskFeatherInterp_HOLD_CW.

AEGP_MaskFeatherType is either AEGP_MaskFeatherType_OUTER or AEGP_MaskFeatherType_INNER.

This suite enables AEGPs to get and set the text associated with text layers.

Note: to get started, retrieve an AEGP_TextDocumentH by calling AEGP_GetLayerStreamValue, above, and passing AEGP_StreamType_TEXT_DOCUMENT as the AEGP_StreamType.


Working With Text Layers

This suite enables AEGPs to get and set the text associated with text layers.

AEGP_TextDocumentSuite1

FunctionPurpose
AEGP_GetNewTextRetrieves the UTF-16, NULL-terminated string used in the AEGP_TextDocumentH.
Note: After Effects will allocate the AEGP_MemHandle; your plug-in must dispose of it when done using AEGP_FreeMemHandle.
AEGP_GetNewText(
AEGP_PluginID id,
AEGP_TextDocumentH text_docH,
AEGP_MemHandle *unicodePH);
AEGP_SetTextSpecifies the text to be used by the AEGP_TextDocumentH.
AEGP_SetText(
AEGP_TextDocumentH text_docH,
const A_u_short *unicodePS,
long lengthL);

Working With Text Outlines

The AEGP_TextLayerSuite provides access to the actual outlines of the text used by text layers.

Once you have a path, you can manipulate it with PF_PathQuerySuite1 and PF_PathDataSuite.

AEGP_TextLayerSuite1

FunctionPurpose
AEGP_GetNewTextOutlinesAllocates and returns a handle to the AEGP_TextOutlinesHs associated with the specified layer.
outlinesPH will be NULL if there are no AEGP_TextOutlinesHs associated with layerH (in other words, if it’s not a text layer).
AEGP_GetNewTextOutlines(
AEGP_LayerH layerH,
const A_Time *layer_timePT,
AEGP_TextOutlinesH *outlinesPH);
AEGP_DisposeTextOutlinesDispose of those outlines we allocated on your behalf!
AEGP_DisposeTextOutlines(
AEGP_TextOutlinesH outlinesH);
AEGP_GetNumTextOutlinesRetrieves the number of text outlines for the layer.
AEGP_GetNumTextOutlines(
AEGP_TextOutlinesH outlinesH,
A_long *num_otlnsPL);
AEGP_GetIndexedTextOutlineReturns a PF_PathOutlinePtr for the specifed text outline.
AEGP_GetIndexedTextOutline(
AEGP_TextOutlinesH outlinesH,
A_long path_indexL,
PF_PathOutlinePtr *pathPP);

Utility Functions

The Utility suite supplies error message handling, AEGP version checking and access to the undo stack.

Everything you need to keep After Effects and your plug-in tidy.


AEGP_UtilitySuite6

FunctionPurpose
AEGP_ReportInfoDisplays dialog with name of the AEGP followed by the string passed.
AEGP_ReportInfo(
AEGP_PluginID aegp_plugin_id,
const A_char *info_stringZ);
AEGP_ReportInfoUnicodeNew in CC. Displays dialog with name of the AEGP followed by the unicode string passed.
AEGP_ReportInfoUnicode(
AEGP_PluginID aegp_plugin_id,
const A_UTF16Char *info_stringP);
AEGP_GetDriverSpecVersionReturns version of AEGPDriver plug-in (use to determine supported features).
AEGP_GetDriverSpecVersion(
A_short *major_versionPS,
A_short *minor_versionPS);
AEGP_StartQuietErrorsSilences errors. Must be balanced with AEGP_EndQuietErrors.
The AEGP_ErrReportState is an opaque structure private to After Effects.
AEGP_StartQuietErrors(
AEGP_ErrReportState *err_stateP);
AEGP_EndQuietErrorsRe-enables errors.
AEGP_EndQuietErrors(
AEGP_ErrReportState *err_stateP)
AEGP_StartUndoGroupAdd action(s) to the undo queue. The user may undo any actions between this and AEGP_EndUndoGroup().
The undo_nameZ will appear in the edit menu.
AEGP_StartUndoGroup(
const A_char *undo_nameZ);
AEGP_EndUndoGroupEnds the undo list.
AEGP_EndUndoGroup();
AEGP_RegisterWithAEGPReturns an AEGP_PluginID, which effect plug-ins can then use in calls to many functions throughout the AEGP API.
Effects should only call this function once, during PF_Cmd_GLOBAL_SETUP, and save the AEGP_PluginID for later use.
The first parameter can be any value, and the second parameter should be the plug-in’s match name.
AEGP_RegisterWithAEGP(
AEGP_GlobalRefcon global_refcon,
const A_char *plugin_nameZ,
AEGP_PluginID *plugin_id);
AEGP_GetMainHWNDRetrieves After Effects’ HWND; useful when displaying your own dialog on Windows.
If you don’t use After Effects’ HWND, your modal dialog will not prevent interaction with the windows behind, and pain will ensue.
AEGP_GetMainHWND(
void *main_hwnd);
AEGP_ShowHideAllFloatersToggles whether or not floating palettes are displayed.
Use this with care; users get twitchy when you unexpectedly change the UI on them.
AEGP_ShowHideAllFloaters(
A_Boolean include_tool_palB);
AEGP_PaintPalGetForeColorRetrieves the foreground color from the paint palette.
AEGP_PaintPalGetForeColor(
AEGP_ColorVal *fore_colorP);
AEGP_PaintPalGetBackColorRetrieves the background color from the paint palette.
AEGP_PaintPalGetBackColor(
AEGP_ColorVal *back_colorP);
AEGP_PaintPalSetForeColorSets the foreground color in the paint palette.
AEGP_PaintPalSetForeColor(
const AEGP_ColorVal *fore_colorP);
AEGP_PaintPalSetBackColorSets the background color in the paint palette.
AEGP_PaintPalSetBackColor(
const AEGP_ColorVal *back_colorP);
AEGP_CharPalGetFillColorRetrieves the fill color from the character palette.
AEGP_CharPalGetFillColor(
A_Boolean *is_fcolor_definedPB,
AEGP_ColorVal *fill_colorP);
AEGP_CharPalGetStrokeColorRetrieves the stroke color from the character palette.
AEGP_CharPalGetStrokeColor(
A_Boolean *is_scolor_definedPB,
AEGP_ColorVal *stroke_colorP);
AEGP_CharPalSetFillColorSets the fill color in the character palette.
AEGP_CharPalSetFillColor(
const AEGP_ColorVal *fill_colorP);
AEGP_CharPalSetStrokeColorSets the stroke color in the character palette.
AEGP_CharPalSetStrokeColor(
const AEGP_ColorVal *stroke_colorP);
AEGP_CharPalIsFillColorUIFrontmostReturns whether or not the fill color is frontmost. If it isn’t, the stroke color is frontmost.
AEGP_CharPalIsFillColorUIFrontmost(
A_Boolean *is_fcolor_selectedPB);
AEGP_ConvertFpLongToHSFRatioReturns an A_Ratio interpretation of the given A_FpLong. Useful for horizontal scale factor interpretation.
AEGP_ConvertFpLongToHSFRatio(
A_FpLong numberF,
A_Ratio *ratioPR);
AEGP_ConvertHSFRatioToFpLongReturns an A_FpLong interpretation of the given A_Ratio. Useful for horizontal scale factor interpretation.
AEGP_ConvertHSFRatioToFpLong(
A_Ratio ratioR,
A_FpLong *numberPF);
AEGP_CauseIdleRoutinesToBeCalledThis routine is safe to call from threads other than the main thread. It is asynchronous and will return before the idle handler is called.
The suite functions to get this function pointer are not thread safe; save it off in the main thread for use by the child thread.
AEGP_CauseIdleRoutinesToBeCalled(void);
AEGP_GetSuppressInteractiveUIReturns whether After Effects is running without a user interface.
AEGP_GetSuppressInteractiveUI(
A_Boolean *ui_is_suppressedPB);
AEGP_WriteToOSConsoleSends a string to the OS console.
AEGP_WriteToOSConsole(
const A_char *textZ);
AEGP_WriteToDebugLogWrites a message to the debug log, or to the OS command line if After Effects was launched with the “-debug” option.
AEGP_WriteToDebugLog(
const A_char *subsystemZ,
const A_char *event_typeZ,
const A_char *infoZ);
AEGP_GetLastErrorMessageRetrieves the last error message displayed to the user, and its associated error number. Pass in the size of the character buffer to be returned.
AEGP_GetLastErrorMessage(
A_long buffer_size,
A_char *error_string,
A_Err *error_num);
AEGP_IsScriptingAvailableReturns TRUE if scripting is available to the plug-in.
AEGP_IsScriptingAvailable(
A_Boolean *outAvailablePB);
AEGP_ExecuteScriptHave After Effects execute a script. The script passed in can be in either UTF-8 or the current application encoding (if platform_encodingB is passed in as TRUE).
The two out arguments are optional. The value of the last line of the script is what is passed back in outResultPH0.
AEGP_ExecuteScript(
AEGP_PluginID inPlugin_id,
const A_char *inScriptZ,
const A_Boolean platform_encodingB,
AEGP_MemHandle *outResultPH0,
AEGP_MemHandle *outErrStringPH0);
AEGP_HostIsActivatedReturns TRUE if the user has successfully activated After Effects.
AEGP_HostIsActivated(
A_Boolean *is_activatedPB);
AEGP_GetPluginPlatformRefOn macOS, returns a CFBundleRef to your Mach-O plug-in, or NULL for a CFM plug-in.
Always returns NULL on Windows (you can use an OS-specific entry point to capture your DLLInstance).
AEGP_GetPluginPlatformRef(
AEGP_PluginID plug_id,
void *plat_refPPV);
AEGP_UpdateFontListRescans the system font list.
AEGP_UpdateFontList();
AEGP_GetPluginPathsNew in CC. Returns a particular path associated with the plug-in:
- AEGP_GetPathTypes_PLUGIN - (Not Implemented) The path to the location of the plug-in itself.
- AEGP_GetPathTypes_USER_PLUGIN -The suite specific location of user specific plug-ins.
- AEGP_GetPathTypes_ALLUSER_PLUGIN - The suite specific location of plug-ins shared by all users.
- AEGP_GetPathTypes_APP - The After Effects .exe or .app location. Not plug-in specific.
AEGP_GetPluginPaths(
AEGP_PluginID aegp_plugin_id,
AEGP_GetPathTypes path_type
AEGP_MemHandle *unicode_pathPH);

Persistent Data Suite

Plug-ins have read and write access to persistent data in After Effects’ preferences. AEGPs may add and manage their own persistent data using the following suite. The data entries are accessed by (section key, value key) pairs. It is recommended that plug-ins use their matchname as their section key, or as a prefix if using multiple section keys.

The available data types are A_long, A_FpLong, strings, and void*. A_FpLongs are stored with 6 decimal places of precision. There is no provision for specifying a different precision. String data supports the full 8-bit space. Only 0x00 is reserved for string ending. This makes them ideal for storing UTF-8 encoded strings, ISO 8859-1, and plain ASCII. Both section keys and value keys are of this type. For data types not represented by the simple data types provided, use data handles containing your custom data. void* unstructured data allows you to store any kind of data. You must pass in a size in bytes along with the data.

When calling any of the functions to retrieve the value of a key, if a given key is not found, the default value is both written to the blob and returned as the value; if no default is provided, a blank value will be written and returned.

Note that this data is stored in the application’s preferences, not in the project. As of 6.5, there is no way to store opaque AEGP-generated data in an After Effects project.

After Effects can handle plug-ins which change the preferences during their application; it checks the in-RAM copy of the prefs before acting upon pref-able settings, rather than relying on the saved prefs. It’s like we *planned* this, or something!

AEGP_PersistentDateSuite4

FunctionPurpose
AEGP_GetApplicationBlobObtains the handle to all persistent application data. Modifying this will modify the application.
The AEGP_PersistentType parameter is new in CC, and should be set to one of the following:
- AEGP_PersistentType_MACHINE_SPECIFIC
- AEGP_PersistentType_MACHINE_INDEPENDENT
- AEGP_PersistentType_MACHINE_INDEPENDENT_RENDER
- AEGP_PersistentType_MACHINE_INDEPENDENT_OUTPUT
- AEGP_PersistentType_MACHINE_INDEPENDENT_COMPOSITION
- AEGP_PersistentType_MACHINE_SPECIFIC_TEXT
- AEGP_PersistentType_MACHINE_SPECIFIC_PAINT
AEGP_GetApplicationBlob(
AEGP_PersistentType blob_type,
AEGP_PersistentBlobH *blobPH);
AEGP_GetNumSectionsObtains the number of sections in the application blob.
AEGP_GetNumSections(
AEGP_PersistentBlobH blobH,
A_long *num_sectionPL);
AEGP_GetSectionKeyByIndexObtains the key at the given index.
AEGP_GetSectionKeyByIndex(
AEGP_PersistentBlobH blobH,
A_long section_index,
A_long max_section_size,
A_char *section_keyZ);
AEGP_DoesKeyExistReturns whether or not a given key/value pair exists with the blob.
AEGP_DoesKeyExist(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_Boolean *existsPB);
AEGP_GetNumKeysRetrieves the number of value keys in the section.
AEGP_GetNumKeys(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
A_long *num_keysPL);
AEGP_GetValueKeyByIndexRetrieves the value of the indexed key.
AEGP_GetValueKeyByIndex(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
A_long key_index,
A_long max_key_size,
A_char *value_keyZ);
FunctionPurpose
AEGP_GetDataHandleObtains the value associated with the given section’s key. If using in-memory data structures, watch for endian issues.
AEGP_GetDataHandle(
AEGP_PluginID plugin_id,
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
AEGP_MemHandle defaultH0,
AEGP_MemHandle *valuePH);
AEGP_GetDataObtains the data located at a given section’s value.
AEGP_GetData(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_u_long data_sizeLu,
const void *defaultPV0,
void *bufPV);
AEGP_GetStringObtains the string for a given section key’s value (and indicates its length in actual_szLu0).
AEGP_GetString(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
const A_char *defaultZ0,
A_u_long buf_sizeLu,
char *bufZ,
A_u_long *actual_szLu0);
AEGP_GetLongObtains the A_long associated with a given section key’s value.
AEGP_GetLong(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_long defaultL,
A_long *valuePL);
AEGP_GetFpLongObtains the A_FpLong associated with a given section key’s value.
AEGP_GetFpLong(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_FpLong defaultF,
A_FpLong *valuePF);
AEGP_GetTimeNew in CC. Obtains the A_Time associated with a given section key’s value.
AEGP_GetTime(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
const A_Time *defaultPT0,
A_Time *valuePT);
AEGP_GetARGBNew in CC. Obtains the PF_PixelFloat associated with a given section key’s value.
AEGP_GetARGB(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
const PF_PixelFloat *defaultP0,
PF_PixelFloat *valueP);
AEGP_SetDataHandleSets the given section key’s value to the handle passed in.
AEGP_SetDataHandle(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
const AEGP_MemHandle valueH);
AEGP_SetDataSets the given section key’s value to the data contained in dataPV.
AEGP_SetData(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_u_long data_sizeLu,
const void *dataPV);
AEGP_SetStringSets the given section key’s string to strZ.
AEGP_SetString(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
const A_char *strZ);
AEGP_SetLongSets the given section key’s value to valueL.
AEGP_SetLong(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_long valueL);
AEGP_SetFpLongSets the given section key’s value to valueF.
AEGP_SetFpLong(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_FpLong valueF);
AEGP_SetTimeNew in CC. Sets the given section key’s value to valuePT.
AEGP_SetTime(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
A_Time *valuePT);
AEGP_SetARGBNew in CC. Sets the given section key’s value to valueP.
AEGP_SetARGB(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ,
PF_PixelFloat *valueP);
AEGP_DeleteEntryRemoves the given section’s value from the blob.
AEGP_DeleteEntry(
AEGP_PersistentBlobH blobH,
const A_char *section_keyZ,
const A_char *value_keyZ);
AEGP_GetPrefsDirectoryGet the path to the folder containing After Effects’ preference file.
The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetPrefsDirectory(
AEGP_MemHandle *unicode_pathPH);

Color Management

We’ve provided a function so AEGPs can obtain information on After Effects’ current color management settings.

AEGP_ColorSettingsSuite5

FunctionPurpose
AEGP_GetBlendingTablesRetrieves the current opaque PF_EffectBlendingTables, for use with AEGP_TransferRect.
AEGP_GetBlendingTables(
PR_RenderContextH render_contextH,
PF_EffectBlendingTables *blending_tables);
AEGP_DoesViewHaveColorSpaceXformReturns whether there is a colorspace transform applied to the current item view.
AEGP_DoesViewHaveColorSpaceXform(
AEGP_ItemViewP viewP,
A_Boolean *has_xformPB);
AEGP_XformWorkingToViewColorSpaceChanges the view colorspace of the source to be the working colorspace of the destination. Source and destination can be the same.
AEGP_XformWorkingToViewColorSpace(
AEGP_ItemViewP viewP,
AEGP_WorldH srcH,
AEGP_WorldH dstH);
AEGP_GetNewWorkingSpaceColorProfileRetrieves the opaque current working space ICC profile. Must be disposed.
The “New” in the name does not indicate that you’re making up a new profile; rather, it’s part of our function naming standard; anything with “New” in the name allocates something which the caller must dispose.
AEGP_GetNewWorkingSpaceColorProfile(
AEGP_PluginID aegp_plugin_id,
AEGP_MemHandle *icc_profPH);
AEGP_GetNewColorProfileFromICCProfileRetrieves a new AEGP_ColorProfileP from After Effects, representing the specified ICC profile. The caller must dispose of the returned AEGP_ColorProfileP using AEGP_DisposeColorProfile().
AEGP_GetNewColorProfile FromICCProfile(
AEGP_PluginID aegp_plugin_id,
A_long icc_sizeL,
const void *icc_dataPV,
AEGP_ColorProfileP *profilePP);
AEGP_GetNewICCProfileFromColorProfileRetrieves a new ICC profile (stored in an AEGP_MemHandle) representing the specified color profile.
Returned AEGP_MemHandle must be disposed by the caller.
AEGP_GetNewICCProfile FromColorProfile(
AEGP_PluginID plugin_id,
AEGP_ConstColorProfileP profileP,
AEGP_MemHandle *profilePH);
AEGP_GetNewColorProfileDescriptionReturns a textual description of the specified color profile. Text will be a null-terminated UTF16 string, which must be disposed by the caller.
AEGP_GetNewColorProfileDescription(
AEGP_PluginID aegp_plugin_id,
AEGP_ConstColorProfileP profileP,
AEGP_MemHandle *unicode_descPH);
AEGP_DisposeColorProfileDisposes of a color profile, obtained using other functions in this suite.
AEGP_DisposeColorProfile(
AEGP_ColorProfileP profileP);
AEGP_GetColorProfileApproximateGammaReturns a floating point number approximating the gamma setting used by the specified color profile.
AEGP_GetColorProfileApproximateGamma(
AEGP_ConstColorProfileP profileP,
A_FpShort *approx_gammaP);
AEGP_IsRGBColorProfileReturns whether the specified color profile is RGB.
AEGP_IsRGBColorProfile(
AEGP_ConstColorProfileP profileP,
A_Boolean *is_rgbPB);
AEGP_SetWorkingColorSpaceSets the working space to the passed color profile.
AEGP_SetWorkingColorSpace(
AEGP_PluginID aegp_plugin_id,
AEGP_CompH compH,
AEGP_ConstColorProfileP color_profileP);
AEGP_IsOCIOColorManagementUsedCheck if the current project is using the OCIO color engine or not.
Returns true if current project uses OCIO color managed mode.
AEGP_IsOCIOColorManagementUsed(
AEGP_PluginID aegp_plugin_id,
A_Boolean *is_OCIOColorManagementUsedPB);
AEGP_GetOCIOConfigurationFileReturns the OCIO configuration file used by the project.
Returned config_filePH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the OCIO Configuration file. The returned string must be disposed by the caller.
AEGP_GetOCIOConfigurationFile(
AEGP_PluginID aegp_plugin_id,
AEGP_MemHandle *congif_filePH);
AEGP_GetOCIOConfigurationFilePathReturns the absolute file path to the OCIO configuration used by the project
The returned config_filePH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the absolute path to OCIO Configuration file. The returned string must be disposed by the caller.
AEGP_GetOCIOConfigurationFilePath(
AEGP_PluginID aegp_plugin_id,
AEGP_MemHandle *congif_filePH);
AEGPD_GetOCIOWorkingColorSpaceReturns the working color space of the project in OCIO mode.
The returned ocio_working_colorspaceH is a handle of A_UTF16Char containing a null terminated UTF16String which holds the string specifying the working color space. The returned string must be disposed by the caller.
AEGPD_GetOCIOWorkingColorSpace(
AEGP_PluginID aegp_plugin_id,
AEGP_MemHandle *ocio_working_colorspaceH);
AEGPD_GetOCIODisplayColorSpaceReturns the Display and View transforms used by the project.
The returned ocio_displayH and ocio_viewH are handles of A_UTF16Char containing a null terminated UTF16String specifying the Display and View transforms used at project level. The returned strings must be disposed by the caller.
AEGPD_GetOCIODisplayColorSpace(
AEGP_PluginID aegp_plugin_id,
AEGP_MemHandle *ocio_displayH,
AEGP_MemHandle *ocio_viewH);

Render Suites

Since we introduced the AEGP API, we’ve been asked to provide functions for retrieving rendered frames.

These function suites allows you to do just that.

First, specify what you want rendered in the AEGP_RenderOptionsSuite4 or AEGP_LayerRenderOptionsSuite1.

Then do the rendering with AEGP_RenderSuite4.

AEGP_RenderOptionsSuite4

FunctionPurpose
AEGP_NewFromItemReturns the AEGP_RenderOptionsH associated with a given AEGP_ItemH.
If there are no options yet specified, After Effects passes back an AEGP_RenderOptionsH with render time set to 0, time step set to the current frame duration, field render set to PF_Field_FRAME, and the depth set to the highest resolution specified within the item.
AEGP_NewFromItem(
AEGP_PluginID plugin_id,
AEGP_ItemH itemH,
AEGP_RenderOptionsH *optionsPH);
AEGP_DuplicateDuplicates an AEGP_RenderOptionsH into copyPH.
AEGP_Duplicate(
AEGP_PluginID plugin_id,
AEGP_RenderOptionsH optionsH,
AEGP_RenderOptionsH *copyPH);
AEGP_DisposeDeletes an AEGP_RenderOptionsH.
AEGP_Dispose(
AEGP_RenderOptionsH optionsH);
AEGP_SetTimeSets the render time of an AEGP_RenderOptionsH.
AEGP_SetTime(
AEGP_RenderOptionsH optionsH,
A_Time time);
AEGP_GetTimeRetrieves the render time of the given AEGP_RenderOptionsH.
AEGP_GetTime(
AEGP_RenderOptionsH optionsH,
A_Time *timeP);
AEGP_SetTimeStepSpecifies the time step (duration of a frame) for the referenced AEGP_RenderOptionsH.
AEGP_SetTimeStep(
AEGP_RenderOptionsH optionsH,
A_Time time_step);
AEGP_GetTimeStepRetrieves the time step (duration of a frame) for the given AEGP_RenderOptionsH.
AEGP_GetTimeStep(
AEGP_RenderOptionsH optionsH,
A_Time *timePT);
AEGP_SetFieldRenderSpecifies the field settings for the given AEGP_RenderOptionsH.
AEGP_SetFieldRender(
AEGP_RenderOptionsH optionsH,
PF_Field field_render);
AEGP_GetFieldRenderRetrieves the field settings for the given AEGP_RenderOptionsH.
AEGP_GetFieldRender(
AEGP_RenderOptionsH optionsH,
PF_Field *field_renderP);
AEGP_SetWorldTypeSpecifies the AEGP_WorldType of the output of a given AEGP_RenderOptionsH.
AEGP_SetWorldType(
AEGP_RenderOptionsH optionsH,
AEGP_WorldType type);
AEGP_WorldType will be either AEGP_WorldType_8 or AEGP_WorldType_16
AEGP_GetWorldTypeRetrieves the AEGP_WorldType of the given AEGP_RenderOptionsH.
AEGP_GetWorldType(
AEGP_RenderOptionsH optionsH,
AEGP_WorldType *typeP);
AEGP_SetDownsampleFactorSpecifies the downsample factor (with independent horizontal and vertical settings) for the given AEGP_RenderOptionsH.
AEGP_SetDownsampleFactor(
AEGP_RenderOptionsH optionsH,
A_short x,
A_short y);
AEGP_GetDownsampleFactorRetrieves the downsample factor for the given AEGP_RenderOptionsH.
AEGP_GetDownsampleFactor(
AEGP_RenderOptionsH optionsH,
A_short *xP,
A_short *yP);
AEGP_SetRegionOfInterestSpecifies the region of interest sub-rectangle for the given AEGP_RenderOptionsH.
AEGP_SetRegionOfInterest(
AEGP_RenderOptionsH optionsH,
const A_LRect *roiP)
AEGP_GetRegionOfInterestRetrieves the region of interest sub-rectangle for the given AEGP_RenderOptionsH.
AEGP_GetRegionOfInterest(
AEGP_RenderOptionsH optionsH,
A_LRect *roiP);
AEGP_SetMatteModeSpecifies the AEGP_MatteMode for the given AEGP_RenderOptionsH.
AEGP_SetMatteMode(
AEGP_RenderOptionsH optionsH,
AEGP_MatteMode mode);
AEGP_MatteMode will be one of the following:
- AEGP_MatteMode_STRAIGHT
- AEGP_MatteMode_PREMUL_BLACK
- AEGP_MatteMode_PREMUL_BG_COLOR
AEGP_GetMatteModeRetrieves the AEGP_MatteMode for the given AEGP_RenderOptionsH.
AEGP_GetMatteMode(
AEGP_RenderOptionsH optionsH,
AEGP_MatteMode *modeP);
AEGP_GetChannelOrderGets the AEGP_ChannelOrder for the given AEGP_RenderOptionsH.
AEGP_ChannelOrder will be either AEGP_ChannelOrder_ARGB or AEGP_ChannelOrder_BGRA.
AEGP_GetChannelOrder(
AEGP_RenderOptionsH optionsH,
AEGP_ChannelOrder *orderP);
Factoid: this was added to facilitate live linking with Premiere Pro.
AEGP_SetChannelOrderSets the AEGP_ChannelOrder of the AEGP_RenderOptionsH.
AEGP_SetChannelOrder(
AEGP_RenderOptionsH optionsH,
AEGP_ChannelOrder order);
AEGP_GetRenderGuideLayersPasses back a boolean that is true if the render guide layers setting is on.
AEGP_GetRenderGuideLayers)(
AEGP_RenderOptionsH optionsH,
A_Boolean *will_renderPB);
AEGP_SetRenderGuideLayersSpecify whether or not to render guide layers.
AEGP_SetRenderGuideLayers)(
AEGP_RenderOptionsH optionsH,
A_Boolean render_themB);
AEGP_GetRenderQualityGet the render quality of the render queue item.
Quality can be either AEGP_ItemQuality_DRAFT or AEGP_ItemQuality_BEST.
AEGP_GetRenderQuality(
AEGP_RenderOptionsH optionsH,
AEGP_ItemQuality *qualityP);
AEGP_SetRenderQualitySet the render quality of the render queue item.
AEGP_GetRenderQuality(
AEGP_RenderOptionsH optionsH,
AEGP_ItemQuality quality);

AEGP_LayerRenderOptionsSuite1

FunctionPurpose
AEGP_NewFromLayerReturns the AEGP_LayerRenderOptionsH associated with a given AEGP_LayerH.
Render time is set to the layer’s current time, time step is set to layer’s frame duration, ROI to the layer’s nominal bounds, and EffectsToRender to “all”.
optionsPH must be disposed by calling code.
AEGP_NewFromLayer(
AEGP_PluginID plugin_id,
AEGP_LayerH layerH,
AEGP_LayerRenderOptionsH *optionsPH);
AEGP_NewFromUpstreamOfEffectReturns the AEGP_LayerRenderOptionsH from the layer associated with a given AEGP_EffectRefH.
Render time is set to the layer’s current time, time step is set to layer’s frame duration, ROI to the layer’s nominal bounds, and EffectsToRender to the index of effectH.
optionsPH must be disposed by calling code.
AEGP_NewFromUpstreamOfEffect(
AEGP_PluginID plugin_id,
AEGP_EffectRefH effectH,
AEGP_LayerRenderOptionsH *optionsPH);
AEGP_DuplicateDuplicates an AEGP_LayerRenderOptionsH into copyPH.
AEGP_Duplicate(
AEGP_PluginID plugin_id,
AEGP_LayerRenderOptionsH optionsH,
AEGP_LayerRenderOptionsH *copyPH);
AEGP_DisposeDeletes an AEGP_LayerRenderOptionsH.
AEGP_Dispose(
AEGP_LayerRenderOptionsH optionsH);
AEGP_SetTimeSets the render time of an AEGP_LayerRenderOptionsH.
AEGP_SetTime(
AEGP_LayerRenderOptionsH optionsH,
A_Time time);
AEGP_GetTimeRetrieves the render time of the given AEGP_LayerRenderOptionsH.
AEGP_GetTime(
AEGP_LayerRenderOptionsH optionsH,
A_Time *timeP);
AEGP_SetTimeStepSpecifies the time step (duration of a frame) for the referenced AEGP_LayerRenderOptionsH.
AEGP_SetTimeStep(
AEGP_LayerRenderOptionsH optionsH,
A_Time time_step);
AEGP_GetTimeStepRetrieves the time step (duration of a frame) for the given AEGP_LayerRenderOptionsH.
AEGP_GetTimeStep(
AEGP_LayerRenderOptionsH optionsH,
A_Time *timePT);
AEGP_SetWorldTypeSpecifies the AEGP_WorldType of the output of a given AEGP_LayerRenderOptionsH.
AEGP_SetWorldType(
AEGP_LayerRenderOptionsH optionsH,
AEGP_WorldType type);
AEGP_WorldType will be either AEGP_WorldType_8 or AEGP_WorldType_16
AEGP_GetWorldTypeRetrieves the AEGP_WorldType of the given AEGP_LayerRenderOptionsH.
AEGP_GetWorldType(
AEGP_LayerRenderOptionsH optionsH,
AEGP_WorldType *typeP);
AEGP_SetDownsampleFactorSpecifies the downsample factor (with independent horizontal and vertical settings) for the given AEGP_LayerRenderOptionsH.
AEGP_SetDownsampleFactor(
AEGP_LayerRenderOptionsH optionsH,
A_short x,
A_short y);
AEGP_GetDownsampleFactorRetrieves the downsample factor for the given AEGP_LayerRenderOptionsH.
AEGP_GetDownsampleFactor(
AEGP_LayerRenderOptionsH optionsH,
A_short *xP,
A_short *yP);
AEGP_SetMatteModeSpecifies the AEGP_MatteMode for the given AEGP_LayerRenderOptionsH.
AEGP_SetMatteMode(
AEGP_LayerRenderOptionsH optionsH,
AEGP_MatteMode mode);
AEGP_MatteMode will be one of the following:
- AEGP_MatteMode_STRAIGHT
- AEGP_MatteMode_PREMUL_BLACK
- AEGP_MatteMode_PREMUL_BG_COLOR
AEGP_GetMatteModeRetrieves the AEGP_MatteMode for the given AEGP_LayerRenderOptionsH.
AEGP_GetMatteMode(
AEGP_LayerRenderOptionsH optionsH,
AEGP_MatteMode *modeP);

AEGP_RenderSuite4

FunctionPurpose
AEGP_RenderAndCheckoutFrameRetrieves an AEGP_FrameReceiptH (not the actual pixels) for the frame requested. Check in this receipt using AEGP_CheckinFrame to release memory.
Create the AEGP_RenderOptionsH using the AEGP_RenderOptionsSuite4.
Optionally, the AEGP can pass a function to be called by After Effects if the user cancels the current render, as well as a refcon (constant reference to opaque data) for use during that function.
AEGP_RenderAndCheckoutFrame(
AEGP_RenderOptionsH optionsH,
AEGP_RenderSuiteCheckForCancel cancel_functionP0,
AEGP_CancelRefcon cancel_function_refconP0,
AEGP_FrameReceiptH *receiptPH);
AEGP_RenderAndCheckoutLayerFrameNew in CC 2014. This allows frame checkout of a layer with effects applied at non-render time.
This is useful for an operation that requires the frame, for example, when a button is clicked and it is acceptable to wait for a moment while it is rendering.
Note: Since it is not asynchronous, it will not solve the general problem where custom UI needs to draw based on the frame.
Retrieves an AEGP_FrameReceiptH (not the actual pixels) for the layer frame requested. Check in this receipt using AEGP_CheckinFrame to release memory.
Create the AEGP_LayerRenderOptionsH using AEGP_NewFromUpstreamOfEffect(), in AEGP_LayerRenderOptionsSuite1.
You can actually use AEGP_NewFromLayer() to get other layer param’s layers with their effects applied. However, be careful. If you do it in your effect A, and there’s an effect B on the other layer that does the same thing during rendering, you’d create an infinite loop. If you’re not doing it for render purposes then it could be okay.
Optionally, the AEGP can pass a function to be called by After Effects if the user cancels the current render, as well as a refcon (constant reference to opaque data) for use during that function.
AEGP_RenderAndCheckoutLayerFrame(
AEGP_LayerRenderOptionsH optionsH,
A_Boolean render_plain_layer_frameB,
AEGP_RenderSuiteCheckForCancel cancel_functionP0,
AEGP_CancelRefcon cancel_function_refconP0,
AEGP_FrameReceiptH *receiptPH);
AEGP_CheckinFrameCall this function as soon as your AEGP is done accessing the frame.
After Effects makes caching decisions based on which frames are checked out, so don’t hog them!
AEGP_CheckinFrame(
AEGP_FrameReceiptH receiptH);
AEGP_GetReceiptWorldRetrieves the pixels (AEGP_WorldH) associated with the referenced AEGP_FrameReceiptH.
AEGP_GetReceiptWorld(
AEGP_FrameReceiptH receiptH,
AEGP_WorldH *worldPH);
AEGP_GetRenderedRegionRetrieves an A_LRect containing the region of the AEGP_FrameReceiptH's AEGP_WorldH that has already been rendered.
Remember that it’s possible for only those portions of an image that have been changed to be rendered, so it’s important to be able to check whether or not that includes the portion you need.
AEGP_GetRenderedRegion(
AEGP_FrameReceiptH receiptH,
A_LRect *regionP);
AEGP_IsRenderedFrameSufficientGiven two sets of AEGP_RenderOptionsH, After Effects will return TRUE if the already-rendered pixels are still valid for the proposed AEGP_RenderOptionsH.
AEGP_IsRenderedFrameSufficient(
AEGP_RenderOptionsH rendered_optionsH,
AEGP_RenderOptionsH proposed_optionsH,
A_Boolean *is_sufficientPB);
AEGP_RenderNewItemSoundDataObtains an AEGP_ItemH's audio at the given time, of the given duration, in the given format.
The plug-in must dispose of the returned AEGP_SoundDataH (which may be NULL if no audio is available).
AEGP_RenderNewItemSoundData(
AEGP_ItemH itemH,
const A_Time *start_timePT,
const A_Time *durationPT,
const AEGP_SoundDataFormat *formatP,
AEGP_SoundDataH *new_dataPH);
NOTE: This function, if called as part of AEGP_ItemSuite2, provides a render interruptible using mouse clicks, unlike the version published here in AEGP_RenderSuite.
AEGP_GetCurrentTimestampRetrieves the current AEGP_TimeStamp of the project.
The AEGP_TimeStamp is updated whenever an item is touched in a way that affects rendering.
AEGP_GetCurrentTimestamp(
AEGP_TimeStamp *time_stampP);
AEGP_HasItemChangedSinceTimestampReturns whether the video of an AEGP_ItemH has changed since the given AEGP_TimeStamp.
Note: this does not track changes in audio.
AEGP_HasItemChangedSinceTimestamp(
AEGP_ItemH itemH,
const A_Time *start_timeP,
const A_Time *durationP,
const AEGP_TimeStamp *time_stampP,
A_Boolean *changedPB);
AEGP_IsItemWorthwhileToRenderReturns whether this frame would be worth rendering externally and checking in to the cache.
A speculative renderer should check this twice: before sending the frame out to render and when it is complete, before calling AEGP_NewPlatformWorld() and checking in.
This function is to be used with AEGP_HasItemChangedSinceTimestamp(), not alone.
AEGP_IsItemWorthwhileToRender(
AEGP_RenderOptionsH roH,
const AEGP_TimeStamp *time_stampP,
A_Boolean *worthwhilePB);
AEGP_CheckinRenderedFrameProvide a rendered frame (AEGP_PlatformWorldH) to After Effects, which adopts it.
ticksL is the approximate time required to render the frame.
AEGP_CheckinRenderedFrame(
AEGP_RenderOptionsH roH,
const AEGP_TimeStamp* time_stampP,
A_u_long ticksL,
AEGP_PlatformWorldH imageH);
AEGP_GetReceiptGuidNew in CS6. Retrieve a GUID for a rendered frame. The memory handle passed back must be disposed.
AEGP_GetReceiptGuid(
AEGP_FrameReceiptH receiptH,
AEGP_MemHandle *guidMH)

The AEGP_World As We Know It

AEGP_Worlds are the common format used throughout the AEGP APIs to describe frames of pixels.

AEGP_WorldSuite3

FunctionPurpose
AEGP_NewReturns an allocated, initialized AEGP_WorldH.
AEGP_New(
AEGP_PluginID plugin_id,
AEGP_WorldType type,
A_long widthL,
A_long heightL,
AEGP_WorldH *worldPH);
AEGP_DisposeDisposes of an AEGP_WorldH. Use this on every world you allocate.
AEGP_Dispose(
AEGP_WorldH worldH);
AEGP_GetTypeReturns the type of a given AEGP_WorldH.
AEGP_GetType(
AEGP_WorldH worldH,
AEGP_WorldType *typeP);
AEGP_WorldType will be one of the following:
- AEGP_WorldType_8
- AEGP_WorldType_16
- AEGP_WorldType_32
AEGP_GetSizeReturns the width and height of the given AEGP_WorldH.
AEGP_GetSize(
AEGP_WorldH worldH,
A_long *widthPL,
A_long *heightPL);
AEGP_GetRowBytesReturns the rowbytes for the given AEGP_WorldH.
AEGP_GetRowBytes(
AEGP_WorldH worldH,
A_u_long *row_bytesPL);
AEGP_GetBaseAddr8Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-8bpc world.
AEGP_GetBaseAddr8(
AEGP_WorldH worldH,
PF_Pixel8 *base_addrP);
AEGP_GetBaseAddr16Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-16bpc world.
AEGP_GetBaseAddr16(
AEGP_WorldH worldH,
PF_Pixel16 *base_addrP);
AEGP_GetBaseAddr32Returns the base address of the AEGP_WorldH for use in pixel iteration functions.
Will return an error if used on a non-32bpc world.
AEGP_GetBaseAddr32(
AEGP_WorldH worldH,
PF_PixelFloat *base_addrP);
AEGP_FillOutPFEffectWorldPopulates and returns a PF_EffectWorld representing the given AEGP_WorldH, for use with numerous pixel processing callbacks.
NOTE: This does not give your plug-in ownership of the world referenced; destroy the source AEGP_WorldH only if you allocated it. It just fills out the provided PF_EffectWorld to point to the same pixel buffer.
AEGP_FillOutPFEffectWorld(
AEGP_WorldH worldH,
PF_EffectWorld *pf_worldP);
AEGP_FastBlurPerforms a fast blur on a given AEGP_WorldH.
AEGP_FastBlur(
A_FpLong radiusF,
PF_ModeFlags mode,
PF_Quality quality,
AEGP_WorldH worldH);
AEGP_NewPlatformWorldCreates a new AEGP_PlatformWorldH (a pixel world native to the execution platform).
AEGP_NewPlatformWorld(
AEGP_PluginID plugin_id,
AEGP_WorldType type,
A_long widthL,
A_long heightL,
AEGP_PlatformWorldH *worldPH);
AEGP_DisposePlatformWorldDisposes of an AEGP_PlatformWorldH.
AEGP_DisposePlatformWorld(
AEGP_PlatformWorldH worldH);
AEGP_NewReferenceFromPlatformWorldRetrieves an AEGP_WorldH referring to the given AEGP_PlatformWorldH.
NOTE: This doesn’t allocate a new world, it simply provides a reference to an existing one.
AEGP_NewReferenceFromPlatformWorld(
AEGP_PluginID plugin_id,
AEGP_PlatformWorldH plat_worldH,
AEGP_WorldH *worldPH);

Track Mattes and Transform Functions

Use the AEGP_CompositeSuite to copy pixel worlds, operate on track mattes, and apply transfer functions.

AEGP_CompositeSuite2

FunctionPurpose
AEGP_ClearAlphaExceptRectFor the given PF_EffectWorld, sets the alpha to fully transparent except for the specified rectangle.
AEGP_ClearAlphaExceptRect(
A_Rect *clipped_dst_rectPR,
PF_EffectWorld *dstP);
AEGP_PrepTrackMatteMattes the pixels in a PF_EffectWorld with the PF_Pixel described in src_masks, putting the output into an array of pixels dst_mask.
NOTE: Unlike most of the other pixel mangling functions provided by After Effects, this one doesn’t take PF_EffectWorld arguments; rather, you can simply pass the data pointer from within the PF_EffectWorld. This can be confusing, but as a bonus, the function pads output appropriately so that num_pix pixels are always output.
AEGP_PrepTrackMatte(
A_long num_pix,
A_Boolean deepB,
const PF_Pixel *src_mask,
PF_MaskFlags mask_flags,
PF_Pixel *dst_mask);
AEGP_TransferRectBlends two PF_EffectWorlds using a transfer mode, with an optional mask. Pass NULL for the blend_tablesP0 parameter to perform blending in the current working color space.
AEGP_TransferRect(
PF_Quality quality,
PF_ModeFlags m_flags,
PF_Field field,
const A_Rect *src_rec,
const PF_EffectWorld *src_world,
const PF_CompositeMode *comp_mode,
PF_EffectBlendingTables blend_tablesP0,
const PF_MaskWorld *mask_world0,
A_long dest_x,
A_long dest_y,
PF_EffectWorld *dst_world);
AEGP_CopyBits_LQCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at low quality.
AEGP_CopyBits_LQ(
PF_EffectWorld *src_worldP,
A_Rect *src_r,
A_Rect *dst_r,
PF_EffectWorld *dst_worldP);
AEGP_CopyBits_HQ_StraightCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at high quality, with a straight alpha channel.
AEGP_CopyBits_HQ_Straight(
PF_EffectWorld *src,
A_Rect *src_r,
A_Rect *dst_r,
PF_EffectWorld *dst);
AEGP_CopyBits_HQ_PremulCopies a rectangle of pixels (pass a NULL rectangle to get all pixels) from one PF_EffectWorld to another, at high quality, premultiplying the alpha channel.
AEGP_CopyBits_HQ_Premul(
PF_EffectWorld *src,
A_Rect *src_r,
A_Rect *dst_r,
PF_EffectWorld *dst);

Work With Audio

AEGP_SoundDataSuite allows AEGPs to obtain and manipulate the audio associated with compositions and footage items.

Audio-only items may be added to the render queue using AEGP_RenderNewItemSoundData().

AEGP_SoundDateSuite1

FunctionPurpose
AEGP_NewSoundDataCreates a new AEGP_SoundDataH, of which the plug-in must dispose.
AEGP_NewSoundData(
const AEGP_SoundDataFormat *formatP,
AEGP_SoundDataH *new_dataPH);
AEGP_DisposeSoundDataFrees an AEGP_SoundDataH.
AEGP_DisposeSoundData(
AEGP_SoundDataH sound_dataH);
AEGP_GetSoundDataFormatObtains information about the format of a given AEGP_SoundDataH.
AEGP_GetSoundDataFormat(
AEGP_SoundDataH soundH,
AEGP_SoundDataFormat *formatP);
AEGP_LockSoundDataSamplesLocks the AEGP_SoundDataH in memory.
AEGP_LockSoundDataSamples(
AEGP_SoundDataH soundH,
void *samples);
AEGP_UnlockSoundDataSamplesUnlocks an AEGP_SoundDataH.
AEGP_UnlockSoundDataSamples(
AEGP_SoundDataH soundH);
AEGP_GetNumSamplesObtains the number of samples in the given AEGP_SoundDataH.
AEGP_GetNumSamples(
AEGP_SoundDataH soundH,
A_long *numsamplesPL);

Audio Settings

Audio render settings are represented using the AEGP_SoundDataFormat.

struct AEGP_SoundDataFormat {
A_FpLong sample_rateF;
AEGP_SoundEncoding encoding;
A_long bytes_per_sampleL;
A_long num_channelsL; // 1 for mono, 2 for stereo
} AEGP_SoundDataFormat;

bytes_per_sampleL is always either 1, 2, or 4, and is ignored if float encoding is specified.

AEGP_SoundEncoding is one of the following:

  • AEGP_SoundEncoding_UNSIGNED_PCM
  • AEGP_SoundEncoding_SIGNED_PCM
  • AEGP_SoundEncoding_FLOAT

Render Queue Suite

This suite allows AEGPs to add items the to render queue (using default options), and control the basic state of the render queue.

AEGP_RenderQueueSuite1

FunctionPurpose
AEGP_AddCompToRenderQueueAdds a composition to the render queue, using default options.
AEGP_AddCompToRenderQueue(
AEGP_CompH compH,
const A_char* pathZ);
AEGP_SetRenderQueueStateSets the render queue to one of three valid states. It is not possible to go from stopped to paused.
AEGP_SetRenderQueueState(
AEGP_RenderQueueState state);
- AEGP_RenderQueueState_STOPPED
- AEGP_RenderQueueState_PAUSED
- AEGP_RenderQueueState_RENDERING
AEGP_GetRenderQueueStateObtains the current render queue state.
AEGP_GetRenderQueueState(
AEGP_RenderQueueState *stateP);

Render Queue Item Suite

Manipulate all aspects of render queue items using this suite.

AEGP_RQItemSuite4

FunctionPurpose
AEGP_GetNumRQItemsReturns the number of items currently in the render queue.
AEGP_GetNumRQItems(
A_long *num_itemsPL);
AEGP_GetRQItemByIndexReturns an AEGP_RQItemRefH referencing the index’d item.
AEGP_GetRQItemByIndex(
A_long rq_item_index,
AEGP_RQItemRefH *rq_item_refPH);
AEGP_GetNextRQItemReturns the next AEGP_RQItemRefH, for iteration purposes.
To get the first AEGP_RQItemRefH, pass RQ_ITEM_INDEX_NONE for the current_rq_itemH.
AEGP_GetNextRQItem(
AEGP_RQItemRefH current_rq_itemH,
AEGP_RQItemRefH *next_rq_itemPH);
AEGP_GetNumOutputModulesForRQItemReturns the number of output modules applied to the given AEGP_RQItemRefH.
AEGP_GetNumOutputModulesForRQItem(
AEGP_RQItemRefH rq_itemH,
A_long *num_outmodsPL);
AEGP_GetRenderStateReturns TRUE if the AEGP_RQItemRefH is set to render (once the user clicks the Render button).
AEGP_GetRenderState(
AEGP_RQItemRefH rq_itemH,
A_Boolean *will_renderPB);
AEGP_SetRenderStateControls whether or not the AEGP_RQItemRefH will render when the user next clicks the Render button.
Returns an error if called during rendering.
This function will return:
- Err_PARAMETER if you try to call while AEGP_RenderQueueState isn’t AEGP_RenderQueueState_STOPPED
- Err_RANGE if you pass a status that is illegal in any case, and
- Err_PARAMETER if you try to pass a status that doesn’t make sense (like trying to queue something for which there’s no output path)
AEGP_SetRenderState(
AEGP_RQItemRefH rq_itemH,
A_Boolean renderB);
AEGP_GetStartedTimeReturns the time (in seconds, since 1904) that rendering began.
AEGP_GetStartedTime(
AEGP_RQItemRefH rq_itemH,
A_Time *started_timePT);
AEGP_GetElapsedTimeReturns the time elapsed since rendering began.
AEGP_GetElapsedTime(
AEGP_RQItemRefH rq_itemH,
A_Time *render_timePT);
AEGP_GetLogTypeReturns the log type for the referenced AEGP_RQItemRefH.
AEGP_GetLogType(
AEGP_RQItemRefH rq_itemH,
AEGP_LogType *logtypeP);
AEGP_LogtType will have one of the following values:
- AEGP_LogType_NONE
- AEGP_LogType_ERRORS_ONLY
- AEGP_LogType_PLUS_SETTINGS
- AEGP_LogType_PER_FRAME_INFO
AEGP_SetLogTypeSpecifies the log type to be used with the referenced AEGP_RQItemRefH.
AEGP_SetLogType(
AEGP_RQItemRefH rq_itemH,
AEGP_LogType logtype);
AEGP_RemoveOutputModuleRemoves the specified output module from the referenced AEGP_RQItemRefH.
AEGP_RemoveOutputModule(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH);
AEGP_GetCommentUpdated to support Unicode in RQItemSuite4, available in 14.1.
Retrieves the comment associated with the referenced AEGP_RQItemRefH.
AEGP_GetComment(
AEGP_RQItemRefH rq_itemH,
AEGP_MemHandle *unicodeH);
AEGP_SetCommentUpdated to support Unicode in RQItemSuite4, available in 14.1.
Specifies the comment associated with the referenced AEGP_RQItemRefH.
AEGP_SetComment(
AEGP_RQItemRefH rq_itemH,
const A_UTF16Char *commentZ);
AEGP_GetCompFromRQItemRetrieves the AEGP_CompH associated with the AEGP_RQItemRefH.
AEGP_GetCompFromRQItem(
AEGP_RQItemRefH rq_itemH,
AEGP_CompH *compPH);
AEGP_DeleteRQItemDeletes the render queue item. Undoable.
AEGP_DeleteRQItem(
AEGP_RQItemRefH rq_itemH);

Render Queue Monitor Suite

New in CS6. This suite provides all the info a render queue manager needs to figure out what is happening at any point in a render.

AEGP_RenderQueueMonitorSuite1

FunctionPurpose
AEGP_RegisterListenerRegister a set of plug-in-defined functions to be called by the render queue.
Use the refcon to pass in data that you want to use later on when your plug-in-defined functions in AEGP_RQM_FunctionBlock1 are called later. It may be set it to NULL if you don’t need it.
AEGP_RegisterListener(
AEGP_PluginID aegp_plugin_id,
AEGP_RQM_Refcon aegp_refconP,
const AEGP_RQM_FunctionBlock1 *fcn_blockP);
The AEGP_RQM_FunctionBlock1 is defined as follows:
struct _AEGP_RQM_FunctionBlock1 {
A_Err (*AEGP_RQM_RenderJobStarted)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid);

A_Err (*AEGP_RQM_RenderJobEnded)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid);


A_Err (*AEGP_RQM_RenderJobItemStarted)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid,
AEGP_RQM_ItemId itemid);


A_Err (*AEGP_RQM_RenderJobItemUpdated)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid,
AEGP_RQM_ItemId itemid,
AEGP_RQM_FrameId frameid);


A_Err (*AEGP_RQM_RenderJobItemEnded)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid,
AEGP_RQM_ItemId itemid,
AEGP_RQM_FinishedStatus fstatus);


A_Err (*AEGP_RQM_RenderJobItemReportLog)(
AEGP_RQM_BasicData *basic_dataP,
AEGP_RQM_SessionId jobid,
AEGP_RQM_ItemId itemid,
A_Boolean isError,
AEGP_MemHandle logbuf);
} AEGP_RQM_FunctionBlock1;
AEGP_RQM_FinishedStatus will be one of the following:
- AEGP_RQM_FinishedStatus_UNKNOWN
- AEGP_RQM_FinishedStatus_SUCCEEDED
- AEGP_RQM_FinishedStatus_ABORTED
- AEGP_RQM_FinishedStatus_ERRED
The AEGP_RQM_BasicData is defined below.
struct _AEGP_RQM_BasicData {
const struct SPBasicSuite *pica_basicP;
A_long aegp_plug_id;
AEGP_RQM_Refcon aegp_refconPV;
} AEGP_RQM_BasicData;
AEGP_DeregisterListenerDeregister from the render queue.
AEGP_DeregisterListener(
AEGP_PluginID aegp_plugin_id,
AEGP_RQM_Refcon aegp_refconP);
AEGP_GetProjectNameObtain the current project name. The project name is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetProjectName(
AEGP_RQM_SessionId sessid,
AEGP_MemHandle *utf_project_namePH0);
AEGP_GetAppVersionObtain the app version. The app version is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetAppVersion(
AEGP_RQM_SessionId sessid,
AEGP_MemHandle *utf_app_versionPH0);
AEGP_GetNumJobItemsObtain the number of job items.
AEGP_GetNumJobItems(
AEGP_RQM_SessionId sessid,
A_long *num_jobitemsPL);
AEGP_GetJobItemIDGet the job with the index specified.
AEGP_GetJobItemID(
AEGP_RQM_SessionId sessid,
A_long jobItemIndex,
AEGP_RQM_ItemId *jobItemID);
AEGP_GetNumJobItemRenderSettingsGet the number of render settings for the job with the index specified.
AEGP_GetNumJobItemRenderSettings(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long *num_settingsPL);
AEGP_GetJobItemRenderSettingGet a specific render setting of a specific job. The setting name and value are handles to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetJobItemRenderSetting(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long settingIndex,
AEGP_MemHandle *utf_setting_namePH0,
AEGP_MemHandle *utf_setting_valuePH0);
AEGP_GetNumJobItemOutputModulesGet the number of output modules for the job with the index specified.
AEGP_GetNumJobItemOutputModules(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long *num_outputmodulesPL);
AEGP_GetNumJobItemOutputModuleSettingsGet the number of settings for the output module with the index specified.
AEGP_GetNumJobItemOutputModuleSettings(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long *num_settingsPL);
AEGP_GetJobItemOutputModuleSettingGet a specific setting of a job item output module. The setting name and value are handles to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetJobItemOutputModuleSetting(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long settingIndex,
AEGP_MemHandle *utf_setting_namePH0,
AEGP_MemHandle *utf_setting_valuePH0);
AEGP_GetNumJobItemOutputModuleWarningsGet the number of output module warnings for a job item.
AEGP_GetNumJobItemOutputModuleWarnings(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long *num_warningsPL);
AEGP_GetJobItemOutputModuleWarningGet a specific warning of a specific output module for a specific job item. The warning value is a handle to NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetJobItemOutputModuleWarning(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long warningIndex,
AEGP_MemHandle *utf_warning_valuePH0);
AEGP_GetNumJobItemFramePropertiesGet the number of properties for a job item frame.
AEGP_GetNumJobItemFrameProperties(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
AEGP_RQM_FrameId frameid,
A_long *num_propertiesPL);
AEGP_GetJobItemFramePropertyGet a specific property on a job item frame. The property name and values are handle to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetJobItemFrameProperty(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
AEGP_RQM_FrameId frameid,
A_long propertyIndex,
AEGP_MemHandle *utf_property_namePH0,
AEGP_MemHandle *utf_property_valuePH0);
AEGP_GetNumJobItemOutputModulePropertiesGet the number of properties for a job item output module.
AEGP_GetNumJobItemOutputModuleProperties(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long *num_propertiesPL);
AEGP_GetJobItemOutputModulePropertyGet a specific property off a job item output module. The property name and values are handle to NULL-terminated A_UTF16Char strings, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetJobItemOutputModuleProperty(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
A_long outputModuleIndex,
A_long propertyIndex,
AEGP_MemHandle *utf_property_namePH0,
AEGP_MemHandle *utf_property_valuePH0);
AEGP_GetJobItemFrameThumbnailGet a buffer with a JPEG-encoded thumbnail of the job item frame.
Pass in the maximum width and height, and the actual dimensions will be passed back.
AEGP_GetJobItemFrameThumbnail(
AEGP_RQM_SessionId sessid,
AEGP_RQM_ItemId itemid,
AEGP_RQM_FrameId frameid,
A_long *widthPL,
A_long *heightPL,
AEGP_MemHandle *thumbnailPH0);

Output Module Suite

Every item in the render queue has at least one output module specified.

Use this suite to query and control all aspects of the output modules attached to a given render item.

You may also add and remove output modules.

Factoid: For each frame rendered for a given render item, the list of output modules is traversed. So, for frame 0, output module 0, then 1, then 2 are called.

AEGP_OutputModuleSuite4

FunctionPurpose
AEGP_GetOutputModuleByIndexRetrieves the indexed output module.
NOTE: AEGP_OutputModuleRefH is an opaque data type, and can’t be manipulated directly; you must use our accessor functions to modify it.
AEGP_GetOutputModuleByIndex(
AEGP_RQItemRefH rq_itemH,
A_long outmod_indexL,
AEGP_OutputModuleRefH *outmodPH);
AEGP_GetEmbedOptionsRetrieves the embedding setting specified for the referenced AEGP_OutputModuleRefH.
AEGP_GetEmbedOptions(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_EmbeddingType *embed_optionsP);
AEGP_EmbeddingType will be one of the following:
- AEGP_Embedding_NOTHING
- AEGP_Embedding_LINK
- AEGP_Embedding_LINK_AND_COPY
AEGP_SetEmbedOptionsSpecifies the embedding setting for the referenced AEGP_OutputModuleRefH.
AEGP_SetEmbedOptions(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_EmbeddingType embed_options);
AEGP_GetPostRenderActionRetrieves the post-render action setting for the referenced AEGP_OutputModuleRefH.
AEGP_GetPostRenderAction(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_PostRenderAction *actionP);
AEGP_PostRenderAction will be one of the following:
- AEGP_PostRenderOptions_IMPORT
- AEGP_PostRenderOptions_IMPORT_AND_REPLACE_USAGE
- AEGP_PostRenderOptions_SET_PROXY
AEGP_SetPostRenderActionSpecifies the post-render action setting for the referenced AEGP_OutputModuleRefH.
AEGP_SetPostRenderAction(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_PostRenderAction action);
AEGP_GetEnabledOutputsRetrieves which output types are enabled for the referenced AEGP_OutputModuleRefH.
AEGP_GetEnabledOutputs(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_OutputTypes *typesP);
AEGP_OutputTypes will contain one or both of the following values:
- AEGP_OutputType_VIDEO
- AEGP_OutputType_AUDIO
NOTE: These are flags, not an enumeration.
AEGP_SetEnabledOutputsSpecifies which output types are enabled for the referenced AEGP_OutputModuleRefH.
AEGP_SetEnabledOutputs(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_OutputTypes enabled_types);
AEGP_GetOutputChannelsRetrieves which video channels are enabled for output in the referenced AEGP_OutputModuleRefH.
AEGP_GetOutputChannels(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_VideoChannels *outchannelsP);
AEGP_VideoChannels will be one of the following:
- AEGP_VideoChannels_RGB
- AEGP_VideoChannels_RGBA
- AEGP_VideoChannels_ALPHA
AEGP_SetOutputChannelsSpecifies which video channels are enabled for output in the referenced AEGP_OutputModuleRefH.
AEGP_SetOutputChannels(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_VideoChannels outchannels);
AEGP_GetStretchInfoRetrieves the stretch information enabled for the referenced AEGP_OutputModuleRefH; whether or not stretching is enabled, whether or not the frame aspect ratio is locked to the composition’s, and what quality setting is specified.
AEGP_GetStretchInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
A_Boolean *enabledPB,
AEGP_StretchQuality *qualP,
A_Boolean *lockedPB);
AEGP_StretchQuality will be one of the following:
- AEGP_StretchQual_LOW
- AEGP_StretchQual_HIGH
AEGP_SetStretchInfoRetrieves the stretch information enabled for the referenced AEGP_OutputModuleRefH.
AEGP_SetStretchInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
A_Boolean is_enabledB,
AEGP_StretchQuality quality);
AEGP_GetCropInfoRetrieves whether or not the cropping is enabled for the referenced AEGP_OutputModuleRefH, and the rectangle to be used.
AEGP_GetCropInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
A_Boolean *is_enabledBP,
A_Rect *crop_rectP);
AEGP_SetCropInfoSpecifies whether cropping is enabled for the referenced AEGP_OutputModuleRefH, and the rectangle to be used.
AEGP_SetCropInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
A_Boolean enableB,
A_Rect crop_rect);
AEGP_GetSoundFormatInfoRetrieves whether or not audio output is enabled for the referenced AEGP_OutputModuleRefH, and the settings to be used.
AEGP_GetSoundFormatInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_SoundDataFormat *formatP,
A_Boolean *enabledPB);
AEGP_SetSoundFormatInfoSpecifies whether or not audio output is enabled for the referenced AEGP_OutputModuleRefH, and the settings to be used.
AEGP_SetSoundFormatInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_SoundDataFormat format_info,
A_Boolean enabledB);
AEGP_GetOutputFilePathRetrieves the path to which AEGP_OutputModuleRefH's output file will be written. The path is a handle to a NULL-terminated A_UTF16Char string, and must be disposed with AEGP_FreeMemHandle.
AEGP_GetOutputFilePath(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_MemHandle *unicode_pathPH);
AEGP_SetOutputFilePathSpecifies the path to which AEGP_OutputModuleRefH's output file will be written. The file path is a NULL-terminated UTF-16 string with platform separators.
AEGP_SetOutputFilePath(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
const A_UTF16Char *pathZ);
AEGP_AddDefaultOutputModuleAdds the default output module to the specified AEGP_RQItemRefH, and returns the added output module’s AEGP_OutputModuleRefH (you wouldn’t add it if you didn’t plan to mess around with it, would you?).
AEGP_AddDefaultOutputModule(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH *outmodPH);
AEGP_GetExtraOutputModuleInfoRetrieves information about the output module.
format_uniPH and info_uniPH provide the textual description of, and information about, the output module, formatted as the user would see it.
format_uniPH and info_uniPH will contain NULL-terminated UTF16 strings, of which the caller must dispose.
AEGP_GetExtraOutputModuleInfo(
AEGP_RQItemRefH rq_itemH,
AEGP_OutputModuleRefH outmodH,
AEGP_MemHandle *format_uniPH,
AEGP_MemHandle *info_uniPH,
A_Boolean *is_sequenceBP,
A_Boolean *multi_frameBP);

Working With Effects

These functions provide a way for effects (and AEGPs) to obtain information about the context of an applied effect.

There is no way for After Effects to know that you depend on this external information; consequently, you will not be notified if it changes out from under you.

AEGP_PFInterfaceSuite1

FunctionPurpose
AEGP_GetEffectLayerObtain the layer handle of the layer to which the effect is applied.
AEGP_GetEffectLayer(
PF_ProgPtr effect_ref,
AEGP_LayerH *layerPH);
AEGP_GetNewEffectForEffectObtain the AEGP_EffectRefH corresponding to the effect.
AEGP_GetNewEffectForEffect(
AEGP_PluginID aegp_plugin_id,
PF_ProgPtr effect_ref,
AEGP_EffectRefH *effectPH);
AEGP_ConvertEffectToCompTimeRetreive the composition time corresponding to the effect’s layer time.
AEGP_ConvertEffectToCompTime(
PF_ProgPtr effect_ref,
long what_timeL,
unsigned long time_scaleLu,
A_Time *comp_timePT);
AEGP_GetEffectCameraObtain the camera (if any) being used by After Effects to view the effect’s layer.
AEGP_GetEffectCamera(
PF_ProgPtr effect_ref,
const A_Time *comp_timePT,
AEGP_LayerH camera_layerPH);
AEGP_GetEffectCameraMatrixObtain the transform used to move between the layer’s coordinate space and that of the containing composition.
AEGP_GetEffectCameraMatrix(
PF_ProgPtr effect_ref,
const A_Time *comp_timePT,
A_Matrix4 *camera_matrixP,
A_FpLong *dst_to_planePF,
A_short *plane_widthPL,
A_short *plane_heightPL);
NOTE: In cases where the effect’s input layer has square pixels, but is in a non-square pixel composition, you must correct for the pixel aspect ratio by premultiplying the matrix by (1/parF, 1, 1).

AEGP_GetEffectCameraMatrix Notes

The model view for the camera matrix is inverse of the matrix obtained from AEGP_GetEffectCameraMatrix().

Also note that our matrix is row-based; OpenGL’s is column-based.


Do This Many Times

Utilizes multiple processors (if available) for your computations.

AEGP_IterateSuite1

FunctionPurpose
AEGP_GetNumThreadsAsk After Effects how many threads are currently available.
AEGP_GetNumThreads(
A_long *num_threadsPL);
AEGP_IterateGenericSpecify a function for After Effects to manage on multiple processors.
Can be any function pointer specified by fn_func, taking the arguments listed below.
See Private Data for a description of how refconPV is used.
AEGP_IterateGeneric(
A_long iterationsL,
void *refconPV,
A_Err (*fn_func)
(void *refconPV,
A_long thread_indexL,
A_long i,
A_long iterationsL));

File Import Manager Suite

The FIMSuite allows file types handled by AEGPs to appear as part of the After Effects import dialog, and drag-and-drop messaging.

These are not for use by AEIOs! Rather, they are for importing projects which are best represented as After Effects compositions.

AEGP_FIMSuite3

FunctionPurpose
AEGP_RegisterImportFlavorRegisters the name of the file type(s) supported by the plug-in. Upon return, imp_refP will be a valid opaque reference, or AE_FIM_ImportFlavorRef_NONE.
AEGP_RegisterImportFlavor(
const char *nameZ,
AE_FIM_ImportFlavorRef *imp_refP);
AEGP_RegisterImportFlavorFileTypesRegisters an array of file types and file extensions (the two arrays need not be of equal length) supported by the AEGP.
AEGP_RegisterImportFlavorFileTypes(
AE_FIM_ImportFlavorRef imp_ref,
long num_filekindsL,
const AEIO_FileKind *kindsAP,
long num_fileextsL,
const AEIO_FileKind *extsAP);
AEGP_RegisterImportFlavorImportCallbacksRegister the AEGP functions which will respond to import of different filetypes.
AEGP_RegisterImportFlavorImportCallbacks(
AE_FIM_ImportFlavorRef ref,
AE_FIM_ImportFlags single_flag,
const AE_FIM_ImportCallbacks *imp_cbsP);
AEGP_SetImportedItemDesignates an item as having been imported (possibly replacing an existing item), and sets associated import options.
AEGP_SetImportedItem(
AE_FIM_ImportOptions imp_options,
AEGP_ItemH imported_itemH);